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DICE Reveals Why There's No Battlefield: Bad Company 3

I don't think it'll happen since they've incorporated what makes Bad Company into Battlefield 3 and 4.

The awesome and cohesive single player story, the complete and utter destruction, the humor, the neostead 2000...those are all in Battlefield 3 and 4?

Bad Company was my first introduction to Battlefield and DICE, judge me later, and Bad Company 2 took what was great about 1 and expanded on that. Battlefield 3 and 4 seem to be steps back.
 

Uiki

Member
Oh, I get it. You're one of those, "your opinion sucks but I won't bother giving you a reason why" kind of guys.

Anchorman-well-that-escalated-quickly19.jpg
 
Weighty controls, guns that felt heavy and impactful, slower gameplay and a humorous campaign with great characters is why i loved Bad Company 1&2.

While i love BF4, it doesn't have the same feel to it, it feels way lighter and dare i say CoD-like compared to the BC games.

Stupid DICE. "HURRR DURR we don't understand why you loved a game we made HURRR DURRR"

most satisfying snipers in gaming.

So much this.The GOL and the SV98 were GODLY! Fuck....i really would love a proper BC3 (with an Arica Harbour remake). Sigh.
 

Carlius

Banned
i take bad company 2 over bf4 any day. at least give me bc2 snipers backs. most satisfying snipers in gaming.

exit: post above me gets it. thats whats up baby
 
For BC3 they need to take the best elements from the first two games. Basically the single player and humour of BC1 and the multiplayer from BC2.

More detail:

BC1:
- The Humour - The
- Single Player campaign - the open sandbox design that let you approach missions and levels in your own way. Not these boring linear corridor scripted COD clone single player levels.

BC2:
- The Multiplayer - mostly the improvements in FOV, controls etc. Both games actually had great maps.

From both:

- The unlock system where all add-ons could be unlocked for all guns instead of having to grind every gun in the game to get all unlocks.
- The Destruction - These "Levelution" scripted events in BF4 do nothing for me. I like maps comprised of mostly fully destructible buildings.


The best thing they added in BF4 was the verticality of many of the levels which was an idea that spawned from that "base jump" map in BF3.

Rush mode is just garbage in BF4 when it was by far my favourite mode in BC2. The ticket count seems way too low in BF4 and the M-Comms are all in ridiculous choke points.
Luckily 64 conquest is so good.
 
The awesome and cohesive single player story, the complete and utter destruction, the humor, the neostead 2000...those are all in Battlefield 3 and 4?

Bad Company was my first introduction to Battlefield and DICE, judge me later, and Bad Company 2 took what was great about 1 and expanded on that. Battlefield 3 and 4 seem to be steps back.

Bad Company 1 story was gold, still the best I've ever experienced in a Battlefield game.

BC2 was already beginning to get bad, with plenty of pretentious patriotic crap.
 

Disguises

Member
Bad Company 1: Not taking itself seriously. BC2 was just back to the boring "LETS SAVE THE WORLD" type story, which ruined the charm of the first one. It also felt like it had more 'destructability' than BF4. I'd take destroying specific spots in walls over a pre-defined falling skyscraper any day.

It's amazing that they can't locate why people like it. I guess they're going to get all their answers here though. Should've just asked us, DICE.
 
Bad Company 1 story was gold, still the best I've ever experienced in a Battlefield game.

BC2 was already beginning to get bad, with plenty of pretentious patriotic crap.

Yeah, BC2 was starting to let the average American military shooter tropes leak in. BC1 was fantastic though.
 

dkeane

Member
For the multiplayer I always felt it was them only having to focus on 2 game modes that made the maps more refined. Also there was something about the movement and responsiveness.

BF4 is cool but it feels watered down by having so many game modes I have zero interest in.
 

Alpende

Member
BC2 was a solid game with great sounds and good level design. It was amazing. BC2 made me love Battlefield, Battlefield 4 made me not buy future Battlefield games on day one.
 

Son of Zardoz

Neo Member
As others have said, take the openness of the SP of Bad Company 1 along with the MP of Bad Company 2, the destruction, the humor (granted 2 was more serious than 1) and the different style of gunplay and you have a winner.

To me it always felt as if the Bad Company series moved slower, at least aiming down the sights took longer but you were rewarded for taking aimed shots instead of firing from the hip. I'm sure there were people who could no scope/quick scope but it seemed to be far less prevalent than in BF3 & BF4.

I hope DICE gets their ish together and figures it out because BC2 is still my favorite multiplayer shooter of all time and would love to see it come back as long as it's not just a reskinned BF4.


Bad Company 2.

Arica harbor.

Perfection.

THIS! To me it really showed how far DICE had come. In BC1 I would rarely play the infantry only maps because they just weren't as good/fun as the others then in BC2 Arica Harbor was infantry only and fantastic. Soooo much fun all around, but especially holding A in that garage with all sorts of craziness going on.
 
But some people say this: the Bad Company 2 multiplayer is the best you've ever done. Okay, why is that? It's hard for people to articulate what that is, which is actually hard for us. It would be hard to remake something like that.

Focused on Rush instead of Conquest.
Weapons with longer ttk.
Balanced around less number of players 24-32, instead of 48-64.
Vehicles as support of infantry.
No planes.
 
Balanced maps, classes and weapons, great destruction, great sound, good controls and feel in weapons. No jets, no overpowered tanks or vehicles, appealing graphics and UI. All modes were great on all maps. But most of all: fun to play.

And Vietnam.
 

eshwaaz

Member
I thought Bad Company 1's campaign was just decent - great characters, but the mission/encounter design was fairly rote outside of the destruction. I couldn't even bring myself to finish Bad Company 2.

I guess don't care for DICE's single player FPS sensibilities at all. Bad Company 1 is the one that's always touted as having a great campaign, but I didn't love it.
 

plainr_

Member
Controls felt better, the MP maps were mostly designed around Rush, very balanced MP, smaller scale, and destruction was nice.
 
Bad Company 2 already had the bad singleplayer in design and lost the humorous tone towards a more generic one (but made up with the multiplayer), so yeah I don't think they even know what made the Bad Company 1 campaign so good.
 
Bad Company 1 story was gold, still the best I've ever experienced in a Battlefield game.

BC2 was already beginning to get bad, with plenty of pretentious patriotic crap.

I see what you did there. ;)

I actually enjoyed 2 quite a bit, but I might be mingling the full package into that. I should prolly go back and replay it.
 
"But some people say this: the Bad Company 2 multiplayer is the best you've ever done. Okay, why is that? It's hard for people to articulate what that is, which is actually hard for us.

Well, for starters, it wasn't broken as all fuck half a year after release.
 

Espi

Banned
"But some people say this: the Bad Company 2 multiplayer is the best you've ever done. Okay, why is that? It's hard for people to articulate what that is, which is actually hard for us.

either Bad Company fans are idiots or DICE is lying.

A Halo fan could easily tell you why they feel CE/2/3 are superior to the others. A SOCOM fan could tell you why 1 or 2 are the best. A Gears fan can tell you why 1 or 3 is the best.

Most people tend to know why their favorite game is their favorite game.
 

Odrion

Banned
this is dice literally saying "BATTLEFIELD 3 AND 4 ARE THE FUCKING SAME AS BC2 WHAT IS WRONG WITH YOU PEOPLE."
 
oh come on DICE, its not that hard
this took me 5 minutes of brainstorming

singleplayer:
- awesome humour
- somewhat hyperbole story that worked as some kind of satire on other moderm story shooters
- very diversified in both locations and vehicle useage
- well picked Squadmates with great dialoges

multiplayer:
- great rush-mode
- no jets
- barely any attack-helis
- low amount of destructive vehicles on most maps
- destruction that was years ahead of the competition
- well balanced guns, eg refering to the PDW damage system
- well balanced classes, Assault carries the ammo and no health kit
- mostly midrange combats, barely any "closed quaters throw the dice" battles
 

Skele7on

Banned
DavidTucker-SaltShaker-04.jpg


My wounds they burn.

I miss snipers that actually felt like a sniper, not the no recoil crap they do now.

Sigh

Shame on you DICE and EA
 
According to Moby Games :

BC 1

Story by : Fredrik Agetoft, Patrick Bach, David Göthberg, Manuel Saua Llanes
Written by : Fredrik Agetoft

BC 2

Written by : David Goldfarb

Here, EA. Get the original writers team, and just add good MP maps, make everything destructible (not that horrible 'Levelution' thing, which was more about creating impressing visual set-pieces for PR and youtube than interesting gameplay tactics), and you have the perfect BC3 game.

I would love an original Bad Company 3 game set in Vietnam :)

Bad Company 2.

Arica harbor.

Perfection.

True but after some years of playing it, you begin to eventually get sick of 'Arica only' MP servers :(

I see what you did there. ;)

;)
 
+ No lock on unless tracered
+ Destruction on a lot of things
+ Rush was better designed
+ Higher Time to Kill
+ Less unlocking B.S
+ No prone
+ AN-94
+ No sniper sway
+ Arica Harbor
+ Hip fire was viable
+ Universal attachments
+ Less of a hassle unlock system
+ more unique weapon characteristics
+ More unique weapon stats
+ more recoil
 

psn

Member
It would be very hard for them to come up to the expectations because the time of the release matters so much. We had BF2, which was getting kinda "old". And the amount of destruction was something new. We had great weapons, great maps, one of the best addons ever (vietnam) and they released free maps. The multiplayer focussed on what really matters, compared to battlefield 3 or 4 it had less options and was less bulky. But somehow it worked. The multiplayer was easy to learn, and I had a lot of fun. Instead of focussing on 10 different modes or 50 different gun sights we got an experience similar to other (of course much different) shooters like counter strike, which never get old.

also this:
+ No lock on unless tracered
+ Destruction on a lot of things
+ Rush was better designed
+ Higher Time to Kill
+ Less unlocking B.S
+ No prone
+ AN-94
+ No sniper sway
+ Arica Harbor
+ Hip fire was viable
+ Universal attachments
+ Less of a hassle unlock system
+ more unique weapon characteristics
+ More unique weapon stats

The AN-94 was so awesome. I cant believe that it's not in BF4...Instead they implement weapons like "bulldog"... lame.
 
You know what DICE, don't even bother. I don't think you're capable of making a quality single player experience like Bad Company 1 any more. Aside from the excellent writing and funny characters and dialogue you also gave players huge levels to explore and accomplish objectives in different ways.
 

New002

Member
BC2 had the greatest multiplayer. I love the shit out of that game, even the single player was decent. Hell at this point just give me a higher rez version on XBOX1 or PS4 and I'll be happy.

Agreee. I would take a next-gen version with Vietnam included.
 
Rush is unbeatable when it's done right, in my opinion. I have played and enjoyed a ton of FPS over the years but I can't think of anything I've enjoyed more than a quality game of Rush in BC2.

The funny thing is I don't even touch it anymore in BF4 because it's so awful. Conquest only for me at this point.
 
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