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How much would it cost for Microsoft to run an actual physical server through the course of the X1 life cycle? Does that 300k number even make sense from a financial point?
Sony at E3: "It's always sunny in Playstation land."M°°nblade;59739609 said:Don't forget:
'If you're backwards compatible, you're really backwards'
That'd be so hilarious, I almost want it to happen just to witness the unprecedented shitstorm.maybe the servers/cloud added functionality is only available to those who pay for gold
silver members will have to play the gimped version
How much would it cost for Microsoft to run an actual physical server through the course of the X1 life cycle? Does that 300k number even make sense from a financial point?
Yes, but this is for current-type-gaming though. I don't think offloading to the cloud will be generally worth it with the games we already play.
I'm hoping they actually have some NEW ideas. Incorporating MMO ideas into single/multiplayer experiences, for example. Give us some massive worlds and cities that are alive because they are run on the server!
I just don't get how they are going to sell the power of the cloud without always-online. I mean I guess it has potential but how are they going to allow an 'offline' version of a game without severely impairing it?
I'm surprised Live is not running on top of Azure personally.
Maybe that was Microsoft's original? To have an always-online console
Do we know that it isn't?
Yeah, that's what I'm thinking. Watch_Dogs wants to have a city full of simulated people. With the cloud, that might actually be possible. You could have AI threads for every single person.
the claims of that power target can only be considered bogus PR hand-waving to try and detract from the performance deficit with their rival.
Yeah, that's what I'm thinking. Watch_Dogs wants to have a city full of simulated people. With the cloud, that might actually be possible. You could have AI threads for every single person.
Yeah, that's what I'm thinking. Watch_Dogs wants to have a city full of simulated people. With the cloud, that might actually be possible. You could have AI threads for every single person.
Yeah, and then when the outrage came out about it when it leaked, they chose to make it not always online as that's not backpedalling due to never being revealed.
Certainly a feasible theory
people will believe what they want to believe, and 'the cloud' seems like a term that people have been fooled into believing is some magical thing, even though they can't explain how it's different to the internet, or how it works at all.
Maybe that was Microsoft's original? To have an always-online console
Unfortunately, many "game journalists" out there aren't even remotely tech-savvy. Always remember: "complex server-side calculations."Is there anyone out there even remotely tech savvy that believes the cloud is anything other than a fancy name for a server or group of servers?
Yeah, quality writing right there. Where do they even find these guys??M°°nblade;59739609 said:Don't forget:
'If you're backwards compatible, you're really backwards'
If you don't work atUnfortunately, many "game journalists" out there aren't even remotely tech-savvy. Always remember: "complex server-side calculations."
Yeah, that's what I'm thinking. Watch_Dogs wants to have a city full of simulated people. With the cloud, that might actually be possible. You could have AI threads for every single person.
This "power of the Cloud" claims remind me of the original totally unrealistic claims that MS made about what you can do with Kinect.
Too much BS. He left.They need to hire Molyneux as their spokeperson XD
But then Ubisoft would have its own servers and could use this for all the consoles out there. Like an Watch Dogs Always Connected version. And even the ctos could be real time cloud based. And then we talk about a different game.
I still wonder while all of a sudden in this gen it is power that matters most? When was the last time the most powerful console in a gen was the best one with the best games? In fact it is usually the opposite and this was clearly recognized until very recently.
The PS2 did fine when the Xbox was clearly producing better looking games, same with the PS1 VS N64 etc.
I never understand these comments, from either side.Does this mean that Eurogamer writers are now on Sony's payroll or simply biased?
Can't they be both?Does this mean that Eurogamer writers are now on Sony's payroll or simply biased?
Yep, and you know who owns an industry leading cloud hosting facility that supports all the Same APIs they use for the X1 version and has all the capacity they'll ever need?
Can't they be both?
Hey, that's how I've, and others, been treated for saying the same thing. Just wondering if they're at least consistent.I never understand these comments, from either side.
100 ms equals 100,000,000 nanoseconds.If the CPU were to ask the cloud to calculate something, the answer won't be available for potentially 100ms or more, depending on internet latency - some 100,000 nanoseconds!
Yep, and you know who owns an industry leading cloud hosting facility that supports all the Same APIs they use for the X1 version and has all the capacity they'll ever need?
Amazon web services? Google? Rackspace?Yep, and you know who owns an industry leading cloud hosting facility
I always feels that people who use that logic are often those who just avoiding the actual truth. I dont indulge those people, their mind is already made up.Hey, that's how I've, and others, been treated for saying the same thing. Just wondering if they're at least consistent.
Industry leading? Aren't they behind both Amazon and Google?
Did we really need Digital Foundry to tell us this? They did put it nicely in the comparison of CPU response times to cloud CPU response times. Unless today's modern internet is capable of responding back within 2 nanoseconds, I don't see how cloud based CPUs can increase the throughput of XBONE's existing CPU. Can XBONE relegate some CPU tasks to the cloud, sure? I just don't see how they can depend on tasks specific to rendering, physics, and AI. Maybe stats computations or any CPU tasks away from the game OS.
Yeah, that's what I'm thinking. Watch_Dogs wants to have a city full of simulated people. With the cloud, that might actually be possible. You could have AI threads for every single person.
But what would really be the use in that?
When the AI is near the player character the AI routines would need to be running locally. The cloud processing AI not in your proximity seems pointless since you can neither see or interact with them.
Looking forward to hearing some developers thoughts on it, but surely the engineering effort to farm off tasks to the cloud would make programming for the Cell seem easy in comparison.
It's marketing spin to counter the fact that its more conservative specs might not fully measure up to PS4.
BLAST PROCESSING!
Rings any bells?