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Fighting Games Weekly | Sept 22-28 | 2 Fast 2 Fuerte: Tokido Drift

NEO0MJ

Member
So, for all of those who met my dad last year at Evo, you guys might get a kick out of his birthday/Christmas gift I just got that he'll be rocking next year...

OIs0VrD.jpg

That's pretty nice. Is he a fighting game fan?
 
That's pretty nice. Is he a fighting game fan?

He's warming up to it all and he likes them, but he doesn't actively watch stuff on his own unless we're at a tournament or I call him in to watch like, a Mike Ross match or something. But he's basically my sponsor and helps me get to all of the tournaments I've been to, and he was dubbed Dadwicks this year, so I thought I would get him this when I saw that the Gaming Generations website does custom name Evo jerseys
 

Skilotonn

xbot xbot xbot xbot xbot
USF4 as a whole really benefits character specialists since the tier gaps are so miniscule.

I wish that I could still to one or two characters / teams max so that I could specialize in a character myself, but I find about more than half the cast interesting in both Marvel and USF4.

I still have time before I actually do pick up USF4, maybe I'll finally just choose two and still to them by then.
 

Azure J

Member
Catching up on the last two pages or so of posts and man y'all got hit with the HARDEST okie-doke I've ever seen one community get caught up in since I first got on GAF. :lol
 

Kimosabae

Banned
I don't remember anyone saying Poison was mid tier. I remember more people being hyperbolic and saying she was potentially broken. I remember a lot of nonsense about Decapre being bad and that's it.


Dadwix is dope.
 
Catching up on the last two pages or so of posts and man y'all got hit with the HARDEST okie-doke I've ever seen one community get caught up in since I first got on GAF. :lol

Did you know that Yomi is the Japanese word for reading the mind of the opponent

Because I think we all forgot it last night
 

Kikirin

Member
also who is the highest tier lame/zoning character plz

I feel like the struggle for keepaway / lame / projectile-heavy styles is pretty real in this series. That said, Yukari is often said to be decently strong for a character with traditional zoning, albeit word is that her combos can be hard to confirm into / land consistently. Teddie is also considered pretty strong and apparently very annoying, controlling the screen with a variety of items.
He took 3 of the top 4 spots at this year's Arc Revo...

I don't know where console / DLC characters stand, albeit it's still pretty early to be making calls on them.
 

Zissou

Member
I'm a bit sad that the one page USF4 reference thread got locked- was hoping it'd keep delivering for a while yet. I actually wanted to debate the guy since I heavily disagreed with his argument that all the FGC people were trying to force their super serious method of playing fighting games on him. I think it was more like you're not even really playing the game unless you know your character's moves and their properties at some super basic level (fireball to control the ground, SRK to anti-air, this normal good at this range, etc.) It'd be like attempting to play chess and not understanding how the pieces moved or something. You don't gotta spend crazy time in training mode to play SF4 at a basic level- go into training mode with a character for a few minutes, try out all their specials and normals, find an anti-air, try 'em out?
"Please, stop harassing me." will now be my go-to phrase whenever people disagree with me.
 

NEO0MJ

Member
He's warming up to it all and he likes them, but he doesn't actively watch stuff on his own unless we're at a tournament or I call him in to watch like, a Mike Ross match or something. But he's basically my sponsor and helps me get to all of the tournaments I've been to, and he was dubbed Dadwicks this year, so I thought I would get him this when I saw that the Gaming Generations website does custom name Evo jerseys

I see, that's real cool of him.

Catching up on the last two pages or so of posts and man y'all got hit with the HARDEST okie-doke I've ever seen one community get caught up in since I first got on GAF. :lol

Okie-doke?
 

Zissou

Member
I feel like the struggle for keepaway / lame / projectile-heavy styles is pretty real in this series. That said, Yukari is often said to be decently strong for a character with traditional zoning, albeit word is that her combos can be hard to confirm into / land consistently. Teddie is also considered pretty strong and apparently very annoying, controlling the screen with a variety of items.
He took 3 of the top 4 spots at this year's Arc Revo...

I don't know where console / DLC characters stand, albeit it's still pretty early to be making calls on them.

Thanks for the info. I just want to dip my toes into the game a bit, mostly just to kill time until Xrd comes out. Why is lame bad in persona? Are the lame characters just bad or is the overall game system such that it makes lame play difficult?
 
Dadwicks! Love it.

I have been working in game develop for a decade now and my dad still has zero interest in video games yet alone fighters. That said, he has always been supportive of my career choices (Minus me working as a bartender at a country club during a college summer- So much cash I thought about leaving school. Glad I didn't).
 

Shouta

Member
Poison has solid play is the big thing but she doesn't have a lot of tools that are super overpowered that makes her derp to play. She's basically a slightly different Ryu. Air was loving her on his stream yesterday because it felt like she could do everything Ryu did but better though she had similar weaknesses.

I'd agree with the sentiment overall. She's Ryu but with simpler combos, easier ways to combo into U1, a few other misc tools. The only thing Ryu has over here is a somewhat reliable DP. Poison's is awful in this game.
 
No its actually just read http://jisho.org/kanji/details/読む

FGC in north america adopting japanese terminology without the linguistic background has always been a bit odd to me. I guess they are pretty much loan words now though, and have their own meaning.

I was quoting Pat from Two Best Friends

rip my references

Man if you want to reference, use the original! This is where the yomi joke comes from, Sirlin himself. He just said it randomly during a Stacraft class at Berkeley. I tried to skip the intro because they play annoying music.

http://www.youtube.com/watch?v=QtdqJ9hHlcY#t=11s
 

Coda

Member
Poison has solid play is the big thing but she doesn't have a lot of tools that are super overpowered that makes her derp to play. She's basically a slightly different Ryu. Air was loving her on his stream yesterday because it felt like she could do everything Ryu did but better though she had similar weaknesses.

I'd agree with the sentiment overall. She's Ryu but with simpler combos, easier ways to combo into U1, a few other misc tools. The only thing Ryu has over here is a somewhat reliable DP. Poison's is awful in this game.

I think Poison's DP is great in this game, but if you mess up you are super left open. Her flip leg grab is my favorite move of hers though. It's such a reactionary/pre-emptive like move.
 

kirblar

Member
Poison has solid play is the big thing but she doesn't have a lot of tools that are super overpowered that makes her derp to play. She's basically a slightly different Ryu. Air was loving her on his stream yesterday because it felt like she could do everything Ryu did but better though she had similar weaknesses.

I'd agree with the sentiment overall. She's Ryu but with simpler combos, easier ways to combo into U1, a few other misc tools. The only thing Ryu has over here is a somewhat reliable DP. Poison's is awful in this game.
She also has a difficult time coming back from a life deficit because neither of her Ultras has a ton of comeback potential (U1 scales heavily, U2 is difficult to land.)
 

Horseress

Member
I just can't see a situation where the OP didn't manufacture that first post and following false outrage at "FGC" posters genuinely. It's just beyond my ability to suspend disbelief for.

Yeah, it went from "please help me get a one page guide" to "fuck you 3 page fgc fuckers" pretty fast

btw

FGW| Please, stop harassing me
 

Nyoro SF

Member
I just can't see a situation where the OP didn't manufacture that first post and following false outrage at "FGC" posters genuinely. It's just beyond my ability to suspend disbelief for.

Yeah it was a troll but it was only obvious only if you have experience with that sort of thing.

Problem is, everyone here is very helpful, so we tried to lend a hand at first which accidentally fed the troll lol. Our gracious nature allowed us to overlook the absolute ridiculousness of his behavior.

Regarding Poison. I only really have trouble if fireballs are incorporated into her plan properly. Her DP is terrible and her anti-air normals are mediocre. But she can be very troublesome with her fireball game. I think even Kazunoko mentioned that he had a habit of dive kicking onto her projectiles.
 

Marz

Member
Poison has a rekka, jaguar kicks, a fthrow that does 150 DMG, one of the best fireballs, easy combos into Ultra, decent anti airs, one of the best back dashes in the game, and 1000 health.

But people on SRK will still say she's mid tier because they're so "knowledgeable".
 
Ogawa tier-list on GGXrd :

S: Millia, Zato, Faust, Ramlethal
A: I-No, Sol=Ky, Chipp=Venom
B: Everyone else

Ogawa is struggling lately but he still thinks that Zato is the second best character in the game, interesting.


For comparaison :
Kiisha
S Sol, Zato, Faust, Ramlethal
S- Chipp, Millia
A Ky, May, Axl, Slayer
B Bedman, I-No, Venom
C Potemkin

Woshige
S Faust, Millia, Chipp Zanuff, Ramlethal, Zato-One
A Sol, Ky
B I-No, Slayer, Venom, Potemkin, Bedman, May
C Axl-Low
 

Shouta

Member
She also has a difficult time coming back from a life deficit because neither of her Ultras has a ton of comeback potential (U1 scales heavily, U2 is difficult to land.)

U1 scales badly in combos but as an AA or punish, it does fine damage. Been awhile since I've messed with U2 but i recall it being usable to punish certain things.
 

Rhapsody

Banned
Poison has a rekka, jaguar kicks, a fthrow that does 150 DMG, one of the best fireballs, easy combos into Ultra, decent anti airs, one of the best back dashes in the game, and 1000 health.

But people on SRK will still say she's mid tier because they're so "knowledgeable".

150 damage to the opponent and my ears lol. I'm so bugged by that sound effect.

Ogawa tier-list on GGXrd :

S: Millia, Zato, Faust, Ramlethal
A: I-No, Sol=Ky, Chipp=Venom
B: Everyone else

Ogawa is struggling lately but he still thinks that Zato is the second best character in the game, interesting.


For comparaison :

Quite a bit of differences interestingly enough. I still don't know who I want to use (besides Ky of course).
 

Kikirin

Member
Thanks for the info. I just want to dip my toes into the game a bit, mostly just to kill time until Xrd comes out. Why is lame bad in persona? Are the lame characters just bad or is the overall game system such that it makes lame play difficult?

I'm not a good or knowledgeable player by any means, so the following should be taken with a grain of salt. Additionally, the following comments are based on my time with the first P4U rather than this recent one.

Overall, I feel like it's a combination of both. That isn't to say that the style is totally bad, but they are more a supplement for racking up damage and harassing the opponent rather than something you want to bank everything on, if that makes sense. With damage and pressure being at the levels they're at, a bad move/read could lead to almost Marvel levels of blowup once the opponent gets in. That's probably what makes the series great for some players, but that level of volatility is a huge turnoff for me.

As far as system mechanics go, there is a universal evade that is now projectile-invul from Frame 1 in this latest version. There's also a no-blocking window during jump startup and the first few airborne frames (8 frames total), making upback a riskier defensive option. It also lacks a general increased pushback option that other ASW games tend to have (e.g. barrier / faultless defense). Guard cancel attacks, while functional, don't seem to be very fast and don't seem to have much untech time to let you run away. They did add guard cancel evades in this latest game, though I don't know how effective it is (or not).

As for (P4U1) character-specific stuff, the traditional zoners (Naoto, Liz, Yukiko) tend to have relatively low health and are generally in a lot of trouble once they're caught blocking. They have relatively poor DPs, and their close-/mid-range buttons tend to be on the slower side. The ones with a dedicated projectile button (Yukiko, and now Yukari) lose air unblockable / head invulnerable properties on their 2B attacks as a tradeoff. A number of the other characters also have some degree of anti-zoning tools, metered and otherwise, to approach / punish careless zoning.

That said, they do have their own strong / ridiculous stuff (unblockable setups, combos into instant kill, etc.), but that stuff generally isn't strongly tied to their lame / keepaway play. And depending on distance and the tool connected, rewards for lame play can vary from piddling to a decent combo.

Hopefully there aren't too many inaccuracies in there, and some of those things might be weaknesses of zoners in general rather than of ones in P4U specifically. It'd be better if a more well-versed player could contribute a more-informed view.
 
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