Cyborg
Member
So is the XB1 the "Driving Edition" and the PS4 the "Shooting edition"? lol
XB1 = grass theft auto
So is the XB1 the "Driving Edition" and the PS4 the "Shooting edition"? lol
XB1 = grass left outo
With current X86 CPUs that is true for the hardware only. The ISA is still CISC or RISC and there are plenty of architectures that are almost exclusively RISC.
More unoptimized games rushing to release in the holidays. Patch patch patch.
So what if Sony frees an additional CPU core:
Xbox 1 = 1750 * 6 * 8 = 84 GFlops.
PS4 = 1600 * 7 * 8 = 89.6 GFlops.
This would give developers more power to play with.
So is the XB1 the "Driving Edition" and the PS4 the "Shooting edition"? lol
I think it may be the smoothest GTA we'll ever get.It's the smoothest running GTA ever released on a console.
Got the PS4 version...man...
Driving around the city is chuggggggin'.
Well, yeah. Actually, I dunno about the Wii U, because I know nothing about its architecture, but I assume it has some capacity for GPGPU.Is it possible to utilize GPGPU on all available major platforms?
Well, it's obviously different, or it would be the same. That said, I don't think it's terribly difficult to implement, though like with anything, I'm sure some find it easier than others. It's not Dark Magic that only three people in the world actually understand, if that's what you're getting at. Yes, it's really possible to use this stuff, if you're so inclined.Is it reasonably easy to implement, does it require more work or a significant change in game coding?
Of course the isa is still important. But compilers are customized by ms and Sony for sure for dealing with this special core(s). The architecture, the delays between load, compute and store are fixed in consoles and pipeline stalls happen in a (mostly) deterministic way. I remember a Sony slide giving exact ms for ram access and cache access. Therefore you can adjust your tools for many cases.
I guess they have a massive load of profiling data and specs for their jaguar cores I expect them to have similar profiling tools as pix that help devs to find wait states in their code.
Got the PS4 version...man...
Driving around the city is chuggggggin'.
Got the PS4 version...man...
Driving around the city is chuggggggin'.
Got the PS4 version...man...
Driving around the city is chuggggggin'.
Yeah I've learnt to drive a bit slower around the city, had really helped to reduce the frame rates issues.
Strange, I'm not seeing this. In fact I'm enjoying the races because of how much more responsive this version feels compared to previous.
Regarding XBone, it's obviously GPGPU-capable, but I don't know if it's actually a hUMA architecture or not. I've seen plenty of people claim that it is, but I've seen some technical info that seemed to indicate it wasn't. So, maybe, maybe not.
Same here, I'm not seeing the driving frame drops.
I guess ignorance is bliss, and it looks and plays great on the PS4.
Be glad that you don't see it for once you do see it, it'll stick out like a sore thumb and will be hard to go back.
For the same reason they didn't on ps360.I wonder why Rockstar didn't just lower the level of detail in busy environments.
More unoptimized games rushing to release in the holidays. Patch patch patch.
For the same reason they didn't on ps360.
Pretty sells better than stable.
Would much rather play a PC version where I can at least lower the level of detail.
Nah, PS4 is the "Ultimate Edition" ... and XboxOne is just "Edition"So is the XB1 the "Driving Edition" and the PS4 the "Shooting edition"? lol
I wonder why Rockstar didn't just lower the level of detail in busy environments.
Is it possible for Sony to increase the CPU clock speed via a firmware update ?
I wonder why Rockstar didn't just lower the level of detail in busy environments.
I don't know if this has been posted but it's interesting that his conclusion is the complete opposite when it comes to framerates:
https://www.youtube.com/watch?v=O9seTLRgMoI
According to this, the PS4 has:
Slightly better foliage (I think he's being kind)
Slightly better lighting
Slightly better performance
From our early testing, the Xbox One version suffers slightly more than the PS4 particularly when theres a lot of effects going on. Its not all the time the Xbox One falls behind, in a few cases it can take the lead at a pure guess, those reasons are likely the same as discussed in our AC Unity analysis. The CPU advantage the X1 enjoys over the PS4 (1.6 GHZ for Sonys console, while Microsofts hits 1.75GHZ) isnt enough to offset the rather clear and decisive GPU performance and memory bandwidth advantage of the Playstation 4. The PS4′s additional memory bandwidth helps too but once again, both consoles stomp their predecessors into the ground.
Id point out at this point that therell likely be some whore disappointed that the title is only running at 1080P 30FPS, rather than 60FPS that other remasters (such as Naughty Dogs The Last of Us -check our analysis here) managed to achieve. Its a fair comment, but do remember that some of it is down to the rather more open world nature of Grand Theft auto 5. Its a pity that theres not a more stable frame-rate, and itd seem that if one wishes to experience 60 fps glory of GTA 5, youll have to do so on a PC (and well do an analysis of that too, stacking it up versus the consoles).
I don't know if this has been posted but it's interesting that his conclusion is the complete opposite when it comes to framerates:
https://www.youtube.com/watch?v=O9seTLRgMoI
According to this, the PS4 has:
Slightly better foliage (I think he's being kind)
Slightly better lighting
Slightly better performance
These guys need to set up a "sub site" which gives us face offs ala DF.
More indepth and clearly unbias.......for now.
So, it's Richard Leadbetter. Is this DF article to be taken seriously? I don't know anymore.
No. It appears that the majority of the time the PS4 version runs slightly better but there are occasions when the XB1 version runs slightly better. So he's taken the odd occasion when the XB1 version runs slightly better (by the odd frame or two) and suggested that it trumps the PS4 version running better overall. I disagree with that completely. To explain better: The PS4 version may run 1 - 2 frames better 70% of the time but the XB1 version runs 3 - 4 frames better 10% of the time. Conclusion: The XB1 version performs better overall. That make absolutely no sense at all. The PS4 version runs better overall but the XB1 version runs better occasionally.
It sounds like a very biased approach to me. This is why the videos don't match the text. If they continue with this in the future I'm sure they'll be even more selective in the sections they show, which will make the whole thing pointless.
No. It appears that the majority of the time the PS4 version runs slightly better but there are occasions when the XB1 version runs slightly better. So he's taken the odd occasion when the XB1 version runs slightly better (by the odd frame or two) and suggested that it trumps the PS4 version running better overall. I disagree with that completely. To explain better: The PS4 version may run 1 - 2 frames better 70% of the time but the XB1 version runs 3 - 4 frames better 10% of the time. Conclusion: The XB1 version performs better overall. That make absolutely no sense at all. The PS4 version runs better overall but the XB1 version runs better occasionally.
It sounds like a very biased approach to me. This is why the videos don't match the text. If they continue with this in the future I'm sure they'll be even more selective in the sections they show, which will make the whole thing pointless.