Ugh, what a trash company.
How about actually reading the full quote?
He certainly did. Which is why I stopped playing TLOU MP, because it got riddled with a ton of people using them.
Are you though?As much as I hate microtransactions, I understand that I'm in the minority
Nah not attacking u per se. He's wrong in the sense but read these posts. Its like people were waiting for them to do/say something. To say naughty dog is trash is pure hyperboleI'm just kidding man.
Ugh, what a trash company.
Nah not attacking u per se. He's wrong in the sense but read these posts. Its like people were waiting for them to do/say something. To say naughty dog is trash is pure hyperbole
"A clear-cut example of that is the burst rifle in The Last of Us. A lot of people thought 'Why are they charging for guns?' We did the research and noticed that a lot of players were having trouble jumping into the game for the first time, so we wanted to give people a weapon that was easily accessible and would give them a bit of a leg-up. There were other weapons if they were a more experienced player that they could buy it's up to them. If you're already kicking ass, you probably don't need these, but if you want 'em, have 'em. It's just a matter of personal preference.
Wow. What he describes here is just bad game design."A clear-cut example of that is the burst rifle in The Last of Us. A lot of people thought 'Why are they charging for guns?' We did the research and noticed that a lot of players were having trouble jumping into the game for the first time, so we wanted to give people a weapon that was easily accessible and would give them a bit of a leg-up. There were other weapons if they were a more experienced player that they could buy it's up to them. If you're already kicking ass, you probably don't need these, but if you want 'em, have 'em. It's just a matter of personal preference.
Exactly.Wow. That's bullshit. This just makes matters worse for casuals who aren't invested in the game. They sure as hell won't be looking at the PS store for weapons to buy. Those invested in the game will be though.
It's essentially the second Last of Us game, right?
"It's work, and you should pay for good work.”
Edit: This article previously stated that Eric Monacelli is community strategist at Naughty Dog. He has since moved to Infinity Ward as director of communications.
Edit: This article previously stated that Eric Monacelli is community strategist at Naughty Dog. He has since moved to Infinity Ward as director of communications.
He's in a position to know more than you, and yet you're sure that "a lot of it" is cut to later be sold separate from the main game. Okay...
what about level/KD capping a weapon instead of selling it then? oh right, moneyWe did the research and noticed that a lot of players were having trouble jumping into the game for the first time, so we wanted to give people a weapon that was easily accessible and would give them a bit of a leg-up.
Oh ok well GTFO then!Edit: This article previously stated that Eric Monacelli is community strategist at Naughty Dog. He has since moved to Infinity Ward as director of communications.
Oh wowEdit: This article previously stated that Eric Monacelli is community strategist at Naughty Dog. He has since moved to Infinity Ward as director of communications.
Yer I just noticed that. The last line is a bit out of context OP.
The you should pay for good work is talking about Left Behind dlc which is fair enough.
I'm not paying ND, with that said will buy Uncharted 4 and Season Pass but not those caps and shit.
I'm sure he goes to every studio to see how they do their work and cuts, yeah ok...
Like I said, it's been proven it happens with content on disc and sold later. Also, some games are just easy to see they had things cut and or at least unfinished. We pay for games that aren't worth 60 is enough of a reason.
Yeah I have no issue with cosmetics but some of the guns in TLOU MP were a bit of a joke.
I'm just kidding man.
...Uncharted 3 had a season pass?
Lmao!! "Gaf"
Edit: This article previously stated that Eric Monacelli is community strategist at Naughty Dog. He has since moved to Infinity Ward as director of communications.
There are hot debates around this all the time in the office, because everybody's got their own opinion. For me, the more thought that's put into DLC, the more you should be able to charge for it, because it's one of those things where you're creating another game unto itself – The Last of Us: Left Behind was another game. It's essentially the second Last of Us game, right?
It's work, and you should pay for good work.
Locking off a weapon behind a paywall is good work you should pay for apparently.
Doesn't this thread look idioticNot only does not work for ND the quote in the title is out of context.
Best quote from the article