Why can I only accept 1 quest at time, this is so silly. :[
On other hand coming from ARR it's very cool to see the elemental wheel in FF again.
My set up with her is Full Swing and shotgun Magic (lightning). I use full swing to catch the kill sights as I think it's her fastest move with the enemies that have patterns I am familiar with, using the magic to catch the quicker enemies. The full swing I don't use it till right after I dodge an enemy attack, since doing it before then just leaves you open to enemy attacks.Does anyone have any suggestions for how to play Cinque (Mace)? It feels like she's a bit too cumbersome, at least initially, because her swing has such a long wind up. I get that it eventually chains, but is there a way to position her so that she doesn't get hit so easily?
I'm sorta confused about the combat excersises, specifically how some side quests can only be done after some of the combat exercises are completed, but the two combat exercises I have available are for level 30+ but I'm only at level 19. Are these for NG+?
Talking about the, what was the bullshit aboutassassinationthem remembering or not remembering her? "We could have done it cause maybe we wouldn't remember if she hadn't died by our hand" or whatever, they kind of lost me there. Haven't seen any mention about memories or anything and their connection to deaths?
It's been brought up several times that. That's why they have memory tags, as well as some mentions ofpeople lose their memory of people that have died.people writing down everybody they go on missions with in case they die, so they can at least have record of having known themtook this to another level,Kurasame.writing down what he could with his own blood before his comrade died
We're in pretty much the same spot, so none of this should be a spoiler to you. But, you may have missed it.
Yep, NG+
Do the summer costumes appear as soon as you get control of the first trio, or do they appear more later in the game? My game imported the Summer data but they didn't appear with that white uniform at first.
Is anyone here rolling PPSSPP while using an Intel HD 3000 card? It runs decently for me, baring lag every time I collect... uh, souls from defeated enemies. It definitely lags when there are a fair amount of enemies on screen and I'm not really playing the game on high settings. Plus, my laptop tends to violently rebel each and every time I even attempt to start up MotionJoy (by "violently rebel," I mean "hard crash to blue screen of death and entire laptop starts getting as hot as the sun's surface").
I'm weighing my options on either buying a 360 controller for windows to eliminate the MotionJoy problem, or just picking up a refurbished PSP and playing it that way since half of my PSP-2000's screen is dead. How does the game run on PSP at least?
Is anyone here rolling PPSSPP while using an Intel HD 3000 card? It runs decently for me, baring lag every time I collect... uh, souls from defeated enemies. It definitely lags when there are a fair amount of enemies on screen and I'm not really playing the game on high settings.
Have a look at my generic ppsspp performance guide before you give up.
I have some gripes.
The enemy variety is bad. I looked in the codex bestiary, noticed it kept track of how many of each you've killed. I killed ~600 regular soldiers, while everything else is below 100.
Also, the enemy encounter design is repetitive. Also, the random encounters seem to be heavily skewed toward a single encounter. I'm trying to get a certain enemy to spawn, I've fought the same encounter around 15 times, a different one twice, but I still haven't found the one enemy I need for this stupid request.
Yep, NG+
What's NG+ the requests or the combat exercises?
Yep, you need to find/unlock each one in the demo and the import the save.Thanks, I'll give that save a shot. Are the summer costumes from the demo? It asked me to import a demo save, but I'm on ppsspp so I didn't have one.
I have some gripes.
The enemy variety is bad. I looked in the codex bestiary, noticed it kept track of how many of each you've killed. I killed ~600 regular soldiers, while everything else is below 100.
Also, the enemy encounter design is repetitive. Also, the random encounters seem to be heavily skewed toward a single encounter. I'm trying to get a certain enemy to spawn, I've fought the same encounter around 15 times, a different one twice, but I still haven't found the one enemy I need for this stupid request.
What's the filename/folder for the TYpe-0 save data?
And whoever asked about weapon upgrades, remember to do Special Orders, some of them reward you with new ones (chapter 4 spoiler: for instance,)when you are fleeing from the Byakko and the Pyramid Head-esque soldier appears, you can "observe him for one minute" and get a new flute for Deuce
It's NPJH50443GAMEDATAX and NPJH50443SYSTEMDATA
Already going through it a second time, kind of stuck on the Rem sidequest that wants me to have her solo a Combat Exercise. Can't wait for this to come out officially for the PS4.
Finished the game two days ago, and man, what a journey.
The game's not perfect -- no pause during menus, not enough save points, barebones towns, perhaps a bit too much narration in between chapters instead of letting us experience the war -- but it certainly has been more enjoyable for me than any of the Lightning saga. Already going through it a second time, kind of stuck on the Rem sidequest that wants me to have her solo a Combat Exercise. Can't wait for this to come out officially for the PS4.
Started it yesterday and so far I would put it in the same pile as Crisis Core and the Third Birthday. Another wacky SE PSP game that ended up with mixed result. I have a lot of problems with the game. It seems first and foremost the PSP can't really handle what they wanted to do with the game. It chugs and drops frames often and you need to use many button combinations to do actions since they ran out of buttons to use. It has the dumb camera assigned to D-pad like Peace Walker too and it cause problems here since pretty much everything kill you in 2-3 hits and you can't see what's behind you easily.
The idea of having 14 characters is kind of nice since they play all differently but I find that it's handled really poorly in game. The game has gimmicks where some of your characters get killed in cutscenes events, by failing SO, by a lol lvl 99 monster in your face or a cheap attack that deals thousands of damage. Once your main team gets KO you get stuck with leftovers which pretty much force you to grind the leftovers beforehand so that they can complete the mission. I get the idea that you pretty much have 12 extra lives but I don't have time to grind 12 characters.
I'm finding the whole battle system to be really janky and clunky.
Seems the fan translation is a tad buggy. My whole Crystarium codex is blank now. With all entries empty. Unless that's plot related.
tytyty
It's trickier to play the game on Vita or PPSSPP. I went down the simpler route.
this is how you are supposed to be holding the psp and play.
uhh, I think I can wait for the ps4 version.