Well, we finally agree on something =]Thats totally ridiculous. But its your opinion. Good luck.
Well, we finally agree on something =]Thats totally ridiculous. But its your opinion. Good luck.
Thats totally ridiculous. But its your opinion. Good luck.
T-thanks? I guess? I'm just meandering and thinking about things to make the game better. Games should reward skill. Simple as that.
There's literally no point. The game is terribly balanced, there's no reason to try and get better, it's a roll of the dice.
Bungie is basically saying "Who cares if you are great, average, or horrible, everybody wins!"
I don't care for that mentality, and it's not the Bungie I know.
You could see how I got rewarded in the last page, post number #12338.
I'm sorry but balancing issues aside, this is simply not true. Skill does apply. Luck as well, but doesn't it in any game to some degree?
Bungie used to reward players with skill. Since Reach they have really fallen off. Thankfully that other Bungie game is out this year.
I'm sorry but balancing issues aside, this is simply not true. Skill does apply. Luck as well, but doesn't it in any game to some degree?
2. Im not giving my opinion on destiny's gameplay i just think its flawed. Thats like the definition of an opinion.
4. I played titanfall on x1. Look at my post history or gamer tag gatti-man (it may or may not have the hyphen). Saying it has 15 maps is true but not true. Some maps were exclusive to modes most people rarely played. I can only remember 6. Even 15 is pathetic for an mp only game. By comparison destiny has 40 maps if you count the SP content. Its tiny and really unbelievable. I remember playing TF on release saying to myself "wow the beta really was the entire game minus two titans"
I feel your pain, buddy. I mean, I've been on an upslope in terms of turning stuff in, but I know the disappointment of getting things not for your class ;_;
You'll never know the feeling when you turn in 4 legendary engrams and all you get is legendaries for another class *rage*
Angry Joe ripped them a new one.
T-thanks? I guess? I'm just meandering and thinking about things to make the game better. Games should reward skill. Simple as that.
If it makes you feel better, I turned in a legendary engram and got an Exotic for a hunter. When I'm a Titan. Who'll never touch a Hunter.
If you got a slap in the face, I got a boot in the nuts.
This may be the most baffling of things, WHY in the hell would Bungie make legendary-exotic drops random class??? If there is no way to trade or sell items, what is the point of giving random class drops? It's like they didn't even think this through.
Despite his complaints, Joe goes on and on in 29:10 how he can't stop playing Destiny because of how fun the game is. 6/10 is a reasonable review and I agree with his views on PvP.
4. I played titanfall on x1. [...] Saying it has 15 maps is true but not true. Some maps were exclusive to modes most people rarely played.
Even 15 is pathetic for an mp only game. By comparison destiny has 40 maps if you count the SP content.
This is Diablo 3 all over again. When the good loot was actually rare in that game after launch everyone just whined and whined and whined endlessly about how they want legendaries in every play session. Now the loot is ridiculous in D3. Nothing feels valuable or rare anymore. I hope Destiny doesn't follow suite.
This is Diablo 3 all over again. When the good loot was actually rare in that game after launch everyone just whined and whined and whined endlessly about how they want legendaries in every play session. Now the loot is ridiculous in D3. Nothing feels valuable or rare anymore. I hope Destiny doesn't follow suite.
This is Diablo 3 all over again. When the good loot was actually rare in that game after launch everyone just whined and whined and whined endlessly about how they want legendaries in every play session. Now the loot is ridiculous in D3. Nothing feels valuable or rare anymore. I hope Destiny doesn't follow suite.
This is Diablo 3 all over again. When the good loot was actually rare in that game after launch everyone just whined and whined and whined endlessly about how they want legendaries in every play session. Now the loot is ridiculous in D3. Nothing feels valuable or rare anymore. I hope Destiny doesn't follow suite.
He called Spec Ops: The Line a first-person shooter. Though I am obviously glad whenever that game receives any attention at all, I don't think this is a particularly well-written review, however. As you said, it's fairly incoherent.Washington Post "review" . . . seems more like rambling than a review.
http://www.washingtonpost.com/news/...y-its-beauty-lies-in-the-eye-of-the-consoler/
Well, it all goes back to those astronauts in the game’s intro. After I completed the story missions, I revisited the Moon, Venus and Mars, where I skirted past alien patrols to gaze, unbothered, upon strange symbols scratched into walls, wiry-looking structures of unknown purpose, pools of iridescent liquids pockmarking the ground, and the like. I experienced a small epiphany inside of a structure on Mars when I noticed a wall that shimmered like a piece of corrugated metal. When I approached it from an angle, I saw that it was actually a window that looked out onto several buildings. I paused and considered how many hours must have gone into producing this little effect, which could easily be brushed over in the rush to complete an objective. Then I considered how in a different context—say, with Mario Kart 8 or the widely praised throwback Shovel Knight—writers of my ilk might lavish praise upon a game’s atmosphere because we know it’s not trying to tell us a grand story, but rather to evoke something else, like glee.
There's a difference between "being tough to get BUT being able to actually get it if you know what to do and plan ahead" and "doing a Hail Mary every time you visit that Goddamn Cryptarc."
It's almost sickening when people support random drops and "everyone wins!" mentality. So the guy that does the best on the team should have the same amount of chance to get a drop as the guy that does the worst on the team? It's completely random and an absolute joke, it makes players not want to try. What's the point of trying, you can do horrible and still get the same amount of loot as the guy that's actually giving effort.
I think this is all I have seen:
Not an official statement and he deleted the tweet soon after.
It's almost sickening when people support random drops and "everyone wins!" mentality. So the guy that does the best on the team should have the same amount of chance to get a drop as the guy that does the worst on the team? It's completely random and an absolute joke, it makes players not want to try. What's the point of trying, you can do horrible and still get the same amount of loot as the guy that's actually giving effort.
It's almost sickening when people support random drops and "everyone wins!" mentality. So the guy that does the best on the team should have the same amount of chance to get a drop as the guy that does the worst on the team? It's completely random and an absolute joke, it makes players not want to try. What's the point of trying, you can do horrible and still get the same amount of loot as the guy that's actually giving effort.
It's a motherfucking shame that people waited to review our game until we told them they could review our game.
They should have waited longer.
Stupid assholes.
I saw a guy get some juju weapon or whatever and the thunderlord...he was AFK.I know that feel.
I know that feel.
The best stuff should most definitely be behind pure RNG. Otherwise inflation hits very fast.
What inflation? You can't trade or sell items to other players remember?
And no, the best stuff should be behind the toughest content that requires the most skills.
So what about all the people in here saying the same things? Are they all 'stupid assholes', too?
It's a motherfucking shame that people waited to review our game until we told them they could review our game.
They should have waited longer.
Stupid assholes.
It's almost sickening when people support random drops and "everyone wins!" mentality. So the guy that does the best on the team should have the same amount of chance to get a drop as the guy that does the worst on the team? It's completely random and an absolute joke, it makes players not want to try. What's the point of trying, you can do horrible and still get the same amount of loot as the guy that's actually giving effort.
Toughest content should yield the best chances to roll the best gear for sure.
Someone please tell me this isn't actually the case...Now here's the problem- Bosses don't guarantee loots. And when they do it's the same level of loot as any normal mobs with the same random chance.
Someone please tell me this isn't actually the case...
Someone please tell me this isn't actually the case...
One is fun, the other isn't. And doing strikes and bounties give you more rewards than just loot.Now here's the problem- Bosses don't guarantee loots. And when they do it's the same level of loot as any normal mobs with the same random chance.
At that point what's the reward for killing Bosses and doing Strikes? Why not just shoot into a cave if it yields the same reward?
Now here's the problem- Bosses don't guarantee loots. And when they do it's the same level of loot as any normal mobs with the same random chance.
At that point what's the reward for killing Bosses and doing Strikes? Why not just shoot into a cave if it yields the same reward?
One is fun, the other isn't. And doing strikes and bounties give you more rewards than just loot.
Just watched the Angry Joe Review. Where does the extra cinematics footage come from?
Of course they give you loot. Unlike most MMOs where a boss will drop one or two items, rolled on by a large group of people (meaning you're unlikely to get anything), Destiny's Strike playlists guarantee that every single player will get at least one item at the end of each Strike, often two, on top of the random loot drops throughout the Strike. On top of the guaranteed loot, you're getting vanguard marks (used to buy guaranteed legendaries), and vanguard rep (which often provides legendary engrams each time you level the rep).
If you prefer shooting into treasure cave hoping for a legendary engram to drop after an hour or two of mind-numbing boredom, and then getting screwed over by the Cryptarch when you're lucky enough to get that legendary engram, then by all means - grind ahead! But I'm light level 27, and got there by playing Strike playlists for vanguard marks and rep. I hate PVP, so never bothered earning crucible marks, but I often wonder if I'd have enough currency for a legendary sparrow by now as well if I'd also been using crucible marks to buy legendaries.