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ESA: 37% of the most frequent US game buyers are female, gaming age breakdown

The liklihood of a perception bias is just as likely. Spending all of 5 out of context minutes during a transaction does not give someone enough insight on parental techniques/habits to even have a credible anecdote to contrast with the data. There are way too many factors.

And I don't actually think response bias would be meaningfully weighty unless the survey itself was flawed and response bias would require a standard social perception of what is "right" and what is "wrong." There is no standard for gaming parenting with exception to outliers in extreme belief systems. It's simply too new gor standards to apply across the board.

Well, obviously yes, that's why I said there were issues with his perspective. But at the same time the ESA don't provide us with any reason to think that their data is free from response biases, and those particular questions are likely to be especially suseptable.

So there's really no reason to take the data at face value.
 

BaasRed

Banned
This was a survey, so they probably asked questions like "Are you the most frequent purchaser of games in your household?" and "What is your gender?"

Just a shot in the dark though.
Completely missed that it was a survey, my bad. Answers all my questions.



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Will we see this data being applied to games and maybe some games made with the female demographic in mind? I'm speaking about PC and console gaming.

Personally, I think it will take one really successful game that's primarily targeting girls to open the floodgates and developers will see there is a market there. Maybe I'm too pessimistic?
 
Well, obviously yes, that's why I said there were issues with his perspective. But at the same time the ESA don't provide us with any reason to think that their data is free from response biases, and those particular questions are likely to be especially suseptable.

So there's really no reason to take the data at face value.

ESA didn't conduct the survey first hand, as far as I can tell. They used another service. So the only reasonable way to question the data (since there is no data points that conflict with the findings) is to question whether or not the graphs themselves are "spin." Which is a question that applies to all survey data summaries. As such, I don't see a reason to dismiss this outright. Take with a grain of salt? Sure. Dismiss entirely. Too extreme.
 

Aeana

Member
I've never seen them (female gamers), nor did I grow up with parents who played videogames with their children. I know some girls who "play" videogames, but I wouldn't describe them as gamers. Nor did any of my friend's parents, or anyone whom I've ever met parents. I guess I was just part of a different generation.

If you were born in the 80s, then you're part of the same generation as most of the people on this forum.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
I've never seen them (female gamers), nor did I grow up with parents who played videogames with their children. I know some girls who "play" videogames, but I wouldn't describe them as gamers. Nor did any of my friend's parents, or anyone whom I've ever met parents. I guess I was just part of a different generation.

Hooooweee the thread that keeps on giving.
 
When it comes to Destiny and Warframe, there are four females in our gaming group who play wayyy more than some of the males in our group lol. We have a great mix of people. And if we aren't playing the same games, we still end up in giant party chats.
 

BaasRed

Banned
True, but that doest change the fact that my anecdotal experience doesn't match the data.



I'm not disputing the facts, I'm just stating what I have experienced in my life.

Anecdotes have no value and stating your anecdotes adds nothing to the data we have from the survey.
 

shiba5

Member
I've never seen them (female gamers), nor did I grow up with parents who played videogames with their children. I know some girls who "play" videogames, but I wouldn't describe them as gamers. Nor did any of my friend's parents, or anyone whom I've ever met parents. I guess I was just part of a different generation.

You know there are bunches of us on this forum. I mean, wtf?
 
Congratulations!

Thanks!

Anecdotes have no value and stating your anecdotes adds nothing to the data we have from the survey.

I can only express what I have experienced in my life. I'm sorry, but at 28 years on this Earth I've run into two girls who play video games occasionally. That's through both University and College.

You know there are bunches of us on this forum. I mean, wtf?

That's great! Does me expressing my experiences offend you in some way?
 

KahooTs

Member
A lot of this information had to come by way of surveying people and relying on their honest answers, and I do not trust it.
 

shiba5

Member
Thanks!



I can only express what I have experienced in my life. I'm sorry, but at 28 years on this I've run into two girls who play video games occasionally. That's through both University and College.



That's great! Does me expressing my experiences offend you in some way?

Anecdotes are worthless.

Imagine being constantly treated as if you don't exist, or are just buying games for your kids. You can't because it doesn't happen to guys.
 

KahooTs

Member
Which bit don't you trust 🤔
Almost anything that's coming out of a survey question. People get it wrong and people lie. At a glance the most offending statistic was about parents playing with their child. Yes, I play games with my child, I play games with them all the time, I'm a great parent.
 
In regards to this survey? Yes.

As they pertain to the topic of this thread, which is this survey? Yes, they are.

Fair enough. I am not trying to disparage female gamers, I just haven't met really any.

Did you ever consider that your anecdotes are subject to confirmation bias? You know people who play games, but you do not allow them to be gamers, yet you still seem to believe you know the personal habits of the rest of the individuals you are acquainted with. I posit that many of your acquaintances feel no desire to share information with you. Can you disprove my theory?

I'm pretty open about my gaming and interest in computer building. I don't think anyone who knows me and had similar interests would be able to hide them. Thought you could be right, confirmation bias could be at play.
 
Almost anything that's coming out of a survey question. People get it wrong and people lie. At a glance the most offending statistic was about parents playing with their child. Yes, I play games with my child, I play games with them all the time, I'm a great parent.
That would make any form of polling/surveys utterly pointless, though. It would have to happen less often than you think or nobody would even try.
 
Hello, I'm shiba5. I've been playing video games since Pong.
There. Now you can say you've met one. :)

Great! I hope I didn't offend you with my original post. I just can't claim to have met very many female gamers within my life. Those that did play games, played them very occasionally, and certainly didn't browse NeoGAF or anything of the sort. When I was in high school, girls never talked about games and basically had the attitude that it was a "guy thing". So I hope you can understand where I am coming from.
 
Literally lol at the people trying to discredit female gamers in this thread or trying to paint them all as casual.

My job, straight up, involves selling games to consumers and looking at what is moving. Guess what? 2 of the biggest new releases last month, Mass Effect and Zelda which are both "core" games did VERY well with female consumers
 
Almost anything that's coming out of a survey question. People get it wrong and people lie. At a glance the most offending statistic was about parents playing with their child. Yes, I play games with my child, I play games with them all the time, I'm a great parent.

Why is that so suspicious? It doesn't strike me as a huge leap to think parents share the things they like with their kids, and in 2017 parents who were, for the sake of argument, in grade school when the NES was exploding all over North America are now well old enough to have multiple children of that age and older who would have been introduced to video games much in the same way kids get exposed to art, music, sport, etc.

Anecdotally, I'm friends with several parents who play things like Pokemon and toys to life (Skylanders, Disney Infinity) with their young kids. I don't know if the level of engagement is once per week, but it's enough to make me not suspicious of the ESA figures.
 

shiba5

Member
Great! I hope I didn't offend you with my original post. I just can't claim to have met very many female gamers within my life. Those that did play games, played them very occasionally, and certainly didn't browse NeoGAF or anything of the sort. When I was in high school, girls never talked about games and basically had the attitude that it was a "guy thing". So I hope you can understand where I am coming from.

Honestly, I knew several during the Atari years, and none in high school/college. But I know quite a few now - it was about 50/50 when I played WoW. I think we were all in hiding.
 

shiba5

Member
Literally lol at the people trying to discredit female gamers in this thread or trying to paint them all as casual.

My job, straight up, involves selling games to consumers and looking at what is moving. Guess what? 2 of the biggest new releases last month, Mass Effect and Zelda which are both "core" games did VERY well with female consumers

How did Horizon do? Kinda curious.
I bought that and not ME:A (used to be a huge ME fan) and I don't have a Switch so no Zelda for now.
 
How did Horizon do? Kinda curious.
I bought that and not ME:A (used to be a huge ME fan) and I don't have a Switch so no Zelda for now.

From what I've seen (which of course isn't anywhere near the whole picture and not claiming to be) is both ME and Zelda skewed stronger with women than Horizon did. Not to say Horizon did poorly with them or anything.
 
My life experiences are worthless?

As a counterpoint, I'm a woman who has played games since she was nine. Most of my girl friends growing up played games, to varying degrees, and even now I hang in forums and chatrooms with girls who play games. We can go back and forth, but a lot of your experiences will rely on where you lived, what kind of people you made friends with, etc. Surveys are supposed to be useful because instead of relying on a few testimonies, you ask a significant portion of people from all walks of life and various areas for their experiences. In my experience girls who play games are common because those are the social circles I sought out. In your experience that was uncommon.

I usually avoid male gamers unless I know them well already and don't voice chat.

This is another thing. I've heard it's common to use male avatars/characters, not use voice chat etc to blend in, leading to increased perceptions that girls don't play this or that. I've been guilty of doing that same thing.
 

Renekton

Member
Before this I have always wondered if core gaming is a genx-millenial thing and the demographic trend will pass.

Anecdotically, kids I see mostly watch Minecraft videos or play light mobile stuff.
 
Literally lol at the people trying to discredit female gamers in this thread or trying to paint them all as casual.

My job, straight up, involves selling games to consumers and looking at what is moving. Guess what? 2 of the biggest new releases last month, Mass Effect and Zelda which are both "core" games did VERY well with female consumers

I'm actually quite curious as to what percentage of female gamers Mass Effect garners these days.

Modern BioWare games have always performed strongly with women, but my impressions have always been that of the big two BioWare IPs, Dragon Age was the one that most strongly resonated with women. The gaming circle I primarily run in is majority female, and Dragon Age is definitely the bigger of the two IP there.
 
I'd love to play video games with my kid(s) when I become a parent, seems like a great bonding experience.

I'm NOT looking forward to the eventual heartbreak of my teen telling me "No that's ok, I want to play with only my friends from now on" :p
Shit, the best part is when you can ask your kid to get you through a particularly ​difficult part of a game.

On topic, these numbers don't surprise me, I'm older and am all digital. I think there's a connection, older folks tend to have more disposable income and the value of resale and trade ins drop
 
I usually avoid male gamers unless I know them well already and don't voice chat.

This is another thing. I've heard it's common to use male avatars/characters, not use voice chat etc to blend in, leading to increased perceptions that girls don't play this or that. I've been guilty of doing that same thing.

While I'm not a woman myself, this seems to match a lot of the women I play games with. They generally prefer to engage in our pre-established communities rather than random PUGs and matchmaking
 

Phocks

Member
Lol no way am I believing the 94% of parents stat.
94% of what? I can't find a stat of 94% for anything regarding parents in this report. Unless you mean the "93%, PARENTS CONTROL WHAT THEIR KIDS PLAY" or "95%, always or sometimes pays attention to video games played by their child".
 
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