DarthMasta
Member
And once we have the stats for how many moms are going around buying games we'll need to ascertain the kids gender, you know, for science.
And once we have the stats for how many moms are going around buying games we'll need to ascertain the kids gender, you know, for science.
The survey tells us that under 18 gamers are 62% male
It's really, really cool to see how women are, at most, 7% behind men playing videogames in every age group.
Also, 30% digital isn't as big as a market share as I was expecting, seems like physical media will be around for a while yet.
Some of those numbers definitely are surprising to me. The most frequent purchaser is 36? That goes against anything I've experienced myself -- which doesn't necessarily mean anything obviously but still, not what I would have expected considering time constraints and whatnot.
This really doesn't say much without what type of games being broken down.
Edit: since this blew up a little, I want to stress I'm NOT trying to discount female gamers, and I apologize if this came across that way.
And while playing games and wearing t-shirts is getting pretty acceptable for men it is still considered a bit weirder for women. I know plenty of my friends who love games but wouldn't be caught dead in any merchandise
I've never seen them (female gamers), nor did I grow up with parents who played videogames with their children. I know some girls who "play" videogames, but I wouldn't describe them as gamers. Nor did any of my friend's parents, or anyone whom I've ever met parents. I guess I was just part of a different generation.
The ESA numbers suggest a movement away from women frequently purchasing games
2014: 50%
2015: 41%
2016: 40%
2017: 37%
Though I wonder if the 50% number was under a different methodology or just a "rogue" result cause by sampling error, because a 9% shift in a year seems too big to believe. 2014 was also the year that showed the highest proportion of female gamers, at 48% compared to 41% this year.
Let's maybe assume most posters in this thread live in western countries for a more realistic guesstimate here (But of course, on the other hand, it's probably safe to just drop the numbers of Vita and Wii U, because the majority of Wii U and Vita owners will also at least have one out of PC, PS4, Bone and 3DS)? Also, I would add the additional assumption that one meets more than one person in their live. I, for instance, have already met and conversed with about ten persons just today.let's count gamers:
PS4 - 57 mln
Xbox - 48 mln (according to MS)
WiiU - 14 mln
3DS - 65 mln
Vita - 15 mln? (not sure)
steam - 125 mln
retro gamers - let's say 10 mln
(I can't account for mobile, because by this point probably everybody played some mobile game at least once)
total: 334 mln
human population of the planet Earth.... 7.5 billion.
people 7 500 000 000 - 334 000 000 gamers
probability of meeting other gamer - 0.04
We are mostly hiding. Online is not the best place to make people know you are a women so most don't.
And while playing games and wearing t-shirts is getting pretty acceptable for men it is still considered a bit weirder for women. I know plenty of my friends who love games but wouldn't be caught dead in any merchandise
Let's maybe assume most posters in this thread live in western countries for a more realistic guesstimate here (But of course, on the other hand, it's probably safe to just drop the numbers of Vita and Wii U, because the majority of Wii U and Vita owners will also at least have one out of PC, PS4, Bone and 3DS)? Also, I would add the additional assumption that one meets more than one person in their live. I, for instance, have already met and conversed with about ten persons just today.
I don't believe most people are saying these things under the guise of malice. My first thought when I see these statistics is, where are they? I mean, yes, I believe these stats to a point... But, unless I'm at an anime convention, I never see women openly playing games, talking about games, reading about games, etc. On the flip side... Men generally don't have issues talking openly about the latest game, wearing gaming shirts, reading magazines, or pulling out a 3DS on the bus. So, I can understand when people are seemingly bewildered by data like this.
Don't get me wrong, I definitely want to see more females entrenched in gaming. But, it almost seems like they don't want to be found. Yet, they do exist. This is why males still think of them as magical unicorns.
I don't doubt that women might be more averse to wearing gaming clothing than men, but I want to note that I don't think it's exclusively women that don't want to outwardly identify as "gamers." I mean, I'm a giant dork who has been gaming since I developed even a modicum of hand eye coordination and now currently help moderate a message board focused on video games. I am absolutely not too cool to fess up to being a fan of video games and have no problem admitting such in a conversation. I still wouldn't be caught dead wearing gaming-related clothing out in public.
let's count gamers:
PS4 - 57 mln
Xbox - 48 mln (according to MS)
WiiU - 14 mln
3DS - 65 mln
Vita - 15 mln? (not sure)
steam - 125 mln
retro gamers - let's say 10 mln
(I can't account for mobile, because by this point probably everybody played some mobile game at least once)
total: 334 mln
human population of the planet Earth.... 7.5 billion.
people 7 500 000 000 - 334 000 000 gamers
probability of meeting other gamer - 0.04
no numbers show this being a case, multiple accounts and multiple platforms (what we know is a case) by the same person only lower gamer numbers not make them higher.Because that's not the number of people who play games, that's the number of people who either have purchased hardware or have active personal accounts. Your numbers don't consider overlap (people with multiple consoles) or sharing (people who play games but haven't personally purchased hardware or have their own account). It's been a couple of years, but the last time I saw industry estimates for potential market share, dedicated consoles/handhelds had something around 300m users and PC had over 800m.
But that was more than a year ago and the market was still growing.
It'd probably be a relatively safe bet to say the number of 'gamers' is probably 1.25b at this point - with the vast majority (+70%) of them being on PC.
no numbers show this being a case, multiple accounts and multiple platforms (what we know is a case) by the same person only lower gamer numbers not make them higher.
I'd like to see a source of this info, because I was being very generous with total number of gamers estimate there.
I'd like to see a source of this info, because I was being very generous with total number of gamers estimate there.
I've never seen them (female gamers), nor did I grow up with parents who played videogames with their children. I know some girls who "play" videogames, but I wouldn't describe them as gamers. Nor did any of my friend's parents, or anyone whom I've ever met parents. I guess I was just part of a different generation.
When I went to pick up my copy of Fallout 4, the guy at Gamestop ignored me as I stood in line and started ringing up someone else. (To his credit, the other guy saw what happened and spoke up about it). We have to be pretty loud to get any recognition at all.
am absolutely not too cool to fess up to being a fan of video games and have no problem admitting such in a conversation. I still wouldn't be caught dead wearing gaming-related clothing out in public.
Really this "girl gamer" is rare thing didn't seem to be a big thing until much later tbh. Even in college it didn't seem to be some weird thing to anyone that I was female and played games (no one made a big deal about it). Seems like it is a post year 2000 thing..
1000 respondents is more than enough for a good poll. The number of participants is not nearly as important as getting a representative sample. I don't think your ideas about how polling should be conducted is backed up by statistics.Don't sweat it..most polls are not extensive and only involve a few hundred to 1000 people which in no way represents a proper concensus of the gaming community.
I see these polls as exaggerated approximations. Granted the ratios generated, its still a bad representation of our community - in all honesty a poll should involve thousands if not 10s of thousands of people, because let's face it these numbers do not represent us.
Polls should take years...
Every time my sister goes to Gamestop she comes back with a new story about how awkward people were with her there--usually the employees trying to hit on her. I'm sure it's not the same at all stores but I can certainly imagine a few bad experiences persuading women to buy video games at another store or online.It's probably pretty different from country to country
I talked about this to a couple of friends who work at GS and they were pretty shocked at that 37% saying that they barely ever seen any female ever entering their shops outside of mothers + child...probably the "gamer" stigma wich is still definitely bigger here in Italy than the US i guess? I also think that physical shop are not the norm anymore so i'd expect most buyers to use something like Amazon anyway
It's still pretty awesome to see the average age being 33-37, was expecting much lower
@and i just realized that i didn't consider mobile gaming at all, welp
graphic shirts are corny outside of a convention.
Like anything, it depends on the shirt.graphic shirts are corny outside of a convention.
Wimmens be shoppin', amirite?!
My wife kicked me when I showed her this and said that to her.
Foreals though this is cool, but honestly, I will never understand the controversy over these statistics.