Right, my "last line" was cheap, sure. But you didn't answer my question. Aside from damage control, what would you interpret DF's statement as? Also, if you can't see the differences as clear as that, then you're the one downplaying it.
Which game are you talking about again? Destiny?
The only situation where I could see networking experience coming into play is if the game in question were multiplayer only. I mean, if playing online was a bad experience on one console but not the other, and the game was online only, shouldn't that play a role in ones opinion of the two products?
The tricky thing there is that it's tough to say how widespread issues are in general. Just because one person has a bad time with their connection on one version doesn't mean everyone is. However, by reading message boards and the like, you can at least conceivably form a wider viewpoint on the matter if your experience lines up with what others are also saying (basically drawing from a larger pool). This is what sucks about covering multiplayer only games, I think, and is why I don't like to do it.
low texture filtering on the road on both console versions of the game would be far less noticeable than missing AO
Wait, what? I'd argue the opposite. You're always looking straight down the road during a driving game and poor texture filtering can absolutely wreak havoc on the presentation in such a case. AO is much less important in a fast game like this. The poor filtering in stuff like Forza 5 absolutely ruined the visuals, I think. If you have really heavy motion blur then perhaps AF becomes less critical but I still dislike when road textures turn to soup just in front of your driving position.
If you can have both, though, that's ultimately the better solution.