the_master
Member
The gameplay.
Completely unepic, small scale combat.
The Mc is walking arround killing randomly scattered groups of enemies, gets onto a warthog for a short ride to kill some more randomly scattered enemies. Goes up an elevatror ro kill another brute...
All of it happens in an area smaller than the silent carrographer map.
Sure we can see mountains far away, but the area he traverses, the area that seems playable is just small. Meaning they didn't even have the wow factor in here.
Compare this with the xbox gameplay of Galo ce: Epic, immersive landing on the beach, fight alongside the marines, riding a vehicle all around the island (at the time, impressive), going underground inside some structures... That felt very open world at the rime, and even today it is a very tight experience.
Then remember how incredibly epic the first Halo 2 gameplay was. City full of enemies, ships bombing giant turrets, massive battle against enemy land vehicles...
And we fot a sloooow linear moving grappling hook... Nobody was wowed with the gameplay either.
Enemy ai seemed like in halo 4 and 5. Independent and scattered, does not seem to affect them how you kill the others, not a single grunt running away. Yeah somebody throwed a grunt at us, seems even a hack behavior compared with the rest.
I still hope for a miracle and have great gameplay feel, and I see that damage reactions are better than 5.
One thing I really liked was how he makes a brute stumble by shooting at his legs. I hope we see more of it.
I will be satisfied if the gameplay ends up being excellent. Even id the visuals did not improve, I would be happy with a gameplay king halo.
Completely unepic, small scale combat.
The Mc is walking arround killing randomly scattered groups of enemies, gets onto a warthog for a short ride to kill some more randomly scattered enemies. Goes up an elevatror ro kill another brute...
All of it happens in an area smaller than the silent carrographer map.
Sure we can see mountains far away, but the area he traverses, the area that seems playable is just small. Meaning they didn't even have the wow factor in here.
Compare this with the xbox gameplay of Galo ce: Epic, immersive landing on the beach, fight alongside the marines, riding a vehicle all around the island (at the time, impressive), going underground inside some structures... That felt very open world at the rime, and even today it is a very tight experience.
Then remember how incredibly epic the first Halo 2 gameplay was. City full of enemies, ships bombing giant turrets, massive battle against enemy land vehicles...
And we fot a sloooow linear moving grappling hook... Nobody was wowed with the gameplay either.
Enemy ai seemed like in halo 4 and 5. Independent and scattered, does not seem to affect them how you kill the others, not a single grunt running away. Yeah somebody throwed a grunt at us, seems even a hack behavior compared with the rest.
I still hope for a miracle and have great gameplay feel, and I see that damage reactions are better than 5.
One thing I really liked was how he makes a brute stumble by shooting at his legs. I hope we see more of it.
I will be satisfied if the gameplay ends up being excellent. Even id the visuals did not improve, I would be happy with a gameplay king halo.