You really should be ashamed.lol, I just clicked on this thread and saw I was on the wall of shame for not knowing kagari. sorry guys.
Omg was meaning to go through this thread after E3 died down. I'm on page 5 of 103...
I am curious what the VA will sound like. Hopefully they don't recycle from AC.
There is a classic mode available right now. It's FFVII on PS1 Classics.
I made this post in the other thread that got locked, which I intended to use to spur additional discussion, but well...
Looking at games such as Ys III to Oath in Felghana, KH: Chain of Memories GBA to the PS2 Re:Chain of Memories, The Sega CD Lunar 1 and 2 to the PSX Lunar 1 and 2 Complete Editions, Seiken Densetsu 1 (i.e Final Fantasy Adventure for the GB) to Sword of Mana on the GBA, and even Resident Evil from the PSX to the Gamecube version.
I think most of these remakes were well received because they they resembled the original games they were based on in a reasonable fashion instead of overhauling them into something that alienates what was there in the original game or at least maintained some similarities to another more recent game in the series in general.
I don't think it's unreasonable to expect FF7's Remake to follow along line the list of games I've mentioned comparatively from their original versions to the remakes.
Final Fantasy may be about changes and trying new things. However this would make sense with an entirely new game. I would think the concept of a "Remake" is to capture the appeal and aspects that made the original game enjoyable to begin and expand on that, make it better, improve it, minimize the negative aspects of the original and highlight the positives instead of outright abandonment and making it something nearly unrecognizable.
I think most of these remakes were well received because they they resembled the original games they were based on in a reasonable fashion instead of overhauling them into something that alienates what was there in the original game or at least maintained some similarities to another more recent game in the series in general.
Oath in Felghana does not in any way resemble the original game in a reasonable fashion. There is zero similarity in the pace or mechanics of the gameplay. Anyone who really, really loved Ys3's gameplay and wanted something similar but updated would not find it in Oath. Instead the game bares the most resemblance to, as you said, the most recent game in the series at the time - Ys6.
In the same way, it would not be surprising then, for the FFVII remake to have more similarities with the most recent game in the series, FFXV, than the game it is remaking.
I will forever believe FFVII and X have absolutly NO connection. Nothing was ever said as "these games ARE connected" just that the authors have mused about how they could connect them. I think its silly that just because a characters name is the same as a future company on a different planet we somehow need to make a connection between them. Are we to assume all Cid's, Wedges and Biggs are connected also?
I say we just chaulk this up to something as silly as the Tommy Westphall Universe Theory.
I don't think it's unreasonable to have an option to disable voice acting. No harm having options.
If anything battle innovations would be moving away from homogenization. There have been many classic style RPGs.I still say it would be really disappointing if all 3 of Square Enix's AAA Japanese games were action RPGs that were becoming more and ore homogenized. Especially so when you consider the success of Bravely Default.
I hope that they give us a dual audio option in case the English voice acting turns out to be sub-par.
If anything battle innovations would be moving away from homogenization. There have been many classic style RPGs.
KH3 and FFXV actually play nothing alike anyway. Don't think they should be lumped in together as "homogenized action RPGs" anyway. I wouldnt even call XV an action RPG.. You've played the demo right? Aside from traversal you're still primarily issuing commands.
Whenever Square has done new experiments in battle systems, XII, LR and XV, I've enjoyed them. I want more of that kind of innovation... Not necessarily a Secret of Mana/KH direct control style.
And if the Japanese voice acting is sub-par?
Hmm, I always feel like Ruby is worse. Can really only fight it with 1 party member with some pretty specific setups. Can't really reap the 50,000 AP reward from it either due to less party members living through the battle an less materia slots ta go around. At least Emerald battles are kinda flexible & rewarding. Diving down into the sea and ending up right near it totally unprepared still makes me panic! Whereas Ruby's just uh poking its tail outta the desert sand not really being threating at all.Emerald weapon was the most challenging boss in FFVII.
I'd enjoy an evolved ATB. Maybe you could have combat like in X-2 but on the overworld.If the remake plays like something like KH and FFXV, then it is definitely homogenization
Personally, I'd rather Kingdom Hearts be a full on action RPG game like the other games. Make the best ARPG you can make.
Make FFXV a blend of action RPG and attack-selecting RPG. It does look interesting what they are doing with the game.
Make FFVII Remake a totally new rendition of the older ATB battle system. I don't want it to play like FFVII outright or anythign like that. I still want it to be some sort of ATB game, but as a game that takes advantage of the hardware. FFVII was a revolutionary game in its day, largely because of the technology allowing them to go 3D. I'd like them to make an ATB game revolutionary again using the better hardware..
Oath in Felghana does not in any way resemble the original game in a reasonable fashion. There is zero similarity in the pace or mechanics of the gameplay. Anyone who really, really loved Ys3's gameplay and wanted something similar but updated would not find it in Oath. Instead the game bares the most resemblance to, as you said, the most recent game in the series at the time - Ys6.
In the same way, it would not be surprising then, for the FFVII remake to have more similarities with the most recent game in the series, FFXV, than the game it is remaking.
Yay, 2015 replay complete! Just under 54 hours an as close ta 100% as can be! The ending still makes me tear up!
How cool would it be if FF7:R's credits were like Sonic Generations? Running videos of stuff from FF7,, AC, BC, CC, DoC, and G-Bike?! That'd be a nice lil tribute to this long long train ride we been on!Ehrgeiz
Hmm, I always feel like Ruby is worse. Can really only fight it with 1 party member with some pretty specific setups. Can't really reap the 50,000 AP reward from it either due to less party members living through the battle an less materia slots ta go around. At least Emerald battles are kinda flexible & rewarding. Diving down into the sea and ending up right near it totally unprepared still makes me panic! Whereas Ruby's just uh poking its tail outta the desert sand not really being threating at all.
I wonder what it would be like if we had something like a FF VII & a FF X crossover game?
There is a classic mode available right now. It's FFVII on PS1 Classics.
But it doesn't have the updated graphics. That's the biggest reason for the remake in the first place.
When Ruby pulls its arms outta the ground it can use Quicksand though? Maybe I'm just a big screw up x_x; I didn't bother with Bahamut Zero, just W-KotR mimicing @ HP Absorb!Ruby only uses Quicksand if 2 or more characters are active in battle. Simply entering the fight with two characters in KO status gets around that issue. Especially if you use Life 2 immediately once Ruby sticks his arms into the ground and then you just start spamming W-Summon Bahamut Zero + Quadra Magic.
Ruby countersattacks KOTR with Ultima, so using W-Summon Quad Magic B.Zero is one way to consistently do high damage and not get shot in the face with Ultima.
I didn't have Final Attack at the time I fought Emerald an I loaded everyone up with materia ta harvest the sweet sweet AP reward, with double/triple growth equips at that! I musta got lucky this time around cause it didn't get off more than a couple of attacks? Maybe it was to slow to counter!Emerald is more dangerous though due to Aire Tam Storm. That attack does 1111 damage times the number of Materia a character has equipped. And he always counters KOTR with this move.
So 9 or more Materia equipped is basically a guaranteed KO unless you have Final Attack + Life 2 or Phoenix setup.
...uhh, why? what is so hard to believe about the fact that i did not encounter kagari in a thread or recall ever doing so? it's not like i meant disrespect.You really should be ashamed.
From japanese side, Sakurai returning as Cloud pretty much a lock.
yep. they care about consistency.
we don't give a fuck so who knows who'll voice cloud in English.
yep. they care about consistency.
we don't give a fuck so who knows who'll voice cloud in English.
Troy Baker for Cloud!
Wut. Steve Burton has voiced Cloud in every single appearance ever. Dirge of Cerberus, Advent Children, Crisis Core, Kingdom Hearts, Kingdom Hearts 2, Kingdom Hearts Re:Coded, Dissidia, and Dissidia 012.
Wut. Steve Burton has voiced Cloud in every single appearance ever. Dirge of Cerberus, Advent Children, Crisis Core, Kingdom Hearts, Kingdom Hearts 2, Kingdom Hearts Re:Coded, Dissidia, and Dissidia 012.
yep. they care about consistency.
we don't give a fuck so who knows who'll voice cloud in English.
Hayter to voice Cloud until his personality reverts, then all of a sudden, Steve BurtonHayter.
Wut. Steve Burton has voiced Cloud in every single appearance ever. Dirge of Cerberus, Advent Children, Crisis Core, Kingdom Hearts, Kingdom Hearts 2, Kingdom Hearts Re:Coded, Dissidia, and Dissidia 012.
Hayter to voice Cloud until his personality reverts, then all of a sudden, Steve Burton
Will they keep the line where Cloud goes "Xeno...gears..."?!
I sincerely hope we don't get more of this.
so awfullet's........mosey
English speakers wouldn't really be able to tell would they?And if the Japanese voice acting is sub-par?
Is there anyway to be Ruby without Dazers?Yay, 2015 replay complete! Just under 54 hours an as close ta 100% as can be! The ending still makes me tear up!
How cool would it be if FF7:R's credits were like Sonic Generations? Running videos of stuff from FF7,, AC, BC, CC, DoC, and G-Bike?! That'd be a nice lil tribute to this long long train ride we been on!Ehrgeiz
Hmm, I always feel like Ruby is worse. Can really only fight it with 1 party member with some pretty specific setups. Can't really reap the 50,000 AP reward from it either due to less party members living through the battle an less materia slots ta go around. At least Emerald battles are kinda flexible & rewarding. Diving down into the sea and ending up right near it totally unprepared still makes me panic! Whereas Ruby's just uh poking its tail outta the desert sand not really being threating at all.
Is there anyway to be Ruby without Dazers?
English speakers wouldn't really be able to tell would they?
...uhh, why? what is so hard to believe about the fact that i did not encounter kagari in a thread or recall ever doing so? it's not like i meant disrespect.
I've never used 'em so apparently yes!Is there anyway to be Ruby without Dazers?
Why the MP Absorbs? Mime magic/summon casting is free of charge!I used the same strategy against Emerald. KotR + MP Absorb / KotR + HP Absorb
Mime, Mime, Mime.
There are other ways, I never liked using Dazers.
I've never used 'em so apparently yes!
Why the MP Absorbs? Mime magic/summon casting is free of charge!
All I want is for the trailer voiceover to be Sephiroth's new VA.
Unless I completely zoned out an wasn't paying attention the person first summoning does need the 500 mp but using Mime takes no mp, not for the other party members or the original one casting it. Unless the chains broken ya don't at all need ta restore mp. I musta got lucky an not had my chain broke on either fight this time around!Actually KOTR cost 250MPfor the initial cast. so with W-Summon that's 500MP just to start the chains.
Also HP and MP Absorb are good for free heals. It allows you to replenishing your HP and MP instead of having to waste a turn using Potions / Ethers.
And since the fights you generally need KOTR for anyways such as the super bosses, it is advisable to have maxed out HP and MP anyways.
I've never used 'em so apparently yes!
Why the MP Absorbs? Mime magic/summon casting is free of charge!
Xenogears remake confirmed!
I'd be happier if they changed that line for Chrono Break but I'm just kidding myself