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GI.biz: "Wii U less powerful than PS3, Xbox 360, developers say"

AzaK

Member
So I watched that Zelda tech demo again. People went mad for it because Nintendo have never done something remotely close to current-gen visuals, so it was a joy to see.

However, as nice as it is, it looks totally doable on PS3 or 360, particularly as a non-playable real-time render. So if Wii U had roughly the same power or even slightly under, that wouldn't be a massive surprise tbh.


Anything we have seen last year should be assumed to be a pile of shit compared to what it is now. Nintendo have been though 3-4 kit revisions since then.

I'm starting to think, how can the Wii U possibly be less powerful than 360/PS3?

There's just no way it'll have a GPU less powerful than the 360's equivalent of a modified GeForce 7 card...

The CPU's got to be more powerful than the 360's. It has more RAM....what else is there?

You're starting to think it? Those of us who are still sane have thought that since last E3.

There's no way that overall power/fidelity/framerate/arbitrary yardstick is less than the 360. It'd probably cost Nintendo twice as much to make the machine as they'd have to pay someone to copy the ancient designs of the 360 tech off the 50,000 floppy disks archive it's stored on.
 

Dambrosi

Banned
Not to mention Nintendos official response to this was, we're not about numbers, just the experience line since the Wii days

Nothing has changed in that mindset

I like how you and a lot of other posters just automatically assume you know for a fact what Nintendo is thinking.

Maybe a little humility on your
and Grymm's
part might be in order?

Truth: nobody knows what's up, and there's a whole lot of hearsay and FUD going around, that's why this sorry excuse for a thread exists. Pre-E3 is Hell, who knew.

There's no way that overall power/fidelity/framerate/arbitrary yardstick is less than the 360. It'd probably cost Nintendo twice as much to make the machine as they'd have to pay someone to copy the ancient designs of the 360 tech off the 50,000 floppy disks archive it's stored on.

Remind me, is that 5x the read/write speed of punch cards, or the same, or even a little less? :p
 

AzaK

Member
Let's look at what he said shall we? (at least according to guek above)

"Evidently middleware has been struggling with the CPU for awhile now due to optimization issues. The document states that they've very recently improved performances by 400%, bringing CPU usage at 360 levels in most areas and superior to 360 in a few. Imagine if your middleware was performing 4x less than optimal, that would explain CPU troubles some devs have been talking about."

So he said that EVEN AFTER A 400% INCREASE it is now AT 360 LEVELS in MOST areas and superior in a FEW.

So to recap: unoptimized it was bad. Optimized it's still worse than 360 in some areas.

So yup, keep quoting wsippel. Apparently he's been trying to tell you it's just another this gen console for awhile now.

Said middleware is an audio engine. The Wii U will have a DSP to essentially take the ENTIRE load off the CPU for audio processing. Therefore once that middleware is updated for hardware support, the Wii U will end up being infinitely more powerful than the 360 in this area.
 

Reallink

Member
The people here have different taste than the general population. The Wii was the most successful console this gen but it had an underwhelming library as far as most people here are concerned.

Problem is that success is owed primarily to the novelty of the Wiimote and monopolization of the casual market. The Wii U will arguably enjoy neither. Kinect/App Stores have gobbled up a lot of the casual market and the Padlet is hardly on the same level as the Wiimote. Now that is not to say Wii U won't still dominate--maybe the marriage of touch/buttons/sticks will turn out to be a game changer, or maybe the Wii branding will carry it. We don't really know. Point is the success of Wii is evidence of nothing relating to Wii U, it was a very different set of circumstances. Nintendo IP's are a great asset, but they're no guarantee of success--just look at Gamecube.
 

Dambrosi

Banned
Problem is that success was based primarily on the novelty of the Wiimote and monopolization of the casual market. The Wii U will arguably enjoy neither. Kinect/App Stores have gobbled up a lot of the casual market and the Padlet is hardly on the same level as the Wiimote. Now that is not to say Wii U won't still dominate--maybe the addition of buttons and sticks will turn out to be game changing, or maybe the Wii branding will carry it. We don't really know. Point is the success of Wii is not evidence of Wii U domination because it was a very different situation. Nintendo IP's are great asset, but they're no guarantee of success--just look at Gamecube.

Um, just so you know - the WiiU will still have Wiimotes.
 

StevieP

Banned
Said middleware is an audio engine. The Wii U will have a DSP to essentially take the ENTIRE load off the CPU for audio processing. Therefore once that middleware is updated for hardware support, the Wii U will end up being infinitely more powerful than the 360 in this area.

Yup, never underestimate the value of the DSP. On the 360, games with enough audio streams (i.e. racing games) ate through an entire CPU core just on audio.
 

ASIS

Member
Problem is that success is owed primarily to the novelty of the Wiimote and monopolization of the casual market. The Wii U will arguably enjoy neither. Kinect/App Stores have gobbled up a lot of the casual market and the Padlet is hardly on the same level as the Wiimote. Now that is not to say Wii U won't still dominate--maybe the marriage of touch/buttons/sticks will turn out to be a game changer, or maybe the Wii branding will carry it. We don't really know. Point is the success of Wii is evidence of nothing relating to Wii U, it was a very different set of circumstances. Nintendo IP's are a great asset, but they're no guarantee of success--just look at Gamecube.

Actually, there is a novelty in the Pad that is largely overlooked, it is mainly aimed at families who don't have many TVs to spare for videogames. In japan it is reported that many households only have one TV and so, buying a WiiU will have a great competitive advantage that competitors will struggle to match. In addition, assuming these rumors are true (which they probably are), it means the WiiU will be much cheaper than the competition and hence, garner more sales. Finally, even if the WiiU is largely inferior in terms of power to its competition, the architecture will make it easier for developers to port their games onto the system than they had with the Wii, which hopefully translates to more support regardless of the raw numbers.

One thing is true though, WiiU is aimed at a different market than the Wii, but the premises are the same. Think of it as applying the Wii concept to the 'hardcore' market. Who knows how it will pay off though.
 

Atcha

Member
Funny guys !!!

You think that everybody can say everything in that industry ?
if you are an dev. and you work on the WiiU devKit : You think that you can seriously say on the internet : " Oh well , the WiiU is less powerful than a Ps3 and ..oH I am Atcha from Capcom "

You will be in a hard situation. You have signed a contract with nintendo, and it cleary says to " shut the f... up " on the WiiU hardware before its launch ( after too ) .

The source is from industry.biz , it's not from Kuturagi's facebook wall X|

The dev. want to stay unknow 'cause he can lose everything.

Think about it. 2006 - nowadays , i have read NO dev-tiers crying about the wii/ps3/x360/Vita/3DS hardware.

though Mark Rein (and the Valve guy ) can afford to say what he wants...
 

mclem

Member
But in this day and age, where HD graphics have their set their own standard, it doesn't mean much. The average gamer can tell the difference between a PS2 and PS3 game, but no matter how much better the graphics on PS4 end up looking, the difference won't be as large simple because of the HD effect.

It'll be really easy to tell the difference. You'll just need to look at the pricetag.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
The 12/8cm slot loading drive is completely custom and very expensive. By going 12cm only, Nintendo can use much cheaper (and smaller) off-the-shelf notebook drives.

Would that also free up case volume?
 
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