sonic moob
Banned
will they need a different kind of battery to power the phones, otherwise you'd only be able to play properly with the charger plugged in?
I see the bu-bu-bu-bu-controlz! Crowd are already out in force.
Warhammer Quest on my iPhone and Baldur's Gate on my iPad clearly demonstrate that touchscreen gaming can be as challenging and complex as console games with an entirely touch interface, and unless Firaxis screw it up XCOM has the potential to play better on iPad than it does on 360 or PS3.
notice I was talking about the wiiu, not the wii. the wiiu doesn't have anywhere near 90 million, nor will it.
but let's assume we WERE talking about the Wii. that platform is dead.neglected for years. owners have moved on. a fraction of that 90 million are still buying games. the ps1 sold 100 million units, should EA assume the user base for it is still 100 million?
your example also displays ignorance of how the mobile market works. games may be sold for a dollar or even free, but the majority of revenue is gained not through the purchase price, but microtransactions. Games like Smurf village make FAR more money than the average AAA game with next to no investment. microtransactions work SO well that EA is trying to shoehorn them into their console games now.... take a look at dead space 3 for a good (or bad) example of pay to win becoming more common.
in short: your example is off base and wildly inaccurate
Well you did say Wii to be fair, considering its a theoretical argument I didn't think twice about that.
Anyway on the subject of dead/neglected devices how many of the phones out there do you think are actually currently in use or even capable of playing games? I was quite generous by assuming the entire world had a smartphone and the inclination to play mobile games, quite generous is an understatement. But lets realistically say half the world have smart phones and half of those may possibly consider buying a game (still pretty generous). 1875 Million people, so 5% of those buy a game for $1, which gives us $93,750,000 in revenue. WiiU's current userbase is only 3.3 million AFAIR (?). 90% would be 2,970,000 people, at $50 per game that's $148,500,000.
Obviously all of this means very little, I'm only pointing out that your claims were a bit over the top IMO.
Whats it good for having such advanced graphics on a tablet or phone? The controlls suck and non of the phone / tablet makers is going to change this in the near future because they dont care about it.
battery tech hasn't kept up with the improvements in cpus and gpus, that was his point. "more powerful" just means those same old batteries generate more heat and die faster.
None of these chips are "out" until they're in a smart phone. They may all be out as in available to license for a product, but it takes time before they start showing their faces on retail shelves.
Also mobile chips have been getting faster at such a rate because for so many years its was an area left behind. Companies would focus on PC's and consoles and only a few would spend any time on mobile GPU's. With handheld devices exploding in popularity more and more companies started spending development money and time on mobile parts. ARM/PowerVR being one of the main companies to start pushing things forward. However there will come a time when mobile parts really start to catch up a bit and people expecting the rate of improvement to continue will find to their suprise that it'll slow down to the kind of rate we see in the desktop space.
EA are using micro transactions in console games because its an extra way to make money, not because of a fantasy you had that smurt village made much more money than the average console AAA game, which is another absolutely ludicrous claim on your behalf.
The company's best earner hasn't been any of the sectors making the titles you probably know it for: it's the Mobile Content division, which posted an 89% total revenue gain. Capcom attributes much of Mobile Content's ¥2.58 billion ($33.93 million) earnings to The Smurfs Village, calling this the “driving force” of its overall financial results.
The company’s Beeline brand also continued to do well, having now passed 65 million downloads, up from the 56 million downloads Capcom reported in Q4 2011. The unit has been extremely successful turning well-known brands into some of the most popular (and profitable) titles on iOS and Android — particularly its flagship title Smurfs Village, which still accounts for most of Beeline’s 65 million downloads. Capcom reports both Smurfs Village and Snoopy’s Street Fair have brought the company steady fees.
Capcom’s mobile content sales hit 2.9 billion yen ($37.1 million) during Q1, an increase of 141.6 percent over Q1 2011’s 1.2 billion yen in sales. Overall, Capcom is predicting mobile content sales to hit 12.0 billion yen ($153.5 million) for its 2012/2013 fiscal year.
Lets get one thing straight here - Smartphones / tablets do not pose a threat to consoles they never will, it's a different market. Even if in the future and we are talking a while off here if the tablets reached ps4 quality graphics - who cares??? your still stuck on a small screen with poor sound and clunky controls ok you may be able to connect it to your tv and buy a controller but isn't that then just defeating the point of a mobile tablet who wants to faff about with all that, just get a console!
Android doesn't have standardized controls. The API for controllers has 26 available buttons, including "generic gamepad button #1-16. The iOS API has strict limits on what a controller should have, and the controllers are approved through their MFi program.Android has this for years. Dosnt mean anything.
see it's funny because the Wii U has 360/PS3 capabilities and a tablet
yet EA won't make games for it
Much slower Ram than is on a console.Considering the Galaxy Note is rumored to have 3GB of RAM, this is kinda plausible
(And yes, I know ram doesnt equal power)
they want to make games for tablets that people actually buy.
RIP I didn't even know, downloading now.Well xcom is already out and its brilliant. And thats me playing it on my iphone. Can only be better on an ipad.
Cell phone users won't pay $30.00 a game.
They still need to find the budget for those games. Cell phone users won't pay $30.00 a game.
The massive majority of mobile phone games make an absolute pitance even compared to low selling third party WiiU titles. Even the most successful mobile phone game of all time made a small fraction of good selling console titles.
Q3 Q4 Q2 Q1 Q3
Mobile 70 87 69 75 86
Wii 49 20 8 17 20
PlayStation Handhelds 14 6 10 14 15
Nintendo Handhelds 15 5 9 8 9
Tapped Out had $23 million in revenue last quarter, more than the total revenue from Wii or Nintendo/Sony handhelds (listed above).'The massive majority' aren't relevant. I'd bet that Real Racing 3 and Simpsons: Tapped Out have made more money for EA than any of their Wii-U titles, if not all of 'em combined.
The short sighted closed minded people in this thread truly annoys me to no end. Those spouting bad control bad control are pretty idiotic.
The short sighted closed minded people in this thread truly annoys me to no end. Those spouting bad control bad control are pretty idiotic.
I'll be happy if I can play PS3/360 level graphics on my laptop. Basically, PC ports at 720p medium graphics.
I see the bu-bu-bu-bu-controlz! Crowd are already out in force.
Warhammer Quest on my iPhone and Baldur's Gate on my iPad clearly demonstrate that touchscreen gaming can be as challenging and complex as console games with an entirely touch interface, and unless Firaxis screw it up XCOM has the potential to play better on iPad than it does on 360 or PS3.
Meh, I find mobile tech disappointing since it takes forever to make any significant gains.
XCOM did come out, and it's a great port!
And what's with all the battery comments? Have you guys ever heard of performance/watt?
You can't be serious. The iPhone has doubled (sometimes more) its performance every year. On what other platform do you see that?
So why do xbox 360 games lack the complexity and depth of games from 1999 like unreal tournament or quake 3? Which people played on pentium II and IIIsWhich really is the crux of it, as all game code, animation code etc etc runs on the CPU rather than the GPU. Hence mobile games like Infinity Blade end up feeling shallow and lacking entirely the kinds of depth and complexity found in PS360 games..
You can see how much EA has made on mobile vs nintendo/sony handhelds and vs Wii (in millions):
http://files.shareholder.com/downlo...5d-de612bcbbc61/EA_News_2013_1_30_General.pdf
Code:Q3 Q4 Q2 Q1 Q3 Mobile 70 87 69 75 86 Wii 49 20 8 17 20 PlayStation Handhelds 14 6 10 14 15 Nintendo Handhelds 15 5 9 8 9
Tapped Out had $23 million in revenue last quarter, more than the total revenue from Wii or Nintendo/Sony handhelds (listed above).
http://investor.ea.com/releasedetail.cfm?ReleaseID=736891
An iPhone, with official controller support, capable of outputting to a TV, is a pretty crazy prospect... I can't see how that couldn't take a serious bite out of the current console market...
The controller works as a case, making the iPhone look like a Vita, and can provide extra battery to the iPhone. Mophie Juice cases already can double the iPhone's battery life.Because the battery would drain itself in 3-4 hours. Where would you keep this controller? Would you carry it around with you?
I'm not saying there's not revenue to be made, but the iPhone to TV concept just seems clunky.
Because the battery would drain itself in 3-4 hours. Where would you keep this controller? Would you carry it around with you?
I'm not saying there's not revenue to be made, but the iPhone to TV concept just seems clunky.