Doesn't 192GB/s >176GB/s
It also refutes the claim that MS has downclocked.
It's Microsoft maths. It doesn't make sense to add the BW for the main RAM and the eSRAM to compare it to the PS4's main RAM.
Doesn't 192GB/s >176GB/s
It also refutes the claim that MS has downclocked.
It's Microsoft maths. It doesn't make sense to add the BW for the main RAM and the eSRAM to compare it to the PS4's main RAM.
Not really. The PS4's bandwidth is more conducive to bigger worlds with more varied detail. They've done a lot to make up for the latency of GDDR5. It's a non issue. PS4 may also have an extra CPU core open to games, not confirmed yet.So Xbox One was designed for bigger worlds and PS4 for better looking worlds. 3rd parties will still make it the same for both, though.
What? the PS4 is more powerful than the Bone,so it'll have bigger and better looking 'worlds'.So Xbox One was designed for bigger worlds and PS4 for better looking worlds. 3rd parties will still make it the same for both, though.
That's a huge jump, good news if true. Better performance across systems is good for everyone.
That's not what they're doing, according to the article. They're saying that the BW to the eDRAM is actually higher than they thought it was. This isn't adding the main RAM bandwidth to the eSRAM bandwidth.It's Microsoft maths. It doesn't make sense to add the BW for the main RAM and the eSRAM to compare it to the PS4's main RAM.
Think of what would happen if dev targeted their game to the new speed and it was not true.....MS would not lie to dev about something like this. Think of that for a second.We've been hearing about yield issues from reliable sources for months and suddenly MS is not only saying that's not true, but that they're getting even high quality yields than previously stated?
Oh yeah, this is from Microsoft.
The information about the performance improvement is coming from Microsoft. Keep that in mind.
Doesn't 192GB/s >176GB/s
It also refutes the claim that MS has downclocked.
So basically the so called power gap is even smaller. heck i thought the xbox cpu was at 1.2 but it is at 1.6. So basically multiplats will look the same and run smoothly on both systems it will take the exclusives to show a difference if there is one.
So Xbox One was designed for bigger worlds and PS4 for better looking worlds. 3rd parties will still make it the same for both, though.
So which is it?
Think of what would happen if dev targeted their game to the new speed and it was not true.....MS would not lie to dev about something like this. Think of that for a second.
So Xbox One was designed for bigger worlds and PS4 for better looking worlds. 3rd parties will still make it the same for both, though.
Doesn't 192GB/s >176GB/s
It also refutes the claim that MS has downclocked.
It's 8GB at 176Gb/s versus 32MB at a theoretical 192Gb/s, mostly 133Doesn't 192GB/s >176GB/s
It also refutes the claim that MS has downclocked.
So Xbox One was designed for bigger worlds and PS4 for better looking worlds. 3rd parties will still make it the same for both, though.
I call BS. Hell, they even throw in another number in the same article:
If this info is coming from MSFT then there's definitely fluffing.
but that equals 202?133 + 69 = 192
They adding dem bandwidths.
It's Microsoft maths. It doesn't make sense to add the BW for the main RAM and the eSRAM to compare it to the PS4's main RAM.
We've been hearing about yield issues from reliable sources for months and suddenly MS is not only saying that's not true, but that they're getting even high quality yields than previously stated?
Oh yeah, this is from Microsoft.
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-memory-better-in-production-hardware
Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.
but that equals 202?
So basically the so called power gap is even smaller. heck i thought the xbox cpu was at 1.2 but it is at 1.6. So basically multiplats will look the same and run smoothly on both systems it will take the exclusives to show a difference if there is one.
It's 8GB at 176Gb/s versus 32MB at a theoretical 192Gb/s, mostly 133
but that equals 202?
That's not what they're doing, according to the article. They're saying that the BW to the eDRAM is actually higher than they thought it was. This isn't adding the main RAM bandwidth to the eSRAM bandwidth.
So why is it fluff with MS, but not fluff with Sony?
but that equals 202?
look. Stop trying to downplay this people. It only benefits both consoles if the gap in power is closer.
That said, a more complicated setup :- Only first party will take advantage. That is undeniable.
We'll see when it all shakes out, but this smells of creative messaging.
90% of games will look the same on both. Stop dreaming.
This isn't some marketing press release, this is info they've provided to developers to enable them to target the hardware correctly. Lying about this to developers would actually work against them, with a bunch of launch titles with shoddy framerates and slowdown.
Well sure, but more bandwidth can surely only be good.Right. Still saying "it's got more bandwidth than the PS4 now" is a bit silly when it's for the eSRAM only.
Is the HDD read speed ~23 GB/s? That would make sense if they're just adding that to the bandwidth speed.
Someone needs to explain this better for non-pc folk. Does this mean that theoretically XbOne is more capable than the ps4 then?
Someone needs to explain this better for non-pc folk. Does this mean that theoretically XbOne is more capable than the ps4 then?
Someone needs to explain this better for non-pc folk. Does this mean that theoretically XbOne is more capable than the ps4 then?
By this article MS engineers are dumb.Maybe they have more surprises and find more CUs than 12 from production...Yes, but every PS4 zealot here is sooo much more intelligent and knowledgeable about the Xbox One than Microsoft is. They clearly know the exact set up of the ram and system specifications, therefore "M$'s maths be sooo wrong lolz".
Are you sure you aren't confusing numbers for different things?
The Xbox One CPU was always 1.6Ghz, the difference in power between it and the PS4 comes from the GPU, the Xbox One supposedly being 1.2 teraflops while the PS4 is at 1.8, the bandwidth isn't really going to make up 0.6 tf out of thin air at this point.
Yay we are telling devs we can hit higher bandwidths as a lie so the games will run worse on launch, yay.
edit: Where is Durante