Oops, crap. Didn't see you posted this and posted his whole blurb. He does specifically say it's better for some things, but I'm wondering if that's true. Only because I've read everywhere that Sony's solution is not only more powerful, but more elegant. But I'm no techie.
If it turns out Xbox has the better GPU solution again, I think a lot of folks will be munching on crow.
It won't be
- If the esram is 102GB/s that is still slower than the GDDR5 on PS4.
- If devs use it smartly (or MS automates it smartly) you can do some additive stuff like transferring from main memory while working on esram. That'll boost your effective bandwidth in some situations but still to less than Ps4 and then only in specific circumstances. You can't simply add both numbers up for all situations. Effectively Xbox one can become the more difficult to develop for console, putting hoops in place to jump through to get the most out of it. That was an issue for PS3
- is the esram enough? MS put 10Mb in 360 expecting it to be enough but game engines changed and it became less useful than initially anticipated. Will 32MB be enough for complex deferred rendering engines with multiple buffers worked on?
- PS4 has more fine grained compute scheduling so for small numbers of compute tasks you can more easily use part of a CU. on Xbox one you may need to reserve entire CUs. So PS4 GPU should be more efficient at mixed graphics/compute tasks. And with the relatively lower powered CPUs, you'll be seeing a lot of that I think.
- PS4 GPU is still 50% more powerful