Heh so FFXV battle system is Kingdom Hearts x FFXII x FFXIII? lol
Doesn't sound a lot like Kingdom Hearts anymore though.
Heh so FFXV battle system is Kingdom Hearts x FFXII x FFXIII? lol
For those who thought it would be like FF Type-0, Tabata says it is a simplified version of it: http://dengekionline.com/elem/000/000/928/928259/
Battle system is essentially press A for Awesome. Awesome being what you have pre-selected in the configuration menu. =P
There's nothing that scares me more then when a JRPG decides to focus on the power of friendship.
This sounds like going backwards.The action definitely sounds very much automated now though. You customize stuff beforehand, and in combat you basically pick between holding down defend or holding down attack, or picking other more active moves like warping or casting magic. Even combination attacks with other party members are triggered by context.
It honestly doesn't sound like KH at all at this point. More like Type-0 x FFXII.
Doesn't sound a lot like Kingdom Hearts anymore though.
The action definitely sounds very much automated now though. You customize stuff beforehand, and in combat you basically pick between holding down defend or holding down attack, or picking other more active moves like warping or casting magic. Even combination attacks with other party members are triggered by context.
The action definitely sounds very much automated now though. You customize stuff beforehand, and in combat you basically pick between holding down defend or holding down attack, or picking other more active moves like warping or casting magic. Even combination attacks with other party members are triggered by context.
For those who thought it would be like FF Type-0, Tabata says it is a simplified version of it: http://dengekionline.com/elem/000/000/928/928259/
Battle system is essentially press A for Awesome. Awesome being what you have pre-selected in the configuration menu. =P
Fuck automation.
Fuck 1 character party.
Sorry but I am so pissed right now.
The action definitely sounds very much automated now though. You customize stuff beforehand, and in combat you basically pick between holding down defend or holding down attack, or picking other more active moves like warping or casting magic. Even combination attacks with other party members are triggered by context.
Again I will say, the more I learn about this game, the less interested I become.
Why would you remove party member switching and make the game automated?
You can fight the Adamantoise seen in the trailer, but it might take 30 in-game days to beat it.
And they don't do it right for some reason. It comes off as shallow and shoehorned in.There's nothing that scares me more then when a JRPG decides to focus on the power of friendship.
While Square Enix hasn't gone into great detail about how combat explicitly works, the way Tabata described it certainly sounded interesting. "The controls aren't you simply press a button once for a single action to happen," said Tabata. "Rather, they are a continuous flow of movements. It's more about the movements that are associated with the buttons and building upon them for actions through the combat system."
It seems like FFXII system. If I can control Cor Leonis, I'm ok with this.
Yeah he straight out says in that interview that the control scheme of XV is a simplified version of Type-0's controls. He goes on to detail that for combination attacks with party members, they are triggered depending on what weapons and abilities are equipped, so players can try different combinations of weapons and abilities to see what sort of special attacks trigger with party members.
Contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual contextual. This keeps popping up everywhere. I guess Tabata's method of making the sort of action Nomura envisioned for the battle in the game work in a way which won't confuse players is to just script everything and let players pick what sort of AWESOME they want to do in the menu, and then just hold buttons down strategically while moving around, and dong contextual actions.
You could control any of your party members in FFXII atleast.
He said this as a joke. There is a "laugh" symbol next to the sentence.
Wait what......SHIT.....WHY?!The action definitely sounds very much automated now though. You customize stuff beforehand, and in combat you basically pick between holding down defend or holding down attack, or picking other more active moves like warping or casting magic. Even combination attacks with other party members are triggered by context.
I don't believe that's the entire case. If you think about it, nothing stops you from pressing the attack button manually and rapidly (button mashing) based on each attack animation, and it should produce the same result as holding it. Meaning the system can be automated if you please, or be completely manual to achieve the same result.
This game was meant to be something like that before. An RPG with a battle system like Bayonetta, albeit a bit more simplified if it was going to be like KH.To get a pseudo-cinematic feeling with people flipping around doing cool stuff is much harder to program in real-time.
At one point I jokingly thought "what's next, they are gonna make a Jrpg with Bayonetta battle system?". It would be heaven compared to what we seemingly have now.
But we will be able to control any party member, right? right?
I kind of wish they went back to ATB...I think an ATB system that allowed movement during the recharge time, to pick strategic locations or put characters close together for combo-ing would have been awesome. All this real time automation stuff that the last few games have had is just kind of lame at this point
Two saving graces for LR: Lightning herself and the battle system.Yuji Abe will have the have last laugh.
LR may have had a garbage story but the battle system sure sounds superior so far compared toXV.
... Automatically?You set weapons on the deck in the menu, and during combat the most appropriate weapon in the deck will be used based on the situation.
But we will be able to control any party member, right? right?
"You don't select from a list of commands. In battle, you switch from offense to defense and vice versa. The only character that the player is in direct control of is Noctis. However, the other characters will act according to tactics that the player set beforehand. Of course, there will be a screen with settings that you can use to control the entire party to attack or switch o various weapons."
Wait what......SHIT.....WHY?!
Fuck I knew they were going to do some shitty in between so no one was happy....why the fuck can almost every modern action RPG has pure action combat with party command, but for some fucking reason this is hard for Square.....jeezus H christ....go play fucking Mass Effect or some shit..you can fucking do both
JEEZUS H CHRIST SQUARE IVE BEEN WAITING FOR THIS FUCKING GAME FOR 7 GODDAMN YEARS AND NOW YOURE GETTING COLD FEET ABOUT THE ACTION COMBAT
OH WE THOUGHT THAT KINGDOM HEARTS COMBAT WASNT FINAL FANTASY ENOUGH...OH YOU DIDNT?!...I HAVE AN IDEA SQUARE HOW ABOUT YOU FUCKING TEASE REALTIME COMBAT SINCE FF FUCKING 12...HOW ABOUT YOU BUILD THREE FF13 GAMES THAT PUSH MORE AND MORE TOWARDS REALTIME COMBAT WITH PEOPLE TELLING YOU HOW MUCH BETTER THE COMBAT IS GETTING....AND THEN YOU FUCKING PULL THE GODDAMN CARPET OUT FROM UNDER EVERYONE AND SAY "YOU KNOW WHAT WOULD BE A GOOD IDEA AUTOMATING FUCKING EVERYTHING THAT WAY REALTIME COMBAT FANS WILL WONDER WHY THE FUCK THEY CANT ACTIVELY ATTACK OR DODGE EVEN WHEN THE ENTIRE WORLD AND LITERAL EVERYTHING SHOWN WOULD FACILITATE IT LIKE IN EVERY OTHER FUCKING OPEN WORLD GAME EVER EXISTED AND TURN BASED FANS WILL WONDER WHY THEY EVEN HAVE TO BOTHER WHEN EVERYTHINGS BEING PLAYED BY AI ANY GODDAMN WAY
FUCK MAN.....fuck....
Seriously waited 7 years for this game and then they settle by making no one happy.....
EDIT: Fuck it Square Ill just wait for Darksiders 3 you jerks