ChorusLindarr
Banned
PowerVR 6 scales from 100 GFLOPS ~ 1 TFLOP architecturally, though I imagine the first line of chips will come in much, much closer to the bottom of that range.
That said, at 250 GFLOPS you are talking 360 power, so even if you're poly starved in comparison for wattage reasons, you can do a lot of raw calculation.
It isn't just about the GPU though. I think that's what everyone forgets when they talk about mobile platforms.
CPUs are generally serial processors, and thus don't necessarily scale the same way performance wise as with their power consumption. It will take literally another decade or more for mobile platforms to match the CPU performance of a 360. Which really is the crux of it, as all game code, animation code etc etc runs on the CPU rather than the GPU. Hence mobile games like Infinity Blade end up feeling shallow and lacking entirely the kinds of depth and complexity found in PS360 games.
Notice the EA guy spoke only of graphics?
It will be decades before a phone or tablet will be able to play GTAIV for example.
So most of all these predictions for mobile are just a tad hyperbolic in my eyes.