For me personally psn is both painfully slow and unreliable.I find myself dreading switching on my ps3 after a long downtime because of the horrifically slow updates.I know a lot of the issues are down to PS3 hardware and lack of Sony foresight but even then I feel PSN speed needs to improve to compare to Live.
It does need to improve, and I'm sure it will. That's why they are making PS+ mandatory for online multiplayer. Improving the infrastructure would be a major area where that money goes, hopefully.
Don't think this is possible. Remote play, as far as I know, works like screen mirroring. So you can't have a vita playing a PS4 game, while your better half watches netflix on the same PS4. That would mean the PS4 would have to drive two different screens and applications in parallel. It doesn't.
I think marvin83 gave the wrong example. But the confirmation that you can suspend games and do other stuff is accurate.
You can suspend the game by hitting the PS button (twice, I think) to switch to any application you please. In fact, you can turn the PS4 to low power mode (which is the standard off state for all intents and purposes), turn it on again and resume your game exactly where you left off.
To Clarify the remote play thing:
PSN =/= the PSN experience on PS3 via WiFi...
That's a good question actually
I think to be able to do remote play while still using the PS4 for apps like Netflix would require Sony to reserve GPU/RAM and other system resources like MS has. This is where it gets interesting. You balance features with what you want to dedicate to games. I'm no tech guy but is my statement false? Please correct if it is
A part of the problem is the long down time. Obviously with so many things to update it takes a while. Hopefully next gen these issues will be resolved as the PS4 can do these things in the background.
I can only speak from my experience but if you use your PS3 regularly you shouldn't have these issues
PSN on PS3 being slow is a hardware issue. The PS3 has an outdated Wi-Fi card. If you hook your PS3 up via Ethernet, you won't have speed issues.
Sony putting Online multiplayer behind PS+ is pretty much BS. They were already gonna have a new PSN regardless. They're only putting online multiplayer behind the PS+ paywall because they want in on the money that Microsoft makes from putting online multiplayer behind XBLG.
I really hope SteamOS takes off, so it forces the console makers to drop their bullshit online multiplayer paywall.
For me downloading anything on PSN is painfully slow,so much so that I have free ps+ games waiting to download but I couldn't be bothered.Also I use my PS3 infrequently and waiting for updates when I just want a quick race in GT is frustrating due to the slow system updates.I have switched providers but it is of no use .I remember leaving my ps3 on for 14 hours to download the GT update when it should have been done in an hour.Anyway I have my fingers crossed that the speed situation in India will improve for PSN.
I download entire games on PSN in about an hour or two, so yea, 14 hours means something is wrong on your end unless your internet is just extremely slow. If you check out the GTA V thread, you'll see most people downloaded GTA V in a matter of hours (once the download option actually went up) as well, which shocked me, because I'd imagine tens of thousands were downloading it at the same time.
I download entire games on PSN in about an hour or two, so yea, 14 hours means something is wrong on your end unless your internet is just extremely slow. If you check out the GTA V thread, you'll see most people downloaded GTA V in a matter of hours (once the download option actually went up) as well, which shocked me, because I'd imagine tens of thousands were downloading it at the same time.
Well I have a PS3 slim and the wifi connection is perfect and I have tried a lot of different settings and connections but the PSN is just slow on my end .If you have a link to a troubleshooting guide it could help. Given that I have streamed hd movies from xbmc to the PS3 the wifi does not seem to be the problem.But anyway I think anyone in my shoes would be frustrated,
Might be an issue with either NAT types or blocked ports by your ISP/Router. Out of curiosity, on your network settings, what NAT type is shown?
Try any PC game such as an MMO. the difference between 1080p and 720p is HUGE and it is obvious. This isnext-gen. 1080p should be standard. If you want to push extra polygons or whatever you're doing it wrong.Realistically, can the human eye really tell the difference? I've been a vocal critic of several of MS's decisions with Xbone. But, Im not really sure 720p vs 1080p matters. Stable frames, fresh/exciting art design, etc seem more important than check box stats. I'm more worried that Halo 4's mistakes will be repeated. It was and still is a gorgeous game on 9 yr old hardware. I think Halo 5 will likely amaze us graphically. But what remains to be seen is how well it all gels, from story arc in SP to MP balance.
That's a good question actually
I think to be able to do remote play while still using the PS4 for apps like Netflix would require Sony to reserve GPU/RAM and other system resources like MS has. This is where it gets interesting. You balance features with what you want to dedicate to games. I'm no tech guy but is my statement false? Please correct if it is
With the high number of ACEs on the ps4 will it even need to dedicate CUs to compute or will most games (in the future) just use ACEs and leave most, if not all of the CUs for rendering purposes? Or am I completely misguided/showing my lack of tech knowledge XD
Flops aren't just for iq. Flops are essentially what game will feature.
If your gpu won't be able to render 64 characters on screen there wouldn't be 64 players mode in bf.
Only ignorant people say that power =/= gameplay. Game developers create their design with power in mind.
There wouldn't be euphoria engine in GTA4 if hardware would be to weak.
There wasn't Skyrim for Wii because hardware didn't allow to run skyrim min req for engine.
Power is answer why in deep down casting whirlewind can protect you from fire.
The ACEs are GPGPU queues that schedule work on the CU. CU are available during the predictable idle parts of the rendering cycle. So you can do theoretically GPGPU tasks even using all 18 CUs for graphics. More work could be done if they permanently reserve a few which seems to be what some launch games are doing. The physics and other calcs are presumed to be more impressive than just traditional GPU tasks alone. Having a flat memory space and high bandwidth seem essential for GPGPU.
I download entire games on PSN in about an hour or two, so yea, 14 hours means something is wrong on your end unless your internet is just extremely slow. If you check out the GTA V thread, you'll see most people downloaded GTA V in a matter of hours (once the download option actually went up) as well, which shocked me, because I'd imagine tens of thousands were downloading it at the same time.
WatResolution > Gameplay > Graphics
Thanks for explaining it! So basically games that need lots of compute would be best off reserving CUs whereas those that don't can still do compute, but in a more limited fashion?
Try any PC game such as an MMO. the difference between 1080p and 720p is HUGE and it is obvious. This isnext-gen. 1080p should be standard. If you want to push extra polygons or whatever you're doing it wrong.
Resolution > Gameplay > Graphics
Why would you need to run Netflix from the PS4? Most people probably have two other Netflix devices by the TV.Really? Netflix would be running on the same PS4 as you were remote playing from?
I don't believe this.
That seems to be Sony's pitch to Devs. It will likely be more important to the PS4 than the XB1 because you can apply GPGPU calculations to anything in memory while the XB! has the ESRAM off limits and less bandwidth to shuttle that data back and forth. It'll probably a whole family of technique and algorithms like what resogun uses won't be used at all on the XB1.
They won't be used on XB1 or they can't be used on XB1?
Power doesn't guarantee better gameplay.
Any GPGPU algorithm that can be implemented on PS4 can also be implemented on XBO. There isn't a fundamental barrier preventing such techniques on either platform. The PS4, however, has the benefit of having significantly more compute resources to spend, and, in addition, has the more efficient architecture (scheduling, cache management).
Power doesn't guarantee better gameplay.
Power doesn't guarantee better gameplay.
How does making the most of respective platforms = bad PR?
Sure but that's not what the thread is about. If you think good graphics are evil then this probably isn't the thread for you.
If you are talking about latency then no, there wont be any difference between the two (nanosecond difference). Based on all the topics I've read, it seems that the Xbox One is cpu/bandwidth bound and the ps4 is Gpu/Compute bound. The xbox one's cpu is running at a higher frequency than the ps4 (1.75 vs 1.6) and takes up 30gb/s vs 20gb/s of bandwidth.Too true, current/last gen people were getting all up in arms over a 3fps difference and throwing screenshots under the microscope to find the difference between AA technologies.
But I don't care about that, I'm going for the better option the PS4. But I also don't really give much shit about the resolution and framerate, sure it's nice to know they're better, but I wouldn't be crying about it if I had an Xbone.
This, this is what I'm more interested in. Everyone throws out numbers, but has anyone addressed the speed differences between DDR3 and GDDR5 RAM in texture loading, pop ins etc.
I want to know if the PS4 will get differences like PhyX on and off in Borderlands 2 compared to Xbone?
Stuff that visually changes the way the game plays.
Which might make the cpu bottleneck argument irrelevant.
And finally regarding bandwidth, the ps4 has 176gb/s theoretical (about 170gb/s real world) and the xbox one has 68gb/s( about 60gb/s real world) and the esram 204gb/s(150gb/s real world) when all is said and done:
Doesn't this make the xbox one more balanced?
Try any PC game such as an MMO. the difference between 1080p and 720p is HUGE and it is obvious. This isnext-gen. 1080p should be standard. If you want to push extra polygons or whatever you're doing it wrong.
Resolution > Gameplay > Graphics
Sure but that's not what the thread is about. If you think good graphics are evil then this probably isn't the thread for you.
Ps4: 170gb/s = 150gb/s for gpu + 20gb/s for cpu.
Xb1: 210gb/s(only 32mb) = 180gb/s gpu + 30gb/s cpu.
As you can see, the difference isn't even that big and we all know that unified memory is much better than the esram/ddr3 combination Microsoft uses. Anyone feel free to correct me.
Regarding the bolded parts, there shouldn't be any texture loading differences comparing gddr5 vs ddr3 as there is barely any latency difference. And regarding physx, i would say both consoles will support it.
Regarding hUMA, all we know is that the ps4 most definitely supports it, the xbox one migh support it according to this:
And finally regarding bandwidth, the ps4 has 176gb/s theoretical (about 170gb/s real world) and the xbox one has 68gb/s( about 60gb/s real world) and the esram 204gb/s(150gb/s real world) when all is said and done:
Ps4: 170gb/s = 150gb/s for gpu + 20gb/s for cpu.
Xb1: 210gb/s(only 32mb) = 180gb/s gpu + 30gb/s cpu.
As you can see, the difference isn't even that big and we all know that unified memory is much better than the esram/ddr3 combination Microsoft uses. Anyone feel free to correct me.
It implies that there’s a way for the CPU to snoop the contents of ESRAM, but there’s no mention of why that capability isn’t already provided for on the Onion/Garlic buses
Nope!
Firstly, the xb1 is not hUMA due to esram, the clue is in the word "Unified" It can be a slower imitation of hUMA, but still not hUMA. I remember your article from a while ago and there are many mistakes in it:
Speaking about the XB1 having onion and garlic buses for one is a large mistake.
Also for the Bandwidth That's not real world averages, that's real world maximums. Your using the maximum bandwidth ever achieved on the esram (150gb/s) as an average.
How long was that bandwidth achieved for exactly? At times the esram may be up to 150gb/s but at other times it will surely be as low as 0gb/s because all of the calls are coming for data in the main memory pool. To be honest I'd expect an average of around 140-150gb/s for the xb1 extended real world bandwidth compared to the 170gbs for the ps4.
EDIT: It should be noted at this point the Esram is not on a 1024 bit bus, it is in 4 8mb chunks each on a 256bit bus, this WILL affect the bandwidth.
Regarding the CPU being a potential bottleneck in PS4, I don't see it myself, the difference in CPU, is rather small (<10%) if the PS4 is indeed clocked at 1.6Ghz and it could well be that the XB1 reserves more CPU than the PS4 for Kinect/OS features anyway, Not to mention the ability to use GPGPU if required.
As far as the difference in gameplay due to power we are all ready seeing examples with GPGPU:
Knack - The way his body becomes bigger and is show is based on GPGPU physics with all of the parts that make him whole.
DeepDown - GPGPU Fluid Dynamics are used both for visual effect's (Water monsters) but also as gameplay elements(using a tornado to deflect fire) The fire is dissipated by the tornado effect using GPGPU Fluid Dynamics.
The Order - Soft Body Dynamics to create never before done world destruction/deformation.
Firstly, the PS4's CPU bandwidth is separate to the GPU's memory bandwidth.
Some say the Cpu will be a bottleneck for the ps4 and it does make sense. The ps4 has a much better gpu than the xbox one, but both consoles have the same cpu. Doesn't this make the xbox one more balanced? As in mid-end gpu with a mid-end cpu, compared to the ps4 high-end gpu with a mid-end cpu? The ps4 also has this feature called "fine grain compute" which allows these features:
Which might make the cpu bottleneck argument irrelevant.
Regarding hUMA, all we know is that the ps4 most definitely supports it, the xbox one migh support it according to this:
And finally regarding bandwidth, the ps4 has 176gb/s theoretical (about 170gb/s real world) and the xbox one has 68gb/s( about 60gb/s real world) and the esram 204gb/s(150gb/s real world) when all is said and done:
Ps4: 170gb/s = 150gb/s for gpu + 20gb/s for cpu.
Xb1: 210gb/s(only 32mb) = 180gb/s gpu + 30gb/s cpu.
As you can see, the difference isn't even that big and we all know that unified memory is much better than the esram/ddr3 combination Microsoft uses. Anyone feel free to correct me.
Regarding the bolded parts, there shouldn't be any texture loading differences comparing gddr5 vs ddr3 as there is barely any latency difference. And regarding physx, i would say both consoles will support it.
They won't be used on XB1 or they can't be used on XB1?
Cause if they can't be used on XB1 then 3rd party developers will leave them out of games altogether. We will only see them in PS4 exclusives like Resogun
All ps4 exclusive games. Is this how it's gonna be all generation? Or will multiplatform games also use GPGPU eventually?
Yeah Latency difference in between GDDR5 and DDR3 are likely meaningless regarding game performance. Might make a small difference if you are doing a 65535x65535 cell spreadsheet using a algorithm that needs random access but not for games.
So the ps4's total memory bandwidth would be 172gb/s+30gb/s? Unless I'm reading your post wrong?
172gb/s for gpu+30gb/s for cpu?
So the ps4's total memory bandwidth would be 172gb/s+30gb/s? Unless I'm reading your post wrong?
172gb/s for gpu+30gb/s for cpu?
Or
142gb/s for gpu+30gb/s for cpu?
Kind of confused on this part.