tedrotheredro
Member
Amazing read. Smh at nintendo.
Seriously. Not much has changed.
Amazing read. Smh at nintendo.
they operate in this weird bubble where they keep dictating things rather than choosing to collaborate. Even with fans like when it comes to lets plays. It's really odd.Seriously. Not much has changed.
Sakaguchi was a legend, someone needs to throw this man a huge budget and let him free.
Amano said:I felt the budget getting bigger and the scale getting bigger. It didnt feel like a domestic thing anymore; it felt like something that was going worldwide and becoming more global and more important. But I didnt really get paid more.
Sakaguchi was a legend, someone needs to throw this man a huge budget and let him free.
He's been saying time and again that he doesn't want to do AAA development anymore. Just recently again in the Glixel interview:I'd be thrilled for this to happen. The guy wasn't just a flash-in-the-pan 'personality' in an industry filled with eccentric geniuses. He certainly wasn't just some charismatic mouthpiece. He was a legitimate designer and visionary. He knew how to create, but he also knew how to lead.
I think there is still an important place for Hironobu Sakaguchi in the medium - and that reaches far beyond mobile games. It seems bridges with Square have been mended (at least publicly), so imagine a future FF (XVII... maybe even XVI) announcement proudly proclaiming his return as Producer/Exec Producer.
People would go fucking ape shit. Combine that with Uematsu committing to do the music and I seriously feel like that announcement would have tear-inducing MEGATON potential for long time FF fans.
Then again, as I've wondered before, maybe the man just likes living the good life in Hawaii, catching waves surrounded by beautiful weather and an endless supply of Mai Tais, not dealing with the stress of a AAA dinosaur in the current video game landscape? Doesn't sound so bad... but how bad is the desire to get back in the ring? One more shot at the title? It's a disease that infects all champions.
He's been saying time and again that he doesn't want to do AAA development anymore. Just recently again in the Glixel interview:
Glixel: So, Final Fantasy will be 30 years old. What would you say if Square Enix wanted to bring the original development team back to make a commemorative, anniversary project with Yoshitaka Amano, Nobuo Uematsu, and you?
Sakaguchi: Well, we would have to make it in pixel art. It would be fun if it was a promotional video or something, not a full-length game. Its a lot of work to make a game.
Glixel: Im curious what you would had done if you had the technical power we have right now back when you started making games.
Sakaguchi: I might not even think about making games. It would look too intimidating. Its not something I could make on my own.
Glixel: How many people made the first Final Fantasy?
Sakaguchi: By the end, probably 20 people. But at first there were only four of us.
Glixel: So, we wouldnt have a game by you if the technology in 1987 was what it is today?
Sakaguchi: No, I dont think so.
But I could see him make another mid-budget console game, like The Last Story. Maybe something for Nintendo again. Didn't he say they'd announce a new console game this year? He also said he'd be planning to open up a new studio in Tokyo.
from reading this article I don't blame him, it seems AAA development left him jaded. He may have even lost a friend! But if he had free reign to do things his way I think he might change his mind. But yeah it's a lot easier to just say no I guess. I can dream.He's been saying time and again that he doesn't want to do AAA development anymore. Just recently again in the Glixel interview:
Glixel: So, Final Fantasy will be 30 years old. What would you say if Square Enix wanted to bring the original development team back to make a commemorative, anniversary project with Yoshitaka Amano, Nobuo Uematsu, and you?
Sakaguchi: Well, we would have to make it in pixel art. It would be fun if it was a promotional video or something, not a full-length game. Its a lot of work to make a game.
Glixel: Im curious what you would had done if you had the technical power we have right now back when you started making games.
Sakaguchi: I might not even think about making games. It would look too intimidating. Its not something I could make on my own.
Glixel: How many people made the first Final Fantasy?
Sakaguchi: By the end, probably 20 people. But at first there were only four of us.
Glixel: So, we wouldnt have a game by you if the technology in 1987 was what it is today?
Sakaguchi: No, I dont think so.
But I could see him make another mid-budget console game, like The Last Story. Maybe something for Nintendo again. Didn't he say they'd announce a new console game this year? He also said he'd be planning to open up a new studio in Tokyo.
Sakaguchi was a legend, someone needs to throw this man a huge budget and let him free.
Champagnepapi ain't got shit on the Champagne King.
He said they were planning for it to be 3D, but didn't specify which platform. I really hope it's a console or handheld title, but a high-end mobile title is more likely...Didn't he say they'd announce a new console game this year? He also said he'd be planning to open up a new studio in Tokyo.
Quick, someone change that "7" on his Macbook Pro screen to a "16".
I don't even care about Final Fantasy VII and this article is god damned phenomenal. It's so rare to see any kind of extensive interviews with Japanese developers about the development process, especially in English, with this many people, at this level of detail. It must have been a Herculean effort to get this article made.
Tomoyuki Takechi -President and chief executive officer Square:
We used about $40 million [approximately $61 million in 2017, accounting for inflation] for the game's development. We probably spent $10 million of that just on the computers.
Tatsuya Yoshinari -Programmer, Square Japan:
One of the biggest factors was that everyone was highly motivated. There were a lot of people who were working on the game 24 hours a day, and no one got burned out because we were all motivated and having a good time. So while Square put a lot of money into technology and manpower, motivation was definitely also a big factor. We were young and could work long periods of time straight through. ...I spent most of my waking hours thinking about the game. I would get up in the morning and immediately start thinking about the game, go straight to work, work on the game until late at night with everyone else at Square, and then at night I'd get on the train and go home thinking about the game, get in the bathtub thinking about the game, go to sleep, and do the same thing the next day. I didn't feel like I had to work to get things done. I wanted to do it.
They wanted to do it while as much of the original team could be assembled as possible IIRC. Think it was at E3.Is this the first number we've seen without including marketing?
I've always seen it listed in the hundreds of millions due to marketing, I don't recall it ever being split up or actually confirmed.
Fantastic article.
Edit:
I hope the staff feel the same on remaking FFVII.