Great to hear.Played it at PSX and it was wonderful.
Some great puzzles that really make you think outside the box, literally and figuratively speaking.
Probably my #2 most anticipated game for PS4 after Bloodborne
Spending a fortune to make a Myst-like game. Hm.
Uru also tried that many years ago. It bombed spectacularly. Let's hope it sells, for his sake.
Since this is about development and not distribution, I'm curious what the material expenses he's dealing with are. I mean, I'm impressed whenever a great mind can and does back their own work, but if it's basically his living expenses that they're alluding to, the money isn't the sacrifice they should be focusing on.
It's not that "out there" a claim. Obviously it wasn't the first indie game ever, but it was one of the first to usher in this new age of indie gaming, where production values are much higher than they had been.
Seems like he should also pay someone to port Braid to PS4 and Xbox One.
If revenue is still good on platforms that are viable, seems there would be enough money there to justify the port.
Seems like he should also pay someone to port Braid to PS4 and Xbox One.
If revenue is still good on platforms that are viable, seems there would be enough money there to justify the port.
Seems like he should also pay someone to port Braid to PS4 and Xbox One.
If revenue is still good on platforms that are viable, seems there would be enough money there to justify the port.
yikes
If you can't appreciate the influence that Braid had on the indie scene which followed, then you're probably an idiot.
The writer of this article in no way meant "original indie game" as a literal, factual statement, and anyone interpreting it as such is surely doing so intentionally to further some peculiar agenda of their own. Let's just move past it.
What a horrible comparison.
It's much better if people go into debt from borrowing and then stake their entire well being on the success of a single product. That's the American way.That's an awful way to reference people who use kickstarter. Not everyone is in a position to fund their projects, and Kickstarter is/was a brilliant way to fund projects that otherwise would never have seen fruition.
What influence do you feel he had on the indie scene? Made it more mainstream?
I mean, I can agree with that to a degree, but that's pretty dismissive of the many indie games that came out before and just after that also had a pretty big impact on the indie scene.
Same.Well I'll definitely be buying The Witness when it releases... whenever that is...
Bought Braid day one, will buy this day one.
The witness will make a lot of, if not all of, the money back. Definitely buying it.
He has a team of artists and other developers working on it with him.
Braid wasn't the first, but it was definitely the turning point.
You can engage me as to why or just drive-by. I wonder which shows better.
My understanding is that the line/grid puzzles aren't the meat of the game; just little introductory things to teach you principles that then have to be applied to "real" puzzles in the environment.I'm surprised you think that. Braid had a range of appeal, platforming, puzzles, a rewind mechanic which hadn't yet been utterly done to death. And it launched at the right time.
The Witness has a LOT of puzzles with lines and grids. Basically it's a really pretty game full of Sudoku. I wouldn't have thought it'd have nearly the same size of audience that Braid had. The Witness will sell, but I don't know if it'll make back what he spent on it. I just hope it does.
I might be wrong, but I believe it held the record for best selling game on Live Arcade until State of Decay...
On topic, much respect for Blow for doing this and I hope it all goes well. I didn't much care for Braid and I can't say I like how Blow acted after Braid came out, but I'll be sure to support Witness as it looks exactly like a game I just know I'll love.
Castle Crashers was The Behemoth's second game. Alien Hominid was really their big break, 4 years earlier.Castle Crashers, also an indie game, came out like a week after Braid and I think it sold a lot more than Braid.
I loved Braid and will definitely buy The Witness.
No, they were right, it's a weak comparison. Not all games in a genre are interchangeable in terms of quality and reception, and the circumstances (and financial goals) here are different from a more traditional studio. For the scale of production, a recent release like Talos Principle already demonstrates the market interest.
And I would say that the Talos Principle has at least eaten part of The Witness' lunch.
Braid was influential in a new era of a certain kind of independently developed games, primarily on consoles, but I can't find an angle where calling it the "original indie game" is anything but odd.
Unless that is you ignore the three decades prior to Braid's release.
You can engage me as to why or just drive-by. I wonder which shows better.
And I would say that the Talos Principle has at least eaten part of The Witness' lunch.
PC players got Cave Story before Braid was even announced. Does it count?
Seems like he should also pay someone to port Braid to PS4 and Xbox One.
If revenue is still good on platforms that are viable, seems there would be enough money there to justify the port.
I don't mean to push this farther than i ought to, because Blow deserves the spotlight, but i almost feel like he's agree with me on this. Braid may have been a very visible and successful indie game that was released during the early years of indie gaming revitalization, but it is hardly representative of it. At that point in time, Derek Yu had released Aquaria a year earlier, and would release Spelunky a year after. Jason Rohrer was getting more and more recognition, especially with Passage. Tales of Tales was also making the rounds. It was also when the "art game" nomenclature gained wide recognition, something fueled as well by independent games. And as others have noted Cave Story had been translated and published worldwide some years earlier. The scene was starting to become very prolific back then, and Braid may have been one of the most successful, but to call it the original?
That's hella revisionist.
The Witness, on the other hand, is built on top of a proven formula and is going to be released in a better market situation ("From the creator of Braid" also helps). The extra time and resources poured into it are but a layer of polish, unlike with Uru.
Earlier you used the point that an audience didn't react to the Uru release, which was a sign that this wouldn't be worth it. Now you're saying that an audience reacting to Talos Principle is a sign this wouldn't be worth it.
How did XBLA sales fall so far off the deep end? I loved buying stuff from XBLA. So much great content from around '09 until maybe 2011. Now all the new stuff seems like it was sent there to die.