They still have 6 months. It looks bad but people wanted 60fps, so there you go. They should drop to 900p 60fps and improve the visuals for the final product.
This same dev team produced a Gears 1 Remaster within a short time frame and it looked beautiful and even had 60fps multiplayer.
The game looks bad right now - that's a fact. But the game is in an alpha/beta stage right now. Maybe give the team some time?
lol at the clowns criticizing ViewtifulJC. Gears of War 3 was the best looking 360 game AND one of the best playing. There is no reason to not expect technical excellence when concerning a Gears of War game.
Gameplay looks fine... More Gears 3 which is cool I guess.
Kinda bullshit is this? GOW used to be a graphical showpiece so of ourse people are opinionated on the shitty graphics.Go play something with graphics that you like if that's how shallow you are i'm all in for the gameplay. Your type of graphical "snobbery" is like a cancer theses days.
lol at the clowns criticizing ViewtifulJC. Gears of War 3 was the best looking 360 game AND one of the best playing. There is no reason to not expect technical excellence when concerning a Gears of War game.
Gameplay looks fine... More Gears 3 which is cool I guess.
Halo 5's beta still didn't end up looking that much different than the final product though?... The resolution was increased and some textures improved, but I still think that Halo 5's multiplayer doesn't look great.JC is the one being a clown. The game isn't done. Halo 5's beta looked pretty damn rough as well.
That aside, how does a video for gameplay tips turn into a complete graphical discussion? Stupid.
JC is the one being a clown. The game isn't done. Halo 5's beta looked pretty damn rough as well.
That aside, how does a video for gameplay tips turn into a complete graphical discussion? Stupid.
Yes, being a clown because his entire post in a thread about multiplayer beta tips was...Being a clown for offering an opinion on the graphics of the build and marketing video in the OP? Lol. Being a Beta doesn't mean it's free from opinions, analysis or criticisms. It goes without saying that the visuals could be greatly improved before final release, but that doesn't mean it doesn't currently look pretty bad, or prevent people from saying as much.
On a side note, I don't think Titanfall or Halo 5 actually improved that much graphically from their BETA's to the final releases, despite so many posts hopeful to the contrary. Be interesting to see if Gears 4 bucks the trend.
the lack of lighting is so shit lol
Yes betting a clown because his entire post in a thread about multiplayer beta tips was...
Maybe they shouldnt call this Beta, so people wouldnt complain that much about the Graphics etc.
Halo 5's beta still didn't end up looking that much different than the final product though?... The resolution was increased and some textures improved, but I still think that Halo 5's multiplayer doesn't look great.
Take a look at any of the textures on The Rig.
Did they just replace the retro lancer with a hammer burst that now is a retro lancer? Weird.
Did they just replace the retro lancer with a hammer burst that now is a retro lancer? Weird.
Believe they said yesterday on stream. "Retro Lancer & Gridlock will be returning but the Sawed Off wont"
I guess it's just the reticule that looks like the Retro. Hammerburst used to be more oval like if my memory isn't failing me.? The Hammerburst is triple burst again, like it used to be. Retro Lancer is supposedly completely overhauled but that was fully automatic with little accuracy.
He can post whatever he wants but such a post is going to do nothing but push this thread into a discussion that has been beaten to death in the other threads where he has also pointed out his thoughts on the quality of graphics.What's wrong with that? You're a clown if you dislike the visuals of a game based on a marketing video representing aspects of it? Is that what you're trying to say? Would you have had this same opinion if he'd said the graphics were great?
This is a good suggestion. Beta has become way too synonymous with a well-polished demo, 2-3 weeks out from release. Calling it an Alpha, which it certainly is, would alleviate a lot of this.
I guess it's just the reticule that looks like the Retro. Hammerburst used to be more oval like if my memory isn't failing me.
The icons now have this black bar underneath it to make it more distinguishable but it's even worse now imoDid they just replace the retro lancer with a hammer burst that now is a retro lancer? Weird.
I wish we could stop with that...
If this really is a Alpha, then call it a Alpha and not Beta.
Quite sad tho really. Devs who abuse the word "beta" should change not the devs who are doing a real beta.
Dont like the hammerburst change, it was awesome in gears 3 and the ironsight made it unique. The blood splatter on the screen is also too much, reminds me of gears1. The new active system sounds shit
Dont like the hammerburst change, it was awesome in gears 3 and the ironsight made it unique. The blood splatter on the screen is also too much, reminds me of gears1. The new active system sounds shit
Being a clown for offering an opinion on the graphics of the build and marketing video in the OP? Lol. Being a Beta doesn't mean it's free from opinions, analysis or criticisms. It goes without saying that the visuals could be greatly improved before final release, but that doesn't mean it doesn't currently look pretty bad, or prevent people from saying as much.
On a side note, I don't think Titanfall or Halo 5 actually improved that much graphically from their BETA's to the final releases, despite so many posts hopeful to the contrary. Be interesting to see if Gears 4 bucks the trend.
Hammerburst was the best weapon in 3 for Iron Sights / semi-auto fire alone. People complain about Lancer and Retro sure but HB was fucking ridiculous in that game.
Tri-Burst has always been a preference for me in 3 and the removal of ADS seems fine. The main issue with ADS in 3 was that you moved at the same walk speed as you did normally aiming which shouldn't be the case.
Actives should be removed altogether.
I thought we were done with the drive by posting? Guess not.
It's better to just ignore them, and keep that block list ready.
It's already been discussed that this is a pre alpha version of the game with missing textures, animations, and issues with frame rate, but that got ignored.
It's already been discussed this thread has nothing to do with graphics and yet, that's what people keep wanting to bring up, so that's being ignored.
It's already known (by several posters in this very thread) that the game is focusing on "graphical showcasing" for the SP, with its reduced frame rate, and that the game is running on the Xbox one with Unreal engine 4, something that's not gonna produce stellar results at 60fps/1080p with underpowered hardware. That is being ignored as well.
So just ignore them, at this point. Keeps things simple and lets you know who to discuss actual criticisms and concerns with.
For example, not sure how I feel about the active reload system at this point, having it regenerate and all is cool, but being able to do it with a full clip seems to kinda make the reload part redundant.
hb in gears1/2 was pretty useless, in 3 they made it a viable weapon but now its just going to be lancer/gnasher all the time. and i dont understand why hb is in the game while digger isnt because they are both locust weapons. how they explaining that one
We have this "its just a beta/alpha" argument with every game. But coming from this Alpha and Betas to the full game, there isnt much change or none at all.
Same applies to Marketing Videos that slap a "Pre-Alpha" over the Video.
Thats how i feel about this and experienced this too. A lot of people probably never played a real pre-alpha.
Sry i dont believe this claims from the Devs. Its fine when other do, but i dont.
And like you said criticism is a big part why we always have this beta tests etc to judge things.
So, anyway, ignoring the moronic beta graphics concern trolling for a sec, game looks pretty fun. I like the vault kick and pull counters, that shit looks like it could make for some INCREDIBLE plays. I am a little concerned about how it translates to higher level play, though; once everybody gets good at countering, melee becomes kind of useless. Unless there's a high enough input difficulty that even the best players will mess it up a significant amount of the time, it might end up canceling things out.