Brutal
same moron, who literally have fits on camera whenever ps5 pro is mentioned, lol
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Brutal
And as with almost every "current gen only" game so far on consoles I still don't think the visual upgrades are worth the performance and resolution sacrifice.
Unless Remedy invents a new AA method,I doubt the pro is going to do much outside of higher fps.Man, that aliasing and shimmering on ps5 is quite annoying. I'm wondering if I'd better not wait for a ps5 pro version.
Yeah,I just looked it up. Though the performance isn't playable,I don't really understand why the RX 7600 is about twice as fast here.Both the 4060 Ti and 7600 have the same 288.0 GB/s of memory bandwidth.
LMAO with my 3080 12GB. S2Rasterization only
Ray-tracing
Path Tracing
Thank you Nvidia for the 8GB Vram
- Console comparison video will come later, DF only had code for PS5/PC.
- Visual consistency and quality is commendable.
- Baked GI with SSAO. Typically holds up very well with minor GI niggles.
- Material quality also praised
- "At times looks more like a CG movie"
- Pop-in is kept to minimum, outdoor foliage is top-notch as well.
- Hair are 'card based', no strands. Some character faces can look uncanny.
- The real world FMV videos all run at 30 FPS.
- Shadows have low resolution and cascades fill in very close to the player
- Relies in screen space reflections, no RT reflections in console.
- SDF (?) reflections are used as fallback.
- Console comparison with PC at max done.
- PC highest settings have better reflections, less grain, better reflections, better shadows, cascade etc. RT shadows etc are available on PC with the RT suite.
- Actual world lighting is not that different compared to console when PC is on path-tracing.
- "Console players aren't missing out on that much" compared to games like Cyberpunk.
- "Path traced PC version does look a lot better, but it doesn't embarrass the consoles"
- Quality: FSR2. 1272p used to upcale to 2160p
- Performance. FSR2 872p used to upscale to 1440p
- The biggest visual difference between the two modes is foliage density.
- In general the IQ can be soft with aliasing being more visible in in-door, building etc areas.
- Quality mode is generally good at 30 with proper frame pacing.
- Certain areas run sub 30 across stretches
- Performance runs 60, very well especially indoors.
- But in the same spots which cause performance drops in Quality, cause Performance to run at stretches of 50 FPS.
- Some glitches and bugs during DF's testing that required reloading the game.
- DF testing was seemingly done before the day 1 patch, so some issues might be fixed at launch.
were you thinking of path tracing or even ray tracing in general when you decided to buy a 3060 ? lolMe and my 3060
Yeah,I just looked it up. Though the performance isn't playable,I don't really understand why the RX 7600 is about twice as fast here.
If you play at 665x373.This is PS5? my fucking god
Nope lol budget + enough VRAM, was originally going to go with an AMD GPU but I liked the look of DLSS and the mic background noise stuff.were you thinking of path tracing or even ray tracing in general when you decided to buy a 3060 ? lol
1296p reconstructed to 4k.If you play at 665x373.
I am talking about the gifs. Downsampled everything looks "better".1296p reconstructed to 4k.
but thats the whole point of reconstruction. it wont look like 1296p. it will look like 4k. it will only break in motion.I am talking about the gifs. Downsampled everything looks "better".
IQ is never better on native/reconstruction vs downsampled.but thats the whole point of reconstruction. it wont look like 1296p. it will look like 4k. it will only break in motion.
game will probably look better on an oled 4k screen.
i make a lot of gifs from my captures and honestly they look worse than they look on my tv and i mostly play using reconstruction.
I am talking about the gifs. Downsampled everything looks "better".
Terrible choice to bind brightness to peak brightness in 1 slider.Seems great over all. It's a shame it's EGS exclusive so I'll wait if I can finally get a console to replay the first one and then 2
This is a game with light/dark concept as graphics, I think HDR would hurt my eyes due to contrast and sudden lights pointing at me in very dark scenes...
Again proves that rt impact is minimal if raster is done well.
I do hate ssr reflections and I am surprised that quality mode on ps5 doesn’t use at least only rt reflections
Where are the posters who claimed an 8GB 4060 is a good card and has no VRAM bottleneck?3080 10 GB getting buttfucked by a 3060 due to lack of vram is seriously fucked up. The card is literally $450 cheaper than the $800 3080.
They never admit they are wrong. VRAM FTW!Where are the posters who claimed an 8GB 4060 is a good card and has no VRAM bottleneck?
WHERE ARE YOU?!
he pretty much says this about every game every other month
I’ll wait for the remastered Switch version down the line.
yes of course.It's easy to do rastered lighting well when you can bake it. In open world games baked lighting looks stupid. I'm playing Red Dead 2 on PC and the baked lighting transitions between the different times of day are jarring and outdated. Or you get baked lighting open world games like Spiderman where the time of day doesn't even change.
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.I am so glad I chose to exclusively focus on PC this generation.
For a game that its main focus is atmosphere, the PS5 sure does butcher the goal just to fit it into those tight britches.
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.
Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol
How is that bullshit ?! How is any of what I said bs?Yeah I'm going to have to call bullshit right there:
Not to mention the typical 60+fps and sharper, higher resolution rendering that you always get on PC.
Leagues better?I absolutely love your posts when there's a pc game that is leagues ahead of consoles. The shadows, shit everything is just on a whole other level on pc compared to console.
Leagues better?
LEAGUES ?! It' the same damn picture lol. Some good reflections and better shadows pffff.
Even CP2077 PT is not leagues better mate.
You realize I have free will and money to get it on pc? I didn't want to bother with epic store and most of the games look 99% identical on all platforms anyway.
You guys always act like these minor small differences are some huge stuff.
Yeah - of course it would be NICE TO HAVE a bit higher res and reflections. But it's not that crazy better ok? Let's not hyperbolize
Of course. i am not trying to be mean, sorry... I will continue a bit. Don't take it as an attack.I think it looks drastically better. You are free to your opinion, of course though.
Console 500€Yeah I'm going to have to call bullshit right there:
Not to mention the typical 60+fps and sharper, higher resolution rendering that you always get on PC.
AMD takeMaybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.
Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol
Console 500€
A PC to run this game at max settings 2500+€
I'll stick to my shitty consoles, thanks.
Brutal