"Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before"
HYPE
* Only found 6 or so weapons and 6 or so guns in 40 hours
that sucks :/
I love this man.
... the verdict has told me that a lot of my favourite things about the Souls games are gone.
If I was playing any game but Monster Hunter right now this wait would be unbearable.
"only found" but reads the game "only have" 6 weapons
ffs
Anything less than 10 will cause outrage. This is the one Sony fans have been hanging thier hopes on. The review thread will be a bloodbath if the game has any imperfections.
It's really Tower of Latria all over again!i love this so much
I nown weapons are supposed to be mor einterresting this time, but
If I was playing any game but Monster Hunter right now this wait would be unbearable.
I just want that Great Sword. Nothing more.
In 40 hours. Or the equivalent of a playthrough. Meaning the average player will fond only 6 weapons . which is considerably less than any Souls game.
They said why... lack of weapons compared to the Souls games.
Since guns scale off of the Bloodtinge stat it could be very viable. Also consumables/gadgets only runs since those scale off of the arcane stat.
I did like the weapon Variety in the first Dark Souls. Seemed like just the right amount and almost all unique
Plus many of them carried a story or were used by certain characters. It was roleplaying bliss.
Dark Souls 2 went to far with it. I am looking forward to the quality of items available in Bloodborne and I think the drops being items only will give Bloodborne a more Resident Evil 4 vibe to progression
Oh my god my Nightmare Edition can't come quick enough.
I like Dark Beast because at first it seems that the fight will be soup
Looked like they said because there is less tension when you already know what is coming (which is common sense of course)
On the evidence of our 40 hours in Bloodborne, some of that longevity - that sense of almost infinite possibility - is gone. There is no class system as such; your starting stats are dictated by your choice of Trick weapon. Even so far as we are into the game, we have just half-a-dozen weapons and the same number of guns in our inventory, and there is little for sale from the game's sole merchant - or at least the only one we've found so far...
- Playthrough did not involve Chalice Dungeon or multiplayer.
- This is not an official review/no score, despite the cover of the game saying "THE VERDICT"
- "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
- Merchant sells a clip-on lantern (hello Demon's Souls augite).
- "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
- Description on the first shield they found: Shields are nice, but not if they engender passivity.
- Some enemies in the game can use spells
- Confirmed Bloodtinge stat governs bullet damage
- Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
- Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
- Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
- Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
- They say your starting stats are dictated by the trick weapon you choose, which runs counter to the origins shown in the character creator...
- Only found 6 or so weapons and 6 or so guns in 40 hours
- Very few chests, almost all have something good inside
- Enemies only drop upgrade mats and items
- Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
- Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
- You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
- Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls), interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places
- "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent
- They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
- Torch may be very important for newcomers/first playthroughs
- There is a new mechanic they are not allowed to discuss
- "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."
There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.
I don't think the 6 (12 actually) weapons they found (there could be more) indicate that there is less variety.
In previous games there were a lot of weapons that functioned the exact same but were just reskinned with different stats, or became redundant later on, if Bloodborne gives you more freedom in customizing said weapons, the kirkhammer could basically be customized into a poison-based weapon, high dexterity weapon, strength-based weapon...etc.
Let's not forget that the Kirkhammer functions as basically a hammer AND a straight sword. I think we've already seen more variety in weapons in trailers alone than any Souls game.
I don't think it is so clear. There are four stats and four scalings, and different weapons (and presumably customizations) scale off of each. Even before these scans, we've seen weapons with requirements in 3 of the 4 categories.
Nightmare Edition? Eww Go with the Collector's Edition instead!
- Playthrough did not involve Chalice Dungeon or multiplayer.
- This is not an official review/no score, despite the cover of the game saying "THE VERDICT"
- "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
- Merchant sells a clip-on lantern (hello Demon's Souls augite).
- "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
- Description on the first shield they found: Shields are nice, but not if they engender passivity.
- Some enemies in the game can use spells
- Confirmed Bloodtinge stat governs bullet damage
- Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
- Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
- Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
- Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
- They say your starting stats are dictated by the trick weapon you choose, which runs counter to the origins shown in the character creator...
- Only found 6 or so weapons and 6 or so guns in 40 hours
- Very few chests, almost all have something good inside
- Enemies only drop upgrade mats and items
- Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
- Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
- You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
- Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls), interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places
- "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent
- They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
- Torch may be very important for newcomers/first playthroughs
- There is a new mechanic they are not allowed to discuss
- "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."
There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.
Bloodborne|OT| The Fight Will Be SoupNon-english interview with producer, you will prob have to google translate but it's not very clear...maybe someone here can translate it or they will release an english version soon:
http://community.eu.playstation.com...vista-exclusiva-com-Jun-Yoshino/td-p/23074366
ok google
I'm not sure if this has been posted, but here is a code for a free Bloodborne PS4 theme:
This one is the Europe code... the US one:I'm not sure if this has been posted, but here is a code for a free Bloodborne PS4 theme:
PBGAHJNCLQ99
It should have multiple uses, so go nuts.
This one is the Europe code... the US one:
North America: J4ND-DJNH-K3C7
This one is the Europe code... the US one:
North America: J4ND-DJNH-K3C7
- Playthrough did not involve Chalice Dungeon or multiplayer.
- This is not an official review/no score, despite the cover of the game saying "THE VERDICT"
- "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
- Merchant sells a clip-on lantern (hello Demon's Souls augite).
- "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
- Description on the first shield they found: Shields are nice, but not if they engender passivity.
- Some enemies in the game can use spells
- Confirmed Bloodtinge stat governs bullet damage
- Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
- Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
- Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
- Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
- They say your starting stats are dictated by the trick weapon you choose, which runs counter to the origins shown in the character creator...
- Only found 6 or so weapons and 6 or so guns in 40 hours
- Very few chests, almost all have something good inside
- Enemies only drop upgrade mats and items
- Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
- Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
- You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
- Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls), interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places
- "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent
- They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
- Torch may be very important for newcomers/first playthroughs
- There is a new mechanic they are not allowed to discuss
- "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."
There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.
Some great items, some disappointments.
The amount of weapons they found plus enemeis not dropping weapons definitely indicate less variety, imo.
This one is the Europe code... the US one:
North America: J4ND-DJNH-K3C7
ThanksThis one is the Europe code... the US one:
North America: J4ND-DJNH-K3C7
This one is the Europe code... the US one:
North America: J4ND-DJNH-K3C7