No, it was officially announced for PC, with literal words.
http://www.gamespot.com/articles/kojimas-ps4-console-exclusive-will-come-to-pc/1100-6433155/
Some people have actually good hardware and want to see what the game would be like on it, and that's OK. I don't think it'll be available on PC, and it'll be worse off for it, but I get where the hopeful are coming from.
Nice. Hopefully it's PS4 exclusive first so they can put all the time and resources into that. Should help speed up development.
You guys should focus on the game and not on pc port beggars posts.
PS4 and PC are like identical so I don't think developing both would necessarily slow development.
Nice. Hopefully it's PS4 exclusive first so they can put all the time and resources into that. Should help speed up development.
People on GAF still need to learn the definition of begging. As if those that game on PC are marching up to the doors of Kojima Productions on their hands and knees. It's not "begging" when the game was already confirmed for PC. Until they confirm that it's no longer coming to PC, those trying to claim otherwise can STFU.
Until they talk about PC release directly and not in a deleted Q&A, please calm TF down.
A deleted Q&A holds no relevance of any kind with no explanation as to why it was deleted. They already "directly" spoke of the PC release. Some are just trying to convince themselves it didn't happen.
read the rest of my posts.....
But this is a first party game no? Sony is publishing it. Will probably come to PC though, much later.Release it for PC, get more money and exposure. Unless you're first party, i see no point.
Why doesn't everyone just wait for an official update on the PC version instead of derailing the thread?
So, PS4 exclusive?
Death Stranding is practically 1st party.
SIE funding and publishing.
Cerny (PS4 lead architect) is the Technical Producer.
Guerrilla Games engine.
SIE visual arts studio doing all motion capture work.
PC release was mentioned at the project inception (prior to choosing engine, going on a worldwide trip) but I'm not so sure anymore.
It was always that as far as I knew.
Death Stranding is practically 1st party.
SIE funding and publishing.
Cerny (PS4 lead architect) is the Technical Producer.
Guerrilla Games engine.
SIE visual arts studio doing all motion capture work.
PC release was mentioned at the project inception (prior to choosing engine, going on a worldwide trip) but I'm not so sure anymore.
Let's just wait for confirmation on that.
Nice...Kjima prod. is now a Dutch based studio
Sure, but with SIE not only funding but GG and Cerny deeply involved with development, I will be surprised if it still does. If it does come PC, I would be as bold to say that its due to Kojima's wish.
Damn. Sony has a lot of talent under their roof right now. I look forward to seeing what this collaboration produces.
Timed exclusive with delayed PC release. If Sony had secured full exclusivity they'd be shouting ONLY ON PS4 from the rooftops.
PC version will come, but date probably depends of various things.
I mean, this is going to have a PS5 version for sure and if PS4 version is ready and launched before PS5 I think PC version will have to wait after PS5 version.
Sure, but with SIE not only funding but GG and Cerny deeply involved with development, I will be surprised if it still does. If it does come PC, I would be as bold to say that its due to Kojima's wish.
Good, now I hope it has a chance at hitting a 2018 release.
I think it makes a lot of sense for Sony to have an internal middleware solution they can offer to various partners and internal studios.
You now have Guerrilla (Cambridge and London), Kojima Productions, and Supermassive (are they still partnered with Sony?) being served by the same tech base, and I imagine they will not be the last studios to use this.
Shinobi the true insider
I'm expecting it to be somewhat more limited than that as I don't imagine Santa Monica, Polyphony, or Naughty Dog dropping their tech stack.Decima becoming Sony's middleware for all of their internal studios would be a no brainer. But I don't see why Sony would want to share all of that proprietary software with others. Sony isn't in the middleware business, they're not going to be selling/licensing Decima to everybody with enough funds. Decima is like Frostbyte, EA's middleware engine. Only internal EA studios work with Frostbyte, but no outsiders because creating a state of the art 3D engine with the entire toolset chain is an enormously costly endeavor that's only worthwhile when it can outclass the competition. And that's why such an engine isn't shared with the outside world.
It's not coming to PC.Because Guerilla Games is no stranger to in-house engines targeting PC ?
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-mercenary
I think it makes a lot of sense for Sony to have an internal middleware solution they can offer to various partners and internal studios.
You now have Guerrilla (Cambridge and London), Kojima Productions, and Supermassive (are they still partnered with Sony?) being served by the same tech base, and I imagine they will not be the last studios to use this.
It's not coming to PC.
London?
But yeah, it does make a lot of sense for Sony to have something a bit more extensive than just PhyreEngine. Though I don't think Supermassive are working with Sony at the moment.
Agree 99% without all the aggression of STFU, lol.People on GAF still need to learn the definition of begging. As if those that game on PC are marching up to the doors of Kojima Productions on their hands and knees. It's not "begging" when the game was already confirmed for PC. Until they confirm that it's no longer coming to PC, those trying to claim otherwise can STFU.
OléGunner;225945999 said:Kojima understands Guerilla's technical brilliance.
Real recognise real.
It's also hilarious that Guerilla handed over their engine source code to kojima as a gift before anything was signed lol!
What?
He himself said it.
http://www.gamespot.com/articles/kojimas-ps4-console-exclusive-will-come-to-pc/1100-6433155/
The Q&A is now deleted, but you have his literal words.
PS4 and PC are like identical so I don't think developing both would necessarily slow development.