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FFXV Hands-On Impressions

Dark_castle

Junior Member
Damn, driving on rails doesn't sound good. I've always preferred to drive in games that place plot points in car banter, but it sounds like being behind the wheel is more like a chore than anything else.

Also, I still haven't forgiven the series for going full action, but I suppose sometimes you just have to let things go.

I'm happy that they've overhauled the weapon selection based on stick position, or however it worked, with a simple fixed selection. In Duscae I honestly never knew what weapon was going to come out next.

I wished they actually went full action, because the current combat system is still heavily held back with turn-based elements like the wait mode and things like holding button to attack, to somehow appeal to people who aren't good with action games. Like now it's stuck in the middle of the road, trying to please everybody, but likely ended up pleasing no one.
 
It's not uncharted 4 but from what I've seen I would hardly call this game "ugly"

I'd call it ugly.
I wished they actually went full action, because the current combat system is still heavily held back with turn-based elements like the wait mode and things like holding button to attack, to somehow appeal to people who aren't good with action games. Like now it's stuck in the middle of the road, trying to please everybody, but likely ended up pleasing no one.

Yep.

And this problem was foreseen miles away. By everyone but SE.

Thank God we are still getting KH3 and DQXI though.
 

Toth

Member
Was this the xbox version? You said it crashed and went back to the dashboard so I assumed it was. It seems that version is suffering the most from the engine. I can't wait to see what 2 months of polish does to the graphics. I have confidence.
 

CHC

Member
Yeesh, it sounds really rough. I'm imagining that this is going to be exactly like MGSV when it comes out - a game with some really, really polished and amazing details, but set in a barren, lifeless, restrictive world, and beholden to a gutted, unfinished story and vacuous characters. I also think we're going to see those endless, circular arguments between the "it's unfinished / there is nothing to do" people and the "don't mind the flaws / I'm enjoying it" people, going back and forth ad nauseum.

In any case thanks for writing up such incredibly detailed impressions, really good stuff there, even if not all of it is actually good news.
 
I wonder if any of the XV team is working on VII-R. Hopefully they can use some knowledge of the shortcomings and failings on this project to not make the same mistake with VII-R.
 

cackhyena

Member
Was this the xbox version? You said it crashed and went back to the dashboard so I assumed it was. It seems that version is suffering the most from the engine. I can't wait to see what 2 months of polish does to the graphics. I have confidence.

The screens show PS4 prompts. PS4 has a dashboard as well.
 

Asd202

Member
One hunt at a time? What a stupid design decision.

Thanks for the write up! I'm not too worried about the graphics issues -- according to the first leak they've only just started porting it to consoles a few months back. 3 more months of development time could improve the situation greatly. Of course their priority will be fixing major bugs, but that doesn't mean they can't have a graphics optimization team working concurrently.

This is what I feared. The English translators took a lot of liberties with the script and seem to have been allowed to remove parts of it. This is likely why some of the Japanese banter isn't subtitled -- it isn't translated in the first place. The problem extends to cutscenes as well where whole lines are removed in the English translation and thus won't show up in subtitles. The script doesn't flow well at all and doesn't even match what's happening on screen at times (e.g. the reaction to finding out about
the king's death
from a newspaper is only lame because it's not even mentioned in the original Japanese script). Things aren't looking too well for people who want to play this game in English, regardless of whether they're playing the dubbed or the subbed version. :(

What is this BS.
 

Tyaren

Member
The screens show PS4 prompts. PS4 has a dashboard as well.

The screens are not his own but from the 50 minutes gameplay vid. The first image with the car and the ugly pixel vegetation was from the Xbox version.

I think he mentioned somewhere though that he played the PS4 version...
 

Dark_castle

Junior Member
I don't mean to open a heaving can of worms, but I don't really agree entirely with people's offended reactions towards Cindy, and this comes from someone who believes strongly in gender equality. I'll try and bullet point it:

1. Character-wise she's confident, positive, independant and clearly owning her sexuality. They've presented her SO FAR as someone who isn't desperate for attention, isn't portrayed as weak, and is simply dressing that way because she wants to. A woman expressing her sexuality shouldn't be taboo and confused with objectification all the time. In this case, I think the cynical, knee-jerk approach to her outfit is the easy one to make, but not necessarily right.

2. The main guys are clearly attracted to her and give themselves away on that, but she shows no visible interest, keeping her in control. She's not reliant on any guys, and is instead providing for her dad and seems capable and good at her job.

3. The guys are sexualised as much as the girls. This is a sexy cast. Gladio has his abs out constantly. They're all pretty boys. They all fulfill popular attractive archetypes; the tough guy, the smart guy, the funny guy. Everyone's attractive, so how is having an equally hot girl an example of gender inequality? In Japanese games they have a tendency to sexualise the guys just as much as the girls, a fact that is often glazed over.

4. She's in the burning desert, in hot garages, fixing cars and greeting customers for a living. Her outfit isn't exactly at odds with the situation and climate.


So that's what I think. I think there's a time and place for outrage towards treatment of game women (like the porn-esque Quiet scenes in MGSV), but in this case I don't see much of a cause besides generic outrage towards tits being there. Please don't get mad GAF, this is just IMO.

You know what, good points. I still think Cidney could have dressed a little less scantily, but whatever. Not like she's a permanent party member, as we only visit her once in awhile.
 

cackhyena

Member
The screens are not his own but from the 50 minutes gameplay vid. The first image with the car and the ugly pixel vegetation was from the Xbox version.

I think he mentioned somewhere though that he played the PS4 version...

He did. Talking about the loading times.
 

Astral Dog

Member
Gladio is very much sexualized in his design even without the camera focusing on his abs...which it did by the way in the first scene you saw him in Duscae...

tumblr_ns1cfkhGw01slxtnfo4_250.gif


And it obviously caught the attention of his (Tumblr) fans. XD

Regarding Cindy, yes, it's pretty juvenile titillation...
both are the same. its just that Cindy stands out more for being the FF staple Cid and a relatively minor character with lots of fanservice in a short time.
 

rhandino

Banned
Thanks for the impressions!

While a lot of the little touches you said seem great (like the bit of Ignis thinking about what kind of food to cook) this ones:

  • Talking to shopkeepers adds nearby POIs to your map. They can also give you monster hunt side quests, but only one at a time which seems silly.
  • Some of the ambient banter wasn't subtitled. Hopefully just a bug.
  • The driving is very much on rails. If you just hold R2 and turn at the right time you'll be set. I tried forcing the Regalia off the road but it just kinda guides you back into place. It feels very clunky and slow as a result. If I end up playing this I'll more than likely be letting Ignis drive so I can look around.
  • You can quick travel to the last place you rested, as well as to your car. Due to how sluggish and dull driving the car is, I would just fast travel back to town after finishing a dungeon instead of driving. Once I progressed the story I would fast travel back to the car and move on.
  • I did try driving at night despite Ignis' warnings. Drove like 100m from Cindy's place and ran into a lvl 30 Giant. The car automatically pulls over and you're forced to get out. You can't get back in until you break combat either, so after getting my ass kicked for a bit I ran away and fast traveled back to rest til daytime.

2tg96CH.gif


Go home S-E, you are drunk and getting messy at the workplace T_T

both are the same. its just that Cindy stands out more for being the FF staple Cid and a relatively minor character with lots of fanservice in a short time.
I thought that Cindy was not Cid? I swear I read somewhere that the game has a real Cid somewhere else (almost like what happened in Final Fantasy XII where there was 2 characters with the name Cid but 1 was confirmed to be the real deal)

EDIT: Yeah, the Cid of this game is her grandfather Cid Sophiar.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
It's fine to disagree, but your incredibly condescending attitude is not. Don't talk to me like I'm fucking stupid, know nothing about women and am 'making excuses' because I simply have a different opinion.

Yes, I think her design could've been better, some of you make good points and I completely see where you're coming from, but I don't think it's quite worth all the outrage and hate either. But to each their own.

So, anyone else want to take a shot at me personally? Horrendous human being here, sitting waiting for his comeuppance.

Not saying you're a horrendous human being. But seriously, did you genuinely think "well it's hot outside" would be a good justification? Because that's "she breaths through her skin" levels of terrible. We're playing as a cast that in canon primarily wears black, the color that attracts heat the most.
 

Gbraga

Member
I wished they actually went full action, because the current combat system is still heavily held back with turn-based elements like the wait mode and things like holding button to attack, to somehow appeal to people who aren't good with action games. Like now it's stuck in the middle of the road, trying to please everybody, but likely ended up pleasing no one.

Definitely pleased me!

You don't have a high execution requirement for moves, but I don't see how not having hold to attack would change it. We'd just press the button more times, I can't see that making them add a bunch of more complex inputs. And it's fine, imo. Attacking is automatic, so you focus on keeping your combo going, using the left analog stick for evading and using different attacks, keep an eye out for parries, also you can easily switch weapons depending on your use without it being too much of an issue because of auto-attack.

It's no DMC4, but it never had any intention of being, and I really don't see how the auto-attack function has any impact on that decision.

Looking at stuff like this: https://www.youtube.com/watch?v=bV-ANQvMkXg

I'd say they did a very good job of keeping up the promise from back in the Versus days of having real-time combat that resembles the CG trailers and Advent Children.

I already enjoyed the combat back in Duscae, it was pretty strategic, but I did miss some of the flash, and the Platinum Demo is just amazing, imo. Way up there with some of my favorite combat systems in RPGs, for sure.

Of course it'll also depend on enemy variety and design, but from what we've seen so far, I'm very confident they'll deliver on that front as well.

SlightFloweryGroundbeetle-size_restricted.gif


Sorry for the shitty quality gif, this is the source, it shows a lot of cool enemies as well: https://www.youtube.com/watch?v=mgraUoqfPqc
 
Being forced to get out of the car when there's a monster in the road reminds me all too much of random battles which essentially is the one thing I felt this game would move away from due to roaming monsters. I mean I understand really fast enemies surprising the player roaming on the field but have your main means of travel be interrupted seems weird(although I guess fast travel reduces that risk).

Thanks for the impression though. You've touched on a lot of worrying and promising aspects.
 

Philippo

Member
Yeesh, it sounds really rough. I'm imagining that this is going to be exactly like MGSV when it comes out - a game with some really, really polished and amazing details, but set in a barren, lifeless, restrictive world, and beholden to a gutted, unfinished story and vacuous characters. I also think we're going to see those endless, circular arguments between the "it's unfinished / there is nothing to do" people and the "don't mind the flaws / I'm enjoying it" people, going back and forth ad nauseum.

In any case thanks for writing up such incredibly detailed impressions, really good stuff there, even if not all of it is actually good news.

I'm definitely in the second camp you mentioned, there are some flaws i already see in the game (some even big), but i know they won't be a complete hindrance in the whole game.

The only thing that worries me, as you and others like Kagari have said, is if the game, especially the story/characters, ends up suffering the MGSV disease where things got cut or re-shuffled without any explanation, leaving us with a sense of missing things.
 

Dark_castle

Junior Member
"We'll play hide and seek with him!"

Get Alexander O. Smith back on board, please
mjcry1.png
mjcry1.png
mjcry1.png

I don't know what the original line was, but from what I can tell, the main problem lies with the writing, not really the localization, at least not much. You can bring in Alexander O.Smith in his prime to translate the dialogue, but the original line says something close to "let's play hide and seek with him!", there really isn't much you could do about it. Well, unless translator takes full liberty in the translation and makes the dialogue less childish and more grounded, then I suppose it could work, but at the same time people might also complain about the discrepancy in the localization.

It's a tough place to be at. Moral of the story? Don't have the writer write stupid, grating lines. I mean, just delete Prompto, the character and replace him with Cor, bam, a better game right out of the bat.

Edit: I just checked, Alexander O.Smith also worked on FFVIII and FFX, which doesn't exactly have the best writing in the world, but then he also worked on FFXII, Vagrant Story and Tactics Ogre. Just to show you how important the original script is. You can't quite turn a shit into a gold nugget.
 

Gbraga

Member
Being forced to get out of the car when there's a monster in the road reminds me all too much of random battles which essentially is the one thing I felt this game would move away from due to roaming monsters. I mean I understand really fast enemies surprising the player roaming on the field but have your main means of travel be interrupted seems weird(although I guess fast travel reduces that risk).

Thanks for the impression though. You've touched on a lot of worrying and promising aspects.

It appears that this only happens at night, which is imo a cool touch. If it was at any time, it would be annoying as hell, I agree.

I don't know what the original line was, but from what I can tell, the main problem lies with the writing, not really the localization, at least not much. You can bring in Alexander O.Smith in his prime to translate the dialogue, but the original line says something close to "let's play hide and seek with him!", there really isn't much you could do about it. Well, unless translator takes full liberty in the translation and makes the dialogue less childish and more grounded, then I suppose it could work, but at the same time people might also complain about the discrepancy in the localization.

It's a tough place to be at. Moral of the story? Don't have the writer write stupid, grating lines. I mean, just delete Prompto, the character and replace him with Cor, bam, a better game right out of the bat.

I'd agree with you until a few days ago, but watching Brotherhood made me enjoy Prompto a lot more, haha. He's still annoying, but I like him. Ignis' episode, on the other hand, was pretty ironic. A lot of people complaining about localization turning him into a butler, and then comes the backstory and... he's... a butler.

Or a nanny, if you prefer.

Definitely not treated the same way as Gladio and Prompto.
 

Xumbrega

Banned
Yeah.. not a day one purchase anymore based on this, at this point I'm ok with a early 2017 delay to polish the game more.
 

LogicStep

Member
This looks like a FF game that I would enjoy, maybe, if it's better than what I played in the demo. Is a PC version a sure thing? I would imagine it would look much better there.
 

Koozek

Member
You know what I'd really like?

I'd like a new sprite-based Final Fantasy. Nothing complicated, no huge budget needed. Take a team of 10 people, give them a year and a half, and see what they can do.

Ala Mega Man 9 or that Sonic Mania.

Doesn't need to be much more than a Final Fantasy V type of experience. Straightforward, 4 crystals, chocobos, moogles, ATB, World Map, etc. Sell it on PC, 3DS, and Vita.

I would absolutely love that.

I hope you're not suggesting that the mainline series should be like that. I cringe every time
(inb4 "I cringe at people using 'cringe' on GAF all the time" :D)
someone suggests that console, mainline FFs should literally look and be like the SNES ones. Don't even know what to say to that.

There are mobile spin-off series that can do those throwback type of games. FF: Dimensions was actually pretty decent. It's a normal Pay-Once game, no Gacha/F2P mechanics, and has really nice music by Naoshi Mizuta. Now, FF: Brave Exvius has a 16-bit style too and apparently is quite well-made from the quality of sprites, music etc., BUT in the end it's still a Gacha game underneath unlike FF: Dimensions.

6e416365a1892a7140c2a6tso5.png

latest


EDIT: Here's the GAF thread:
http://www.neogaf.com/forum/showthread.php?t=488425
 

Asd202

Member
Man they are so showcasing this game at Sony's event for Neo.

I don't think they have time to make and QA a competent version for Neo. XV will be no show at Sony Event or they'll mention it but not show it. I expect minor changes for Neo but the game should be 1080p and 30FPS locked.
 

Byvar

Member
I wished they actually went full action, because the current combat system is still heavily held back with turn-based elements like the wait mode and things like holding button to attack, to somehow appeal to people who aren't good with action games. Like now it's stuck in the middle of the road, trying to please everybody, but likely ended up pleasing no one.
Wait mode isn't a bad addition and is holding nothing back as it's entirely optional and the system wasn't designed around it from the beginning. Holding buttons is though -- Tabata and his team copied this and many other combat system elements straight from Type-0. It really feels as if he gave the Type-0 team more input on FFXV than the old KH team that it was merged with. I guess that's what all the "reforms" were for. :/
I don't know what the original line was, but from what I can tell, the main problem lies with the writing, not really the localization
The writing isn't fantastic in Japanese but it's far better and rarely feels as out of place as "We'll play hide and seek with him!". Nearly all of the weird dialogue from the English version is actually introduced by the translator. Let's just link to this post for the rest of the explanation: http://www.neogaf.com/forum/showthread.php?p=214691934#post214691934
A lot of people complaining about localization turning him into a butler, and then comes the backstory and... he's... a butler.
People were complaining about him sounding like a stereotypical butler, addressing Noctis as "Your Highness" and all, while he talks to him like a friend in the Japanese version. Pretty huge difference.
 

SilentRob

Member
Yeesh, it sounds really rough. I'm imagining that this is going to be exactly like MGSV when it comes out - a game with some really, really polished and amazing details, but set in a barren, lifeless, restrictive world, and beholden to a gutted, unfinished story and vacuous characters. I also think we're going to see those endless, circular arguments between the "it's unfinished / there is nothing to do" people and the "don't mind the flaws / I'm enjoying it" people, going back and forth ad nauseum.

In any case thanks for writing up such incredibly detailed impressions, really good stuff there, even if not all of it is actually good news.

I actually think this is a really bad comparison since MGS V is not an open world game like FF XV - you can just run around the two hubworlds but every mission is basically a level in and on itself. They are so fundamentally different that equating one game's problems with the open world to the other game's seems kinda silly to me - because if you think MGS V's "open world" is bad you could just ignore it and do one of the 40 to 50 missions. That's not really an option in FFXV. In the first 50 minutes alone I had to spent around 30 minutes fetchquesting and animal-hunting in the open, plain fields.

So far my biggest complaints about FF XV are the sluggish controls, clunky battles, bad graphics and limited mobility - none of which corresponds with MGS V's biggest problems.

It's gameplay is also near perfect in what it sets out to do and it's arguably the best Stealth-Action game of all time - I just really have trouble seeing the similiarities here.

She dresses like the girls I see walking around town, at concerts, at the store during the summer when it is hot. There was a girl dressed just as provocatively at the Costco this week. I am sure the receptionist at the auto dealership I went to who was displaying some cleavage wasn't real. Must have all been designed by game makers to appeal to 12 year olds yet I detected no jaggies. Also since Cindy is in the desert she should have to change her clothes according to some. It is cool and acceptable to wear black leather in the desert though.

Are you seriously arguing for her outfit to be "realistic" in any way, shape or form? She is a mechanic. I mean, come on. Argue for why you don't care about the blatant sexualization or why you think people's criticism of it is overblown, but going "Pff, I know so many girls who dress like that" while utterly ignoring the context she is wearing her outfit in just seems silly.

Does anyone still have the "People want a female party member but also don't want Cindy to be so sexualized, seems contradictory!"-quote from one of the ATBs? Because that says a lot more than I ever could in my opinion...
 

Teletraan1

Banned
I must be the only one who really likes Cindy. I don't mind it too much.

What's the main problem with her?

She dresses like the girls I see walking around town, at concerts, at the store during the summer when it is hot. There was a girl dressed just as provocatively at the Costco this week. I am sure the receptionist at the auto dealership I went to who was displaying some cleavage wasn't real. Must have all been designed by game makers to appeal to 12 year olds yet I detected no jaggies. Also since Cindy is in the desert she should have to change her clothes according to some. It is cool and acceptable to wear black leather in the desert though.
 

Holundrian

Unconfirmed Member
Reading these impressions it seems more and more like this won't be to my liking. Hope I'm wrong and even if I'm right I hope this becomes a smash hit. Just for the fact that a giant successful AAA JRPG might be a net positive for the genre, probably.
 

Philippo

Member
Man they are so showcasing this game at Sony's event for Neo.

I don't think they have time to make and QA a competent version for Neo. XV will be no show at Sony Event or they'll mention it but not show it. I expect minor changes for Neo but the game should be 1080p and 30FPS locked.

Weren't there rumors that Sony is really pressing them hard to have this game as a Neo showcase? In that case i can see Sony lending some hand into developing specific improvements for it. But yeah at the least i think we can expect a resolution/performance improvement.

I hope the Neo improvements are actually substantial, because i plan on getting one just to experience this game as best as possible from Day One.
 

Gbraga

Member
People were complaining about him sounding like a stereotypical butler, addressing Noctis as "Your Highness" and all, while he talks to him like a friend in the Japanese version. Pretty huge difference.

Fair enough. But they also call him highness every now and then, mostly in jest. Changing "your highness" to "Noct" won't make a difference if they keep stuff like "I'm loathe to put you in harms way", and people were celebrating just because he said "Noct" in the 50 minute video. In the very same video you have Gladio calling him Highness, this doesn't mean anything.

PC is a sure thing if you can wait until Q42017/Q12018

I wish I could, playing this for the first time with decent IQ and performance would be awesome. But I just can't, just give me the game already T_T
 

Ran rp

Member
[*]A lot of plot/character details are conveyed while driving. For example this is where Gladiolus first mentions his sister Iris and how they should find her, they talk about the meteorite/disc thing near Lestallum which apparently powers the town. Word-building stuff.

I hope it isn't easy to miss important details because you opt not to drive the car around.
 

TheTux

Member
You must have missed the S-E published game that released today

microdivided.jpg

I know what you mean. Some DLC praxis kit are not as bad as an hypothetical speed limit/inventory space increase as DLC though.

They did the same with Sleeping Dogs btw.
 

Dark_castle

Junior Member
I'd agree with you until a few days ago, but watching Brotherhood made me enjoy Prompto a lot more, haha. He's still annoying, but I like him. Ignis' episode, on the other hand, was pretty ironic. A lot of people complaining about localization turning him into a butler, and then comes the backstory and... he's... a butler.

Or a nanny, if you prefer.

Definitely not treated the same way as Gladio and Prompto.

I too liked Prompto in Brotherhood episode, because his character as a child was kinda relatable to myself, chubby, kinda passive and shy, but to see him take action and change, and not to mention we don't get to see him say bunch of dumb oneliners made me actually kinda appreciate his character. Fast forward to present though, that Prompto can just die in a fire and I wouldn't care. He's just really annoying to me, like I get he's supposed to be the comic relief, but I don't find him funny at all, except for that one time when he sneaks up behind Gladio and ass poke him and then proceeds to get destroyed.

Wait mode isn't a bad addition and is holding nothing back as it's entirely optional and the system wasn't designed around it from the beginning. Holding buttons is though -- Tabata and his team copied this and many other combat system elements straight from Type-0. It really feels as if he gave the Type-0 team more input on FFXV than the old KH team that it was merged with. I guess that's what all the "reforms" were for. :/

The writing isn't fantastic in Japanese but it's far better and rarely feels as out of place as "We'll play hide and seek with him!". Nearly all of the weird dialogue from the English version is actually introduced by the translator. Let's just link to this post for the rest of the explanation: http://www.neogaf.com/forum/showthread.php?p=214691934#post214691934

People were complaining about him sounding like a stereotypical butler, addressing Noctis as "Your Highness" and all, while he talks to him like a friend in the Japanese version. Pretty huge difference.

Nah, I'd argue that instead of 'wait' mode, the game actually really use a manual/critical mode that turns off all the holding button nonsense, amp up the responsiveness of input, improve enemy A.I which requires more tactical thinking and reflex in battles, and so on. They went the wrong direction for me.

I see, about the translation. Well, my point still stands, the dialogue in this game is all over the place, and most of the time, the issue stems from Prompto. From 'we are drifting to the deep end' in Episode Duscae to this hide and seek crap.
 

Asd202

Member
Weren't there rumors that Sony is really pressing them hard to have this game as a Neo showcase? In that case i can see Sony lending some hand into developing specific improvements for it. But yeah at the least i think we can expect a resolution/performance improvement.

I hope the Neo improvements are actually substantial, because i plan on getting one just to experience this game as best as possible from Day One.

Sony can't help with something that is Lumionus Engine, remember the whole team designing it had to be folded into XV to make it work and rest of SE dropped using this engine for that reason. That rumor is BS I'm afraid.
 

RedZaraki

Banned
I hope you're not suggesting that the mainline series should be like that. I cringe every time
(inb4 "I cringe at people using 'cringe' on GAF all the time" :D)
someone suggests that console, mainline FFs should literally look and be like the SNES ones. Don't even know what to say to that.

There are mobile spin-off series that can do those throwback type of games. FF: Dimensions was actually pretty decent. It's a normal Pay-Once game, no Gacha/F2P mechanics, and has really nice music by Naoshi Mizuta. Now, FF: Brave Exvius has a 16-bit style too and apparently is quite well-made from the quality of sprites, music etc., BUT in the end it's still a Gacha game underneath unlike FF: Dimensions.

6e416365a1892a7140c2a6tso5.png

latest


EDIT: Here's the GAF thread:
http://www.neogaf.com/forum/showthread.php?t=488425

2 things:

1. Mainline games should be 3-d. My suggestion would be a side project (though if they want to number it that's fine by me, but it would be a portable title).

2. Those mobile ports are ugly as sin. Brave Exvius has it right.

Edit: Dimensions looks like it has the gameplay right, but I wish it looked nicer. I like the more detailed 32-bit era looking sprites.
 

Nohar

Member
Well, I guess I won't buy it at launch. Maybe I'll take the PC version at a discounted price, assuming it runs reasonably well on my computer, but it seems they messed up the gameplay horribly, and if the gameplay is bad, I have no intention of buying that game.

Maybe the game will get essential updates which will improve the overall product, but I am not going to pay for a beta. Been there, done that.
 
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