Fine Ham Abounds
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with graphics like that it should be available for digital download 4 years ago am i right guys
EmCee's hacked Aeana's account
Quick, to the Duckmobile
with graphics like that it should be available for digital download 4 years ago am i right guys
HFS I almost choked on my afternoon coffee.Looking forward to
ugh....i cant even imagine how "good" the downgrade will look....
still super hyped for this, but come on, not this fucking engine again. the one with the creepy zoomed in textbox conversations.
Is that Troy Baker?
so they can megaton us with the release date at E3.
I wonder if they will finally be able to implement rain and other weather effects in the game?
Am I the only one not impressed by this trailer? The graphics.... don't look good (some of the wide shots in the middle look decent). But overall this looks like a PS3/360 game to me....
Hmm... if he's wrong he'll get a good roasting.
This coming in October would be so niceee!
There's valid criticism or commentary and then there's "This game looks worse than San Andreas".
I know right? Its crazy.Wait wait, people bitching again? Oh well. Looks good to me, let's see how it plays!
My insinuation was not that an open world game can achieve the same graphics as those more linear experiences. It was that a higher level of graphical fidelity is expected across the board when it's been proven possible on this Gen of hardware.
I wouldn't expect this fallout to look like the order or TLOU remastered, but I certainly expect it to look better than a 360/ps3 game, which it does not.
Is your problem with the fact that I have standards and expect improvements between games made by the same dev?
Am I the only one not impressed by this trailer? The graphics.... don't look good (some of the wide shots in the middle look decent). But overall this looks like a PS3/360 game to me....
Mam the graphics look like 2011 ps3/Xbox 360 level
The Taco Bell promo was running from March till September?
NOPE!!!
http://blog.us.playstation.com/2014...-to-win-a-limited-edition-ps4-destiny-bundle/
Am I the only one not impressed by this trailer? The graphics.... don't look good (some of the wide shots in the middle look decent). But overall this looks like a PS3/360 game to me....
It must be pretty great to be a dev and have people willing to apologize and make up excuses for you all for free.
Valid criticisms are valid especially when the expectation is that a AAA title will have comparable graphics to other AAA titles released in the same time period.
I don't think anyone should shit all over a game or someone that made the game, but to be exempt from valid criticism is simply unreasonable.
You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.
A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.
So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).
Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.
Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.
Culling can help with some of the draw calls but it has its own performance cost.
Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.
Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.
Do you not see how a Beth style game balloons out into a performance nightmare?
How do other games look so good (Witcher 3)?
Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).
People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
It's not a cross-gen game, but it looks like one.
I didn't say that, thanks for the link though. Further points to Fallout being closer than not
That looks better than some TW3 shots.
Mam the graphics look like 2011 ps3/Xbox 360 level
That has nothing to do with the engine. They already changed the conversation system with Skyrim anyway.ugh....i cant even imagine how "good" the downgrade will look....
still super hyped for this, but come on, not this fucking engine again. the one with the creepy zoomed in textbox conversations.
Exactly my thoughts! I love how colorful it is. The "style" is great.
Is that Troy Baker?
Radiation and pizza. Yum!
You do realize there are performance tradeoffs right? Look up draw calls in relation to performance.
A Bethesda game has a massive amount of draw calls because almost every object is dynamic (meaning it is not baked into the environment thus saving draw calls).
Every single mesh that can be moved is a draw call and if they don't use texture atlasing then you can say that every single mesh is 2 draw calls (mesh and material). But wait then you have to add shadows which, depending on the method can add at least 1 more draw call.
So lets say they use texture atlasing for all the small objects. That still means that there are at least 2 draw calls per movable object. Remember that just about everything in the game can be moved (everything that isn't is likely batched into one big mesh to save on draw calls when possible).
Walk into a house in FO:NV and you might find 50 objects you can mess with. Thats at bare minimum 100 but more than likely closer to 200 draw calls, then you have to take into account the draw calls the house itself and all the non movable objects that are not batched. The UI itself is probable 3 or more draw calls.
Beyond that you also have the character and weapon (likely 10 draw calls) and any enemies which would be 4-10 draw calls each. Add into that the draw calls from outside the house which depending on LOD distance can balloon out into 2000+ easy if there is grass and trees.
Culling can help with some of the draw calls but it has its own performance cost.
Now with all of this we still haven't gotten to post processing, Textures sizes, AI, scripting, physics (Beth games have dynamic physics which eats the CPU like nothing), and the lighting engine.
Are there multiple lights in the house casting multiple shadows? Whelp if there are then you can go ahead and double your shadow draw calls.
Do you not see how a Beth style game balloons out into a performance nightmare?
How do other games look so good (Witcher 3)?
Well they use a hell of a lot of static assets that can be batched (combined in both mesh and texture) to vastly limit draw calls which allows them to have better "graphics". Ever notice how almost all loot in the witcher games is found in chests? Well, that is another way to limit draw calls, keeping dynamic objects off the map (lower draw calls, lower physics budget, ect).
People need to educate themselves on how games are made before they start frothing at the mouth over OMG bad graphics. Not every game has the same base, or even the same goals.
Went through the trailer in vegas and taking some screenies. Mostly liking what im seeing here.
Yeah, looks like it'll be just fine to play, but it still looks like a game from 2012, I'll probably enjoy it just fine, but realistically it is what it is.Just watched the trailer again, you complainers need to as well.
Looks really good to me.
That was probably the weirdest thing to me, I mean I'm pretty sure the Dog in fallout 3 is animated the exact same way.The animations stood out to me more than the quality of the rendering. When half your trailer is a close up of a dog you might want to make sure it animates better than something out of a Raven idTech 3 game.
Bethesda just shot themselves in the foot..
Am i the only one who likes the engine in Fallout 3 and NV? I can't picture a Fallout game without it...
I'll agree that it certainly looks like they were going Cross Gen with this game originally.
It reminds me a bit of Destiny color wise.