Okay, so in Breath of the Wild you start up the game and bam you can go anywhere, right? Not really. A voice tells you to go to a point marked on your map, you go there and do something
I've had the Switch and this game for a week now and I have wanted to do nothing other than play it since then. Sadly I haven't been able to play it as much as I want (maybe clocked 15 to 20 hours so far), and it's been pretty much occupying my thoughts all the time when I'm not playing it.
I'm someone who declared himself as no longer a gamer after I failed to play any console or PC game in the past two generations. I only played a couple of games a year at best on 3DS, and that's it. I thought I have outgrown this hobby or something, but this game has enchanted me like no other has in decades.
The only Zeldas I played were OoT, Wind Waker, and Minish Cap. I gave up on Twilight Princess in the first dungeon because I found it too same-y and I had grown tired of the formula by then. Also the forced and long tutorial section bored me to death. I stopped caring about the series and stopped following the sequels since I assumed Nintendo was going to keep making them the same way. I didn't even know that BoTW was taking a different approach and fixing everything I hated about the series until a few weeks before its release. Boy was I in for a surprise and a treat.
And I'm so glad it's on a portable, because I might have not played it otherwise. And not only is the Switch a portable, but it's one that allows you to play it in any number of different modes and setups to suit your preferences and environment. My favorite is playing while laying in bed with a joycon in each hand and the tablet "floating" over my head in a holder; it's the most comfortable and natural thing for me. No hand cramps, backache, or forearm fatigue. When my friend tried this setup he said "It feels like I'm controlling the game with my brain."
I love your impressions. You also sold me on one of those holders. Thanks!
I will listen later. I've been thinking about what makes the game so good for two weeks now. I've even about had my fill of it at about 40 hours (that's a lot, for me) but I know that many many people will be able to play this for 100+hours. For me personally the game is extremely good but not a personal favorite "of all time". When considering the goals of videogames at large tho, it's extraordinary. Taking the general audience into account, I'd say it's in the running for the best game yet made.
It reminds me most of mario 64. Especially the user training/reinforcement, and the visual navigation of the landscape. The story and story beats are weak but nobody cares. Everyone is doing backfips over the game itself and for good reason.
But the poster I quoted isnt talking about mission structure presented to him. He's talking about crafting his own story in a world using the tools given to him, explicitly outside of designed content.GTA may be the series with the most to learn from BotW. GTA's mission structure is ridiculously strict, scripted and with very little room to actually use the sandbox. Try to do something a little bit out-of-the-box and you'll be greeted with a "mission failed".
I find it fun. I just look at it like ammo. Does running out of ammo ruin games? Because it's practically the same thing.Let's hope everybody learns the lesson that weapon durability ruins games.
It's not the same thing. The ammo I pick up from a fight doesn't suddenly do less damage than the ammo I just fired. near the end I was fighting some enemies with 720 health that dropped low damage weapons. So to fight them I'd wear down higher damage weapons to get garbageI find it fun. I just look at it like ammo. Does running out of ammo ruin games? Because it's practically the same thing.
Let's hope everybody learns the lesson that weapon durability ruins games.
You being bad at the game ruins games.
But the poster I quoted isnt talking about mission structure presented to him. He's talking about crafting his own story in a world using the tools given to him, explicitly outside of designed content.
From his comments and those made by others, I'm getting a sense that people believe BotW is the only open world game "with a story and cohesion" that has provided the foundation to make emergent, "outside of story" experiences like that possible. To me his experience of attempting to execute a plan before seemingly failing, only to have accidental randomness reward you in unexpected ways is something common across a lot of genres these days. Why is that not actually the case? Before BotW, why did people think Skittzo0413's experience was limited to games devoid of story like minecraft?
I've beat the game.
The weapon durability shit is incredibly unfun and adds nothing to it.
It's a subjective opinion, i personally find it enjoyable, interesting - and I can't really see how it detracts in any quantifiable way
Let's hope everybody learns the lesson that weapon durability ruins games.
Let's hope everybody learns the lesson that weapon durability ruins games.
It's not the same thing. The ammo I pick up from a fight doesn't suddenly do less damage than the ammo I just fired. near the end I was fighting some enemies with 720 health that dropped low damage weapons. So to fight them I'd wear down higher damage weapons to get garbage
I've beat the game.
The weapon durability shit is incredibly unfun and adds nothing to it.
It's exactly the same if you have a revolver, a semi-automatic rifle, a shotgun and a flamethrower; you're attacking with the rifle and you just got some revolver ammo.
So the durability system in Zelda is like ammo for melee weapons? I guess I can see the appeal in that. Though for crafted or unique stuff I'd better be able to find melee ammo for that or I'd consider it a wast of inventory space (I remember some alien weapon in Fallout 4 that I liked but didn't use or get comfortable with because of it's unique ammo).
Seems you're not alone.Will watch later. BotW is the best Nintendo game since Mario Galaxy.
There is no unique weapon that you can permanently lose in BotW, as far as I know.
Interesting to see other developers talk about BOTW. I honestly believe this game is an instant classic that's gonna heavily influence future open-world games in terms of design.
While it doesnt detract from your larger point about the structure I think this is kind of disingenuous. Yes you cant go anywhere in the world at large, but the plateau is a sizable place and there is nothing stopping you from having a mini adventure raiding the various bokoblin outposts, hunting for chests and foraging for food before the proper adventure starts. At most Zelda will tell you exactly once to refocus on the main objective and then leaves you alone. It doesnt hurt that even before getting the runes the games basic systems are fun enough and the layout of the great plateau is interesting enough that mucking about doing typical downtime BotW stuff is super engaging and rewarding even in its most limited form. I cant think of another openworld game in recent memory that lets you get to exploring and making your fun this quickly.
You can beat the game without learning many mechanics.....I've beat the game.
The weapon durability shit is incredibly unfun and adds nothing to it.
I've beat the game.
The weapon durability shit is incredibly unfun and adds nothing to it.
Zelda offers more freedom in terms of gameplay systems, but I would say that Morrowind is one of the few games that come close to BOTW and playing BOTW reminded me a lot of the first time I played Morrowind.
You can beat the game without learning many mechanics.....
If you learn how to effectively make the most out of your weapons, durability is a super fun mechanic in this game.
Throwing out your breaking weapon to land a critical hit, which also knocks your enemys weapon out their hand, then picking up that weapon and laying down a beat down on them.
That's what fun durability adds.
that was a great listen
I too hope this affect Nintendo more than it does other devs, I want to see what they learned from this and what they do next.
To be fair though, you could do that even if your weapon were indestructible...