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Digital Foundry: GTA V PS4 and Xbox One compared in new frame-rate stress test.

Percy

Banned
No one should take anything Leadbetter says seriously. Ever.

If for some reason you don't know why, read this:
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off

This "article" remains one of the worst examples of DF's "technical analysis" and is also one of the worst pieces of "gaming journalism" ever written. You have to realize that Eurogamer keeps Leadbetter and DF around because he generates a million hits. The substance of what he writes is irrelevant, his being a flaming Xbox fanboy only makes him a more interesting and controversial writer who makes EG more money.

Damn... Never read that one before. Leadbetter on full scale damage control.
 
Grass has never been this cinematic.

No, seriously am I missing something here? Why is a last-gen up-port enhanced it may be chugging sub-30? Devs stop feeding this slop to us and demanding 60 dollars for it.

If they keeped resolution and graphics this port could have run at stable 30 or more FPS but the increased resolution and graphics details make this impossible. This has nothing to do with lazy developers. Even the TLOU remaster barely make 60 FPS with only slightly better graphics and naughty dogs is surely not "lazy".

The current gen is simply not this much more powerful than last gen.
 
Damn... Never read that one before. Leadbetter on full scale damage control.

Is he? He says various times how the Xbox 360 version doesn't stack up to the PS3 version, explains why, and then at the end basically says to buy the PS3 version if you have both consoles.

How exactly is that damage control for Xbox 360?
 

23qwerty

Member
Is he? He says various times how the Xbox 360 version doesn't stack up to the PS3 version, explains why, and then at the end basically says to buy the PS3 version if you have both consoles.

How exactly is that damage control for Xbox 360?

The numerous excuses he gives as to why it's the inferior version I'd assume.
 

Striek

Member
I often feel some people don't like Leadbetter because he doesn't come right out and say "XBOX IS SHIT. DO NOT BUY XBOX", with capital letters and everything.

You would be wrong though. Its the marked difference in tone he conveys through his writing and summations depending on what version of a game is better.
 

_Ryo_

Member
Or maybe, just maybe they used xbox one as lead platform, and PS4s code is not optimized to the degrees it should be.


Edit: this post was in response to the first post OP. It appears ps4 version got optimized.
 
You would be wrong though. Its the marked difference in tone he conveys through his writing and summations depending on what version of a game is better.

I just don't see it.

Then again, I'm not analyzing tone when reading review sites, I'm reading the content.
 

Yoday

Member
If they keeped resolution and graphics this port could have run at stable 30 or more FPS but the increased resolution and graphics details make this impossible. This has nothing to do with lazy developers. Even the TLOU remaster barely make 60 FPS with only slightly better graphics and naughty dogs is surely not "lazy".

The current gen is simply not this much more powerful than last gen.
AC Unity says otherwise, and that was likely just the beginning of what we will see visually from AC games this gen considering how unoptimized it was. It seems to have more to do with these ports not being built to the strengths of the new consoles, and having to adapt to more multi-core processing. Judging the power of these systems based on some ports is silly.
 

shandy706

Member
It's an interesting, recurring scenario that points to a CPU bottleneck, where Xbox One's increased clock-speed has an advantage when racing around these busy sections.

Heh, did I miss this the first time?

Anyway, I want that darn "bug" fixed. Give me back my not flat textures.
 

Striek

Member
I just don't see it.

Then again, I'm not analyzing tone when reading review sites, I'm looking for content.
Maybe you don't care, maybe everyone sees what they set out looking for.

The content (by which I assume you mean raw figures and facts because its all content) is interlinked with how its presented (tone) and the personal opinion of Leadbetter and others who do similar work as to the significance of the differences presented across platforms.

The people who read these articles want to find out what the differences mean for them. Thats the part that can be exposed to bias.
 

antitrop

Member
Unless you've got some way to uncap the framerate in TLoU, how would you even know it barely makes 60?

Not to mention TLoU was coded so directly for the Cell processor, that it took Naughty Dog a TON of work to even just get an image to display on the PS4. Kind of unique circumstances not directly relatable to the actual power of the console.

Thankfully, it was a good chance to dip their toes in the waters of the PS4, which has obvious benefits on the development of Uncharted 4.
 
So what I'm wondering is, the ps4 version had a jumpy frame rate with pom and the Xbox one had a more stable frame rate with pom. So they removed pom on both versions and didn't optimize the one version. So by removing pom on the ps4 gave a boost. Sounds like reverse parity to me. They make the actual graphics the same by removing pom and in turn it helps the ps4. Own both so I'm not a fanboy.
 

Shaneus

Member
So what I'm wondering is, the ps4 version had a jumpy frame rate with pom and the Xbox one had a more stable frame rate with pom. So they removed pom on both versions and didn't optimize the one version. So by removing pom on the ps4 gave a boost. Sounds like reverse parity to me. They make the actual graphics the same by removing pom and in turn it helps the ps4. Own both so I'm not a fanboy.
The parallel thingy removal was apparently unintentional. Meaning they did something else to fix the framerate issue, and in doing so, accidentally removed that as well (from both versions).
 
So what I'm wondering is, the ps4 version had a jumpy frame rate with pom and the Xbox one had a more stable frame rate with pom. So they removed pom on both versions and didn't optimize the one version. So by removing pom on the ps4 gave a boost. Sounds like reverse parity to me. They make the actual graphics the same by removing pom and in turn it helps the ps4. Own both so I'm not a fanboy.

This doesn't seem right. Why would removing an effect help one version, but not the other? Xbox version was not more stable. It just had drops in different area ie major gunfights. Did removing pom fix that? Regardless I don't think removing the effect was intentional. I guess we will know for sure if they don't patch it back in soon.
 

thelastword

Banned
X1 always had dips during explosions and intense sequences. It seems they just managed to fix whatever caused the ps4 drops.
According to DF the problem was the cpu, so I figure the PS4 got an upclock of 2.0Ghz ;)

If they keeped resolution and graphics this port could have run at stable 30 or more FPS but the increased resolution and graphics details make this impossible. This has nothing to do with lazy developers. Even the TLOU remaster barely make 60 FPS with only slightly better graphics and naughty dogs is surely not "lazy".

The current gen is simply not this much more powerful than last gen.
What does that even mean, TLOU is 60fps 99% of the time, how is that barely making 60fps?

So what I'm wondering is, the ps4 version had a jumpy frame rate with pom and the Xbox one had a more stable frame rate with pom. So they removed pom on both versions and didn't optimize the one version. So by removing pom on the ps4 gave a boost. Sounds like reverse parity to me. They make the actual graphics the same by removing pom and in turn it helps the ps4. Own both so I'm not a fanboy.
The XBONE has a much weaker GPU than that of the PS4, there's no way the xbone is doing POM and maintaining a higher framerate over the PS4 unless the PS4 version was not optimized enough as is evident here. Don't forget that the PS4 version of GTA5 does have better foliage, better bloom effects, more refined shadows and better draw-in as opposed to the XB1 version. This is according to this video.
 
If they keeped resolution and graphics this port could have run at stable 30 or more FPS but the increased resolution and graphics details make this impossible. This has nothing to do with lazy developers. Even the TLOU remaster barely make 60 FPS with only slightly better graphics and naughty dogs is surely not "lazy".

The current gen is simply not this much more powerful than last gen.

wat?
 

kitch9

Banned
So what I'm wondering is, the ps4 version had a jumpy frame rate with pom and the Xbox one had a more stable frame rate with pom. So they removed pom on both versions and didn't optimize the one version. So by removing pom on the ps4 gave a boost. Sounds like reverse parity to me. They make the actual graphics the same by removing pom and in turn it helps the ps4. Own both so I'm not a fanboy.

I flabbergasted my jabberwocky the other day.

Sorry, I thought this was the thread for talking nonsense for a minute.

My mistake.
 
So what I'm wondering is, the ps4 version had a jumpy frame rate with pom and the Xbox one had a more stable frame rate with pom. So they removed pom on both versions and didn't optimize the one version. So by removing pom on the ps4 gave a boost. Sounds like reverse parity to me. They make the actual graphics the same by removing pom and in turn it helps the ps4. Own both so I'm not a fanboy.

I can't believe they removed all the porn from GTA5 :(

So did PS4 get a new cpu or what

hehhehheh

It was a stealth download in 2.50FW.
 

cgcg

Member
DF: Put simply, in areas where junctions are stacked up one after the other, the Sony platform suffers more prolonged frame-rate drops when burning through traffic with your foot jammed to the floor. It's an interesting, recurring scenario that points to a CPU bottleneck, where Xbox One's increased clock-speed has an advantage when racing around these busy sections.

Good thing Sony downloaded a better CPU to everyone with the new firmware. I hope DF is going to point this out in EVERY ARTICLE OF THEIRS OVER AND OVER.
 

Seanspeed

Banned
I love that they've taken time and effort to improve the performance. It apparently wasn't *that* bad or anything, but had room for improvement. Most devs would have just let it be.
 

No_Style

Member
No one should take anything Leadbetter says seriously. Ever.

If for some reason you don't know why, read this:
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off

This "article" remains one of the worst examples of DF's "technical analysis" and is also one of the worst pieces of "gaming journalism" ever written. You have to realize that Eurogamer keeps Leadbetter and DF around because he generates a million hits. The substance of what he writes is irrelevant, his being a flaming Xbox fanboy only makes him a more interesting and controversial writer who makes EG more money.

I read this then and read it again now. I fail to see what you're going on about.
 
If they keeped resolution and graphics this port could have run at stable 30 or more FPS but the increased resolution and graphics details make this impossible. This has nothing to do with lazy developers. Even the TLOU remaster barely make 60 FPS with only slightly better graphics and naughty dogs is surely not "lazy".

The current gen is simply not this much more powerful than last gen.
The Last of Us Remastered is not indicative of the PS4s capabilities.

The God of War Collection on PS3 didn't hit 60 fps 100% of the time, either. If we actually used the collection as a barometer of the PS3s capabilities, then we would be far mistaken because God of War III blew the HD remasters away.
 

R_Deckard

Member
So it wasn't a CPU bottleneck affecting PS4 after all ?

No it never was here or in any example, too small a difference.

If the full 7th core of X1 gets dropped and PS4 stays at 6 then this may turn into a noticeable difference, but don't see that lasting for long.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
No one should take anything Leadbetter says seriously. Ever.

If for some reason you don't know why, read this:
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off

This "article" remains one of the worst examples of DF's "technical analysis" and is also one of the worst pieces of "gaming journalism" ever written. You have to realize that Eurogamer keeps Leadbetter and DF around because he generates a million hits. The substance of what he writes is irrelevant, his being a flaming Xbox fanboy only makes him a more interesting and controversial writer who makes EG more money.

That was an odd article. It was completely written from the viewpoint of a (disappointed) 360 owner even though Leadbetter should have assumed the role of a independent journo.

The conclusion:

"Adequate but a touch disappointing" best sums up the Xbox 360 version. Fine edges lose precision, and while the effect is mitigated thanks to the MSAA along with the multitude of post processing effects the engine has at its disposal, the fact is that the lack of resolution can make the 360 build look sub-par. The clean CG look of the PS3 game in motion is unduly compromised, and while it's still a handsome enough title on Xbox 360, it lacks the pristine presentation of its sibling.

Leadbetter only goes on about the 360 version, how Square Enix wanted an easy port and didn't optimize the 360 version. An unbiased observer might have taken the position that the PS3 version was the better because Square Enix used the PS3 as a lead platform and was therefore able to make full use of the Cell processor and additional Blu-Ray storage, he could have examined what aspects of the PS3 graphics engine shone, but none of that. Not even a recommendation to pick up the PS3 version because it's the better version. Just disappointment.

But what can you expect from a man who reviewed the FFXIII demo for the PS3 with this headline: " Final Fantasy XIII: How Will It Work on 360?". And then in small letters: "Plus full analysis of the PS3 demo."

It's funny how even then so many commenters called Leadbetter out for his bias. In five years, not a damn thing has changed.
 
That was an odd article. It was completely written from the viewpoint of a (disappointed) 360 owner even though Leadbetter should have assumed the role of a independent journo.

The conclusion:



Leadbetter only goes on about the 360 version, how Square Enix wanted an easy port and didn't optimize the 360 version. An unbiased observer might have taken the position that the PS3 version was the better because Square Enix used the PS3 as a lead platform and was therefore able to make full use of the Cell processor and additional Blu-Ray storage, he could have examined what aspects of the PS3 graphics engine shone, but none of that. Not even a recommendation to pick up the PS3 version because it's the better version. Just disappointment.

But what can you expect from a man who reviewed the FFXIII demo for the PS3 with this headline: " Final Fantasy XIII: How Will It Work on 360?". And then in small letters: "Plus full analysis of the PS3 demo."

It's funny how even then so many commenters called Leadbetter out for his bias. In five years, not a damn thing has changed.

Leadbetter won't ever change unless Eurogamer makes him, and they won't because they like all the hits that Leadbetter generates. Whether anyone respects him or not is entirely irrelevant to whether Leadbetter is profitable for EG or not, which he obviously is or they would have kicked him to the curb a long time ago.

Leadbetter isn't a "gaming journalist" any more than the average Gaffer is, in fact he is considerably worse than some of our best technical posters on GAF. He's just a fanboy with a blog which happens to be featured on the biggest gaming website in Europe. Digital Foundry is about as good as one of those Forbes blogs where anybody can write any goddamn thing and people who don't understand how the Forbes blogs work are like OMG FORBES SAID THIS when in fact Forbes said nothing of the sort.
 
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