Doesn't really matter, that's probebly about right.
The money has already been spent, it's not like it needs to be paid back in Canadian dollars.I mean, it's somewhere around 14-15 million dollars different if we go by U.S to Canada as of late. Though depending on how long this has been in development, that number changes obviously. Not to mention the tax breaks from the Canadian government.
I'm just trying to justify ways for this to be okay if the game isn't selling at this point.
Pretty much. A lot of companies set lofty expectations but Square seems particularly poor in that department.Bummer and you know with Square, no matter what sales projection they had anything is a failure unless a game sells at least one billion copies.
The money has already been spent, it's not like it needs to be paid back in Canadian dollars.
Don't fret though, there very well could still be another one.
Not only that but the 3 million is likely based on more than just a budget estimate... Especially when you consider Canada and specifically Montreal have a lot of tech subsidies; the Loonie has fluctuated a lot during its development; there are rumoured to have been 2 DX games in development at the same time, meaning a lot of costs and investments that may be accrued to DX MD could also be used for DX NG2...Doesn't really matter, that's probebly about right.
DX:MD was hurt by being a single-player game whose story has no resolution, and the microtransactions in an SP title. They probably could have survived one of those two, but not both.For all the problems we might attest to DXMD, its still a pretty good game at its core and should have done better than it apparently is doing, although without US sales numbers its sort of hard to tell I think. I think Mafia 3 and Dishonored 2 are going to be the ones that really tell us how the SP environment is in 2016.
I'm not sure those are really going to have played any major role in the success of its mass marketing though... those are rather after-the-fact realizations and still from rather niche (or at least hobbyist) sources. The sort of thing that has more of a week 2 impact on Steam than, say, week 1 impact for PS4 sales in a Game Stop or Wal-Mart. If a marketing lead used those an excuse to me for poor sales I'd be rather offended they'd even think I'd give him a pass based on that.DX:MD was hurt by being a single-player game whose story has no resolution, and the microtransactions in an SP title. They probably could have survived one of those two, but not both.
I think its drumming is entirely self-earned, and that it's not really reflective of the marketplace.
A lot of Deus Ex costs are also related to creating the engine in tandem. With sequels they can easily just build the next game(s) and forget making new engines.even if the game doesn't break even, it sounds like they branched off to start work on a sequel while MD was still in production.
hope we get at least that...MD ending was abrupt to say the least. haha
A lot of Deus Ex costs are also related to creating the engine in tandem. With sequels they can easily just build the next game(s) and forget making new engines.
Well, they have to actually spend a lot updating the engine. You can't just leave it static.
Like Frostbite 3 was made by 40-60 people, but it's up to a 200+ person team now.
I really don't understand the uproar about Mankind Divided's microtransactions. They don't affect the game at all. Honestly, I wouldn't have even known there were any if it weren't for threads like this. Goes to show how big a deal they are.
A lot of Deus Ex costs are also related to creating the engine in tandem. With sequels they can easily just build the next game(s) and forget making new engines.
I think the issue is that so much of it looks like 1.5, instead of 2.0. Like, it needed that catch, something that could only be done on new consoles. Otherwise, it's still the same enjoyable game, but no one is in a rush to buy it at full price on launch. Well for me at least, HR was one of my favourite games but I'm waiting for a sale on this one
The game is a near masterpiece and gets ignored: what an industry and what an audience.
The next time some culture critic goes on a tirade about how AAA games aren't intelligent, or diverse, or serious, please tell them that a game called Deus Ex Mankind Divided came out and it was all those things and it cratered.
The game is quite good, but it's not Witcher 3 levels of level sizes, content quantity, etc.
However it may be a sign of the times where past mistakes will never be forgotten (Augment Your Pre-order, Rise of the Tomb Raider Xbox Exclusive) or people just aren't buying games (at full price) anymore.
I think its more of the fact that the marketing didn't do a good job marketing the game. That, and the fact that microtransactions is in it turned people off.
People still buy games at full price and I don't think that's gonna change any time soon.
It's a hell of a setting and masterfully crafted, but it could be simple as that some people didn't find the notion of escaping into "Mechanical Apartheid," dystopic segregation and oppression, and "terrorist attacks" as not particularly exciting or interesting.I think its more of the fact that the marketing didn't do a good job marketing the game.
HR had a pretty big PR coup in the form of the leaked build, also. MD wound up going the opposite direction, having preorder controversy followed by negative exposure based on the mechanical apartheid and aug lives matters stuff and finally the microtransaction stuff. I doubt any of this really tanked it in a large way but the general air surrounding the game was a lot less positive than what I remember HR being.
Yeah it was pretty much mute from the delay last winter until E3... There were small things here and there, and a bit in the couple weeks before E3, but by and large the game felt like it sort of vanished for half a year. Which in and of itself didn't have to be bad assuming the marketing blitz on return was sufficient, but it may not have been.There was goodwill from the die-hards, but it felt like the game sort of disappeared after the delay to August.
Is the game good? Is it receiving all those bad reviews on Steam only due to micro-transactions?
Is it better than HR?
It's a superb game... one of the best detailed city hubs in any game, and mechanically it's better than HR in every way. It's well crafted and plays superbly, and excels in map design, NPCs and art detail, music and sound, and specifically the combination of things to create a tense city atmosphere that's satisfying to explore.Is the game good? Is it receiving all those bad reviews on Steam only due to micro-transactions? Is it better than HR?
Pretty sad that SE didn't really market the game much.
It's a superb game... one of the best detailed city hubs in any game, and mechanically it's better than HR in every way. It's well crafted and plays superbly, and excels in map design, NPCs and art detail, music and sound, and specifically the combination of things to create a tense city atmosphere that's satisfying to explore.
Even the story that is there is quite good IMO... it's a great plot and story/setting foundation. The problem is less the specific story parts in the game, but rather that it ends abruptly. It's like the first 1/3rd of a great story... but as a stand alone story it just sort of leaves you asking, where's the rest -- it also sets the stage for potential publisher interference and the general notion of dividing AAA games into episodes/games.
The controversy over micro-transactions is less about their affect on DXMD specifically (there is almost none) but more how it sort of represents a normalization of microtransactions, and that by supporting the game you support (and further normalize) this practice. So it's a controversy less about the game and more the state of the industry, so it's not because it affects DXMD but more than people want to send a message to publishers.
http://www.dlgamer.us/download-deus_ex_mankind_divided-pc_games-p-36792.htmlWhole Europe should buy this game from UK cause of brexit weak pound
I'm waiting for 29,99 quid price then I'll buy.
Apparently, they were building the engine in conjunction with the game's development.I think 5 years is just too long to wait for a sequel like this. I don't really see why it took that long, you can't wait half a decade and then release a game that's almost identical to the first one.