SolidSnakex
Member
1:43.810 on Dragon Trail in Circuit challenge.
Come at me bros.
Where's the circuit challenge at?
1:43.810 on Dragon Trail in Circuit challenge.
Come at me bros.
*explodes*Importing decals is in. They have to be SVG format, and you upload them to the GT site to add them to your library. It's not available in the demo though. Making liveries should be super easy now.
Okay, how about we don't pull the same shit the SFV defenders were doing about the arcade mode in regards to the campaign in this game. Alright. Stop coming up with "solutions" and "alternatives" that are not really a true substitute for something that's missing.
Thanks.
Where's the circuit challenge at?
they areCan anybody confirm Lobbies are in the demo? Can't access the game right now.
Regarding the livery editor, is there a way to mirror the sides? I can't figure it out. I want both sides to look the same.
And is there an online livery library? I can't find it.
http://www.gran-turismo.com/us/gtsport/manual/#!/discover/content01Discover is a feature that allows you to view content that other players have shared and set to "Open to All". Select "Share" when saving a photo, replay, livery or other piece of content, then select "Open to All" under Privacy Settings, and that piece of content will be accessible using the Discover feature. The following types of content can be accessed via the Discover feature:
・Scapes Photos
・Race Photos
・Replays
・Decals
・Car Liveries
・Helmet Liveries
・Suit Liveries
Is the Discover feature in the demo? From the manual:
http://www.gran-turismo.com/us/gtsport/manual/#!/discover/content01
Nice, thanks!they are
Damn, tried the arcade mode with medium settings, both help and difficulty and this game is unforgiving. Specially the brakes. Very hard to master, 16 place after my first race.
Am I alone with it? Hope not everyone here is a racing simulation pro. xD
Oh so I see. You do the challenges and make custom races to earn more credits and then you can buy cars from the showroom. So the "career" is there but it's structured very very differently now.
Okay, how about we don't pull the same shit the SFV defenders were doing about the arcade mode in regards to the campaign in this game. Alright. Stop coming up with "solutions" and "alternatives" that are not really a true substitute for something that's missing.
Thanks.
Sounds very much like GT PSP's structure.
1:43.810 on Dragon Trail in Circuit challenge.
Come at me bros.
"Importing decals is in. Must be SVG format, and you upload them to the GT site "
From gtplanet - so I can upload company logos for our cars? That's gonna be freaking awesome!
If you haven't then i'd suggest working through some of the campaign. They'll teach you different techniques in order to help you in actual races.
I was duped into downloading 43gb. Game looks good but not worth the download at all if you're looking for a graphics showcase.
That and the game crashes every two seconds.
Performance and quality. Waiting for DF to tell us the difference, other than stable frame rates and 60fps replays on performance mode tho.What sort of options do we get for PS4 pro on a 1080p display?
If only the legendary Sunday Cup would be there!
There may not have been a story, but there was absolute progression in GT careers that you're conveniently forgetting. Acting like career was just a string of races rather than something that required you to experiment with different car classes & types, have a whole RPG like progression with leveling up and upgrading your your cars after earning money from races and what not, is pretty damn disingenuous, just like the assholes who were acting like fighting against the AI in training mode was replicating the Arcade mode experience in SFV.LOL. There's no narrative to GT like SFV. Those options in arcade mode are literally what the GT team choose when they put together campaign races.
Playing with a PS4 pro 4k Samsung with HDR enabled. It's stunning to see in motion. Both during gameplay and replays.
Played for about 45 minutes and had zero crashes btw
Importing decals is in. They have to be SVG format, and you upload them to the GT site to add them to your library. It's not available in the demo though. Making liveries should be super easy now.
This might help:Jesus what a weird game.
Car doesn't even look like it's on the ground. Light and weightless. Turning feels like you're turning on a fixed axis and the environment is pivoting, not the car.
This is all so weird and not good. Environments are severely underwhelming
Jesus what a weird game.
Car doesnt even look like its on the ground. Light and weightless. Turning feels like youre turning on a fixed axis and the environment is pivoting, not the car.
This is all so weird and not good. Environments are severely underwhelming
I did see a setting for 'boost' which speeds up cars behind you - turned it off - but maybe there is something to tweak that, if that's whats actually happening.AI is still an absolute joke, like GT6 the front runners drop their pace by seconds on the final lap.
This might help:
https://www.youtube.com/watch?v=D5vvte8a7g8
Damn, tried the arcade mode with medium settings, both help and difficulty and this game is unforgiving. Specially the brakes. Very hard to master, 16 place after my first race.
Am I alone with it? Hope not everyone here is a racing simulation pro. xD
Managed to drive a few laps on Dragon Trail before work. Surprised by the number of options in the arcade mode. I was interested in the online the most, but I've heard there's no single player mode in this one, which is just not true. I think "campaing" in past GT games was a joke. While there was a sense of progression it always seemed really lazy. Driving feels as good as always too, sound is better than GT6 imo, which isn't a huge achievement. I've ordered the game because of the response to online mode based on the past betas. Actual driving settled it. I'm set. That said, the game will get completely destroyed in reviews. I expect mid-60.
That's a massive difference, should be the default