Strangler/ WhiteEyebrow said:ethelred, read the article, it clearly says preorders dumbass.
I Am Shocked, Shocked that your still here. Wonderfull posts.
Anyways back on topic I never played the GBA FFT why does it get so much hate on Gaf?
Strangler/ WhiteEyebrow said:ethelred, read the article, it clearly says preorders dumbass.
Strangler/ WhiteEyebrow said:I wanted to post that as a reply to this thread but it was locked:
http://www.neogaf.com/forum/showthread.php?t=149783
and also 100,000 already preorders for a game which is available on almost every syste, shows that there is no reason they cant make new games for the psp and only make them for the ds or ps2. It also shows it is the biggest reason it didnt meet expectations, so dont blame sony but blame third parties like squareenix for being ungrateful backstabbers to sony who made them most money. And partly it is sonys fualt for not pushing their first party devs to make mroe games for it and releasing it when the amrket was oversaturated with consoles (ps2 still evry much alive for instance). Fact is games like dq9 would look alot better on a psp than a ds.
Strangler/ WhiteEyebrow said:ethelred, read the article, it clearly says preorders dumbass.
Strangler/ WhiteEyebrow said:ethelred, read the article, it clearly says preorders dumbass.
Strangler/ WhiteEyebrow said:ethelred, read the article, it clearly says preorders dumbass.
Dragona Akehi said:Japanese retail preorders.
I would strongly suggest you begin to actually research things afore you post. Stupid posters beget lengthy bans.
Strangler/ WhiteEyebrow said:isnt that what preorders are? Or are there somehow different kinds of preorders?
Strangler/ WhiteEyebrow said:if retailers are not expecting much than the author of that pspupdates article is clearly in a different world than you are, cause judging by the way the article sounds it is quite impressive.
Someone doesn't know the back-story behind Ms. Is-about-to-ban-your-dumb-ass, huh?Strangler/ WhiteEyebrow said:so ur telling me u know more than a journalist who makes money writing for a gaming site?
Strangler/ WhiteEyebrow said:so ur telling me u know more than a journalist who makes money writing for a gaming site?
...Strangler/ WhiteEyebrow said:so ur telling me u know more than a journalist who makes money writing for a gaming site?
Dragona Akehi said:If they cannot tell the difference between retail and end user preorders then they must be frittering away their retirement savings to a bum on 42nd street who claims to "know all the right moves" for investments.
Let's think this through.Strangler/ WhiteEyebrow said:so how do u know those are retail and not user preorders though?
:lol Bananatsu has just beaten Lapsed's "shoebox filled with rocks" for best made up product.RevenantKioku said:Let's think this through.
I run a banana shop. Hot bananas. Everyone knows when they're coming and wants my hot bananas. Twelve stores each preorder five bananas from me.
Now, at each store, they have different number of people who have preordered bananas. One, two, three, none. And so on.
Bananatsu magazine wants to get the hot scoop on how many bananas are being preordered. Where do they go? Me, where I can tell them exactly how many I'm preparing to ship out? Or to each individual store to get some underpaid clerk to tally the sheets?
And remember, this is for all the hot bananas.
Ryoma Ito/Itoh seems to be a relative newcomer. At least, I haven't seen him in older credits. SMRPG's lead character designers were Kiyofumi Kato and Yuko Hatae.Eteric Rice said:For some reason it reminds me of Super Mario RPG for the SNES. No idea if it's the same guy, though.
You think? Replaying FFTA lately, I was surprised at how compared to FFT and XII it sounds much more cheerful, fitting the lighter mood of the game.Alex said:Impossible? It's easy as hell, every single soundtrack he puts out sounds identical.
No we are waiting for what comment will get him banned.vareon said:I'll sit back and watch, this is entertaining.
Oh, are we still talking FFTA2?
Strangler/ WhiteEyebrow said:do u guys think theyll make a smrpg2 for the ds?
Don't change the subject!Strangler/ WhiteEyebrow said:do u guys think theyll make a smrpg2 for the ds?
joetachi said:No we are waiting for what comment will get him banned.
Dragona Akehi said:If they cannot tell the difference between retail and end user preorders then they must be frittering away their retirement savings to a bum on 42nd street who claims to "know all the right moves" for investments.
Let's think this through.
I run a banana shop. Hot bananas. Everyone knows when they're coming and wants my hot bananas. Twelve stores each preorder five bananas from me.
Now, at each store, they have different number of people who have preordered bananas. One, two, three, none. And so on.
Bananatsu magazine wants to get the hot scoop on how many bananas are being preordered. Where do they go? Me, where I can tell them exactly how many I'm preparing to ship out? Or to each individual store to get some underpaid clerk to tally the sheets?
And remember, this is for all the hot bananas.
Yeah, that one offended me too.ethelred said:The SMRPG2 one.
Mejilan said:No, I'm happy with an updated and expanded PSP port of FFT, and a DS FFTA2.
Well, the key component of the Tactics/XII team is Matsuno, who's gone. The Tactics Advance team is basically a coming together of the people Matsuno worked with at Square with the people who were still working on the non-FF Tactics series at Quest, so it's not like there's some missing mature ingredient; it's a design decision.Ether_Snake said:Anyone else wants to see the TRUE sequel to FFTactics? By that I mean one with a more mature plot, basically made by the original team (or FFXII's, which is practically the same). FFT is still one of my favorite games ever, the kind I can go back to and play anytime.
JoshuaJSlone said:Well, the key component of the Tactics/XII team is Matsuno, who's gone.
JoshuaJSlone said:The Tactics Advance team is basically a coming together of the people Matsuno worked with at Square
JoshuaJSlone said:...with the people who were still working on the non-FF Tactics series at Quest, so it's not like there's some missing mature ingredient; it's a design decision.
Ether_Snake said:Anyone else wants to see the TRUE sequel to FFTactics? By that I mean one with a more mature plot, basically made by the original team (or FFXII's, which is practically the same). FFT is still one of my favorite games ever, the kind I can go back to and play anytime.
FFT Online, please, or "World of Ivalice". Something along those lines.
Story wise it seems they really want to tie the Ivalice Alliance to FFXII. I think with all the people I've asked about that interview I can be confident that at the very least the law system will be very different this time around so I've garnered some interest in the game. :lol I really want to see what they did to the job system though, aside from new jobs.PLAY WORLD:
- The history of the two main characters Luso and Adel begin during the large vacations.
- The world should be realistic. In finally Fantasy Tactics Advance was the parallel world still more in the foreground than the genuine world, in which Marche lived. This time it is to be exactly different.
- The Ivalice from finally Fantasy XII and the Ivalice out finally Fantasy Tactics a2 is to resemble each other in some chronological things.
- History turns around a verfluchtes charm book, which must be sealed
THE CHARACTERS:
- A Moogle is to belong to the Grupe. Montblanc will however not emerge.
- Because of the temporal proximity different characters could however possibly emerge out finally Fantasy XII. The formulation was not however probably completely clear.
THE GAMEPLAY:
- There is to be more possibilities of action.
- There are also again judges and laws, however in another form than in finally Fantasy Tactics Advance. Also there are no more punishments like the prison.
- Judges can belong obviously also also to the group. Then the characters can the laws not die, must however obey.
THE DEVELOPEMENT:
- The Logo was provided by Akihiko Yoshida.
- For the character Design Ryoma Itô is responsible.
- Hitoshi Sakimoto will write the music.
- Possibly the play is to appear in the course of the summer in Japan.
I'd fully agree on your description, if you don't equate the TO team with the Ogre 64 team (and I know it's just a fluff). Since of the latter team, Murasawa, Imai, Kataoka, Hongo, Takino, Fujisawa, Kawase, Hachirou actually worked on FFTA/FFXII too (and there could be more). As for Kataoka, I'm not sure when he was employed by SE, though.Bizarro Sun Yat-sen said:There was a lot of turnover at Quest (due perhaps to the same management problems that drove Matsuno away in the first place) and by the time Square absorbed them almost everyone from the Tactics Ogre or Ogre Battle 64 team was gone. Only a couple programmers from the Knight of Lodis/FFTA worked on those games.
Not necessarily. The developers don't have to make the battle focus and the story focus the same being. I could even see a few 3x3 monsters providing strategic cover for their weaker human boss.Tabris said:but if this is all huge monsters and such, kind of takes away from the human vs human fights that were normal in FFT for all the story battles. Which means less chance of a "political intrigue" plot, which I liked about FFT and TO.
Even most of those people worked on FFTA in some capacity, though yeah, missing Itou is a pretty big difference.ethelred said:No, the key component was Matsuno plus Hiroyuki Ito, Hitoshi Sakimoto, Hiroshi Minagawa, and Akihiko Yoshida.
Other than the main theme, which is credited to Nobuo Uematsu, Sakimoto is the only one credited in FFTA for "Music & Original Score".ethelred said:Er... not really. Aside from limited supervisory involvement by Minagawa and some limited compositions by Sakimoto, most of Matsuno's core team from FFT wasn't part of FFTA.
Those same people went on to be heavily involved in FFXII -- Ito and Minagawa shared directorial duties after Matsuno's departure, Sakimoto handled the entire score*, Yoshida did character designs. But it wasn't the case at all with FFTA.
I was mostly considering Knight of Lodis, yes, but the director wasn't the only holdover from that particular game. FFTA seems to have most of Knights of Lodis's staff, but is of a very different tone. Design decision.ethelred said:And Yuichi Murasawa, the director of FFTA/TO: KOL and now FFT A2, wasn't the entirety of the Quest team that continued on Ogre after Matsuno's departure -- in point of fact, Murasawa wasn't really involved in Ogre Battle 64, and that game was considerably different from TO: KOL (one was a much worthier follow-up to its predecessor than the other).
Kyoko Kitahara: KOL Assistant Planner, FFXII Dialogue, FFTA Scenario WriterCedille said:I'd fully agree on your description, if you don't equate the TO team with the Ogre 64 team (and I know it's just a fluff). Since of the latter team, Murasawa, Imai, Kataoka, Hongo, Takino, Fujisawa, Kawase, Hachirou actually worked on FFTA/FFXII too (and there could be more).