GregLombardi
Member
I'm not even half way through and this is hands down the best written article on this game I have ever seen.
Fantastic.
Fantastic.
Good old Square... WTF happened???
Holy crap this article is amazing! I would love to see more stuff like this as others had noted.
I'm currently finishing up the book Console Wars and this goes so great with that read. So much insight into some great videogame memories from years past.
I would love to see an in depth behind the scenes look at Square from beginning to present, to go beyond FF7 here and into their current state.
Or the new way $40-60 episodies like FFVIIRemake.let's chop up the games and sell pieces as DLC.
Or the new way $40-60 episodies like FFVIIRemake.
let's chop up the games and sell pieces as DLC.
I felt the budget getting bigger and the scale getting bigger. It didnt feel like a domestic thing anymore; it felt like something that was going worldwide and becoming more global and more important. But I didnt really get paid more.
That is what happens when you launch a unfinished game... you need to fix for free... every dev does that.To be fair, they're also providing content updates that include entire cutscenes and possibly gameplay changes for free. (in a single-player RPG no less)
Most development studios wouldn't have even bothered, and to be honest Square doesn't have to either, at all.
XV already released and got pretty positive reception and FF is a pretty front-loaded franchise when it comes to sales.
It reminds me of an old interview where someone was asked how it felt to have to move closer to the company to handle things directly and the response was pretty much "Turns out there was a pub next door so now me and the co-workers just go there every friday instead of having to go shopping. The shorter travel time means I can be home longer with my daughter as well. Only thing bad is I didn't get paid more for the trouble."This is a great article so far. Lots of excellent insight. I love this bit I just read from Amano, referencing FF7's bigger budget
Funny
What I heard was Nintendo said, If youre leaving us, never come back.
To be fair, they're also providing content updates that include entire cutscenes and possibly gameplay changes for free. (in a single-player RPG no less)
Most development studios wouldn't have even bothered, and to be honest Square doesn't have to either, at all.
XV already released and got pretty positive reception and FF is a pretty front-loaded franchise when it comes to sales.
I don't think Nintendo policy changed at all even after 20 years.
It's almost as if creating games has become more expensive since the 90's.Or the new way $40-60 episodies like FFVIIRemake.
Iwasaki says his main regret upon leaving was that he wasnt able to see through a marketing campaign for Dragon Quest 7 in the West; he had developed a plan to pit Final Fantasy and Dragon Quest fans against each other, since the games took different approaches to the role-playing genre and were under the same roof after Square merged with Enix.
Or the new way $40-60 episodies like FFVIIRemake.
Come now Gooch, don't be modest. We know you still do.Hironobu Sakaguchi about his favorite hobby said:There was a time when I really drank a lot of champagne, so I got the nickname Champagne King. Thats where it came from. It didnt have anything to do with my work. And I dont drink like that anymore.
Uematsu was jealous of Suikoden's glorious CD audio. There's something special about seeing the creator of your favorite game music refer to some of your other favorite game music, and reading that it pushed him to improve.Nobuo Uematsu about improving audio quality for FF8 said:I dont remember the specific title I was jealous of, but it was from the Suikoden series whichever title that was out at that time. It loads a lot, and I was thinking that it stopped the game too often, but the quality was really high. That was kind of the trigger to make me think in a different way.
Oh god. That does not bode well for FFVIIr.Yoshinori Kitase about working with Nomura on FFVIIr said:Hes very, very detail oriented. And he really pushes right up to that final deadline or past it.
I stand on the side that says SE doesn't deserve any credit/praise for finishing the game months after launching it. They should only be criticized. It doesn't matter that they don't have to do it. The end result is that they released an unfinished game and to the people that bought the game in the first year of release got screwed.
It's funny because the deal actually led to us becoming very close to merging Square and Eidos. The way that we saw it was, our philosophy of game building was very similar. Neither one of us did licensed [intellectual property]. Both of us were focused on very, very high-quality games — high-quality, character-driven games. And we had Europe and the U.S. and they had Japan. And we actually had the first meeting at that E3 in Atlanta, and then the second E3 in Atlanta, we had a meeting [with] the CEO of the holding group, Charles Cornwall, Ian Livingstone, the chairman of the company, and then Miyamoto — the owner of Square, not Miyamoto the Nintendo dude — and then the owner of Digicube, which was a division of Square. We had a big, private dinner and came really close to a merger in ‘98 [but Square decided to go another way]. ...
I always felt that Final Fantasy lost its soul when the Gooch left
Sakaguchi and Yoko Taro should go out drinking together.Fantastic read.
I just finished reading all of it. Here are a few funny quotes I collected.
Come now Gooch, don't be modest. We know you still do.
Uematsu was jealous of Suikoden's glorious CD audio. There's something special about seeing the creator of your favorite game music refer to some of your other favorite game music, and reading that it pushed him to improve.
Oh god. That does not bode well for FFVIIr.
Regarding Sakaguchi leaving the company, it's really interesting to read the rest of the company's thoughts. With the way they describe it, it seems he really held the status of some kind of god or "king" in the company. Like a gifted king who knew exactly how to lead his country to greatness and whom the people had been charmed by so much that they never learned to live without him. So I think Nomura's comparison to a small civil war erupting when that king left is fitting. It really looks like everyone had a tremendous respect for the guy, but also that Square became less of a dictatorship.
Other thoughts:
- Ugh, Wada seems so proud of having created sequels and spin-offs of the numbered FF games.
- Wow, Epic Games really didn't sound very supportive back when Lost Odyssey was getting started. But Japanese devs nowadays love the support they get from Epic for UE4. I wonder when this changed?
- Sakaguchi is excited about FFVIIr? He might change his mind about remakes after all.
- A lot of this really reads like an article about Sakaguchi disguised as a FF7 article, especially considering they go on to talk about Lost Odyssey.
Now I want this AU. "How Square Eidos Changed The Gaming World In '98".Wow, another good one. Keith Boesky (president of Eidos at the time) regarding a potential Eidos/Square merger after the FF7 PC Port
This article is some of the best stuff I've read in a really long time. Very, very good. Lots of great details.
It's fun to imagine a world where Square and Eidos merged.
Yeah, this is a thread we need archived later so we can always point to it.Oh man everyone on GAF should read this. So much insight on one of the biggest influences and shifts in gaming.
You know, they were using GameSharks to hack FF8 so they could get to text because nobody would give them files. Because, Oh, you need files to do translation? That was news to the dev team at that point. So that sort of complete lack of communication was emblematic of those days.
My word, that would have been amazing.Can you imagine if this happened.