Quantic Dream's co-CEO Guillaume de Fondaumière was at Gamescom and had several interviews for their upcoming game. As he speaks Austrian German fluently, the following two interviews were in German.
Rocket Beans TV (German only, subtitles available)
Inside PlayStation (German only)
Some tidbits, but if you have the opportunity, watch the full interviews as they are pretty interesting to watch:
- Works on the game since 2013, 200 employees at QD on the game now
- Had user sessions very early on in development to get feedback (didn't with Heavy Rain); watched how users play the game and even used telemetry
- Game is QD's least linear game; decisions in Detroit BC have real impact on game storyline (unlike Telltale games for example)
- In the Marcus scene, you can choose to become the leader of the revolution, but you can also choose to just move away. If you start a revolution, you can choose to have it become violent or peaceful.
- Fight Club was analysed to see what it means to be a leader and how the masses follow that leader.
- Gamescom demo scene has 7 or 8 different endings, and even more ways to get to these endings
- Initially, they wondered how early in the game they can let the player have decisive decisions. They talked to Sony (due to production costs), and they said "do as you think it's necessary"; Sony gave them free reigns.
- Game is also suitable for those who normally don't play, but they also try to have challenges for core gamers and offer a separate interface for those
- Looked at studies to determine when the game should play: one study in particular asked when people expect human androids to exist, majority said around 2040, therefore they chose that time
- Quantic Dream collects data from gamescom/event demo sessions for QA; game is very difficult to playtest due to all the different decisions
Looks to be a massive game. Unfortunately still no releasedate.
Rocket Beans TV (German only, subtitles available)
Inside PlayStation (German only)
Some tidbits, but if you have the opportunity, watch the full interviews as they are pretty interesting to watch:
- Works on the game since 2013, 200 employees at QD on the game now
- Had user sessions very early on in development to get feedback (didn't with Heavy Rain); watched how users play the game and even used telemetry
- Game is QD's least linear game; decisions in Detroit BC have real impact on game storyline (unlike Telltale games for example)
- In the Marcus scene, you can choose to become the leader of the revolution, but you can also choose to just move away. If you start a revolution, you can choose to have it become violent or peaceful.
- Fight Club was analysed to see what it means to be a leader and how the masses follow that leader.
- Gamescom demo scene has 7 or 8 different endings, and even more ways to get to these endings
- Initially, they wondered how early in the game they can let the player have decisive decisions. They talked to Sony (due to production costs), and they said "do as you think it's necessary"; Sony gave them free reigns.
- Game is also suitable for those who normally don't play, but they also try to have challenges for core gamers and offer a separate interface for those
- Looked at studies to determine when the game should play: one study in particular asked when people expect human androids to exist, majority said around 2040, therefore they chose that time
- Quantic Dream collects data from gamescom/event demo sessions for QA; game is very difficult to playtest due to all the different decisions
Looks to be a massive game. Unfortunately still no releasedate.