Of course there is, right in the op.
You can spend rupees on a more expensive bed, giving you an extra heart the next morning
These hearts are yellow and cant be recovered if youre hit in combat
Implying that visiting a specific place to get the maximum amount of life energy is required.
That's not what it implies
Have to be careful during a thunderstorm, since your metal items can attract thunder
Link can get killed by lightning
Random weather effects that may require you to wait or throw away your equipment, which in turn must be regained through redundant activities
That's not what it implies. Just don't equip those items. You don't need to throw them away
Link can keep multiple horses at a time
Affection/loyalty important with horses
Feed and take care of horses to raise their stats
Can call horses over to you, but horses need to be within a certain proximity to be called
Seems like pure busywork, no mechanical challenge involved, leads to a lot of redundancies
So complaining for the sake of it. Gotcha
Horses can be killed by enemies
Implies the necessity of obtaining more horses through activities that can be done unboundedly often, so in all likelihood are not mechanically challenging, but just time-consuming
So complaining for the sake of it. Gotcha
Can mine rocks which can be solid for rupees or used for crafting
Mining is probably not mechanically challenging, but just a case of busywork
So complaining for the sake of it. Gotcha
No invincible weapons in the game, Nintendo says
Right to the end of the game, the player has to take on redundant tasks to obtain basic weapons that are a central part of the core moveset