What's wrong with active camo?
There is a jetpack and a thruster pack i think.
How come there is a picture of the ghost on the top right? Is it there just for show or what? Seems kind of peculiar.
So we still don't actually know if there is still a real jetpack or if the thruster replaced the jetpack? Jetpack was the best thing about Reach...
http://i.minus.com/iRZk9e0oBgDCo.gif[IMG]
The way the wings/shell pieces shiver the instant the knife lands...so good![/QUOTE]
I love how its face mask opens when it screams. The detail really is amazing.
So we still don't actually know if there is still a real jetpack or if the thruster replaced the jetpack? Jetpack was the best thing about Reach...
Well, Forge World's idea was awesome, and some good has come from it (Dat MLG Sanctuary).
Also, Powerhouse is pretty good. For a Reach map. Hell, it is a lot better than some Halo 3 launch maps (Snowbound, ugh).
But overall, no, the maps weren't good. Not campaign, not Firefight, not MP.
Yes we know.
The Thruster pack is a replacement for Evade, one use per max charge, no rolling so you can be hit while "evading" and has shorter range than Evade.
Jetpack is Jetpack, but we don't know if it has lower ceiling or faster AA depletion or what.
I'd say the Halo 3 launch maps were pretty much all fantastic except for snowbound/boundless.
Cool, thanks. So based on what you said I'm assuming 343 has said they nerfed the jetpack quite a bit.
On what Earth was Epitaph "fantastic"?...
Makes sense, thanks for the info!We haven't seen anyone really using it and demostrating it. But considering how much Reach AAs have gained criticism and 343i has show they've made changes to them (such as replacing the AL with this new Hard Light Shield (directional, slows movement, can't use weapon while it, explosives penetrate it) and changing Evade to Thruster pack), i'd assume the jetpack has been tweaked/nerfed.
Makes sense, thanks for the info!
Nice example of a modern skill-based kill.
I hope people complain enough during launch so they can nerf it asap.
Nice example of a modern skill-based kill.
I hope people complain enough during launch so they can nerf it asap.
Not sure this was the comparison you wanted to make, since torque bow was a well known overpowered weapon in Gears 1 and 2.I don't see the problem, it looks like it works similar to the torque bow from Gears.
It's another weapon to kill people with.
They did make it quite balanced, but this doesn't look like it. The guy barely aims, he sees someone up ahead and pulls the trigger, it's that simple.Anyone who plays Reach regularly will tell you that one of the things that Bungie nailed - was the grenade launcher. A great mix of skill/practice and power potential. Assuming that the weapon in that GIF shares the same characteristics it will be amazing and rewarding.
Not sure this was the comparison you wanted to make, since torque bow was a well known overpowered weapon in Gears 1 and 2.
They did make it quite balanced, but this doesn't look like it. The guy barely aims, he sees someone up ahead and pulls the trigger, it's that simple.
That particular weapon requires (as far as has been shown) a second pull of the trigger to detonate the charge, which brings it in line with the Reach Grenade Launcher's behavior since you have to judge distance in the same fashion. That isn't to say that I think it'll be perfect, but worrying at this stage is probably premature.Not sure this was the comparison you wanted to make, since torque bow was a well known overpowered weapon in Gears 1 and 2.
They did make it quite balanced, but this doesn't look like it. The guy barely aims, he sees someone up ahead and pulls the trigger, it's that simple.
Plasma Launcher takes that prize by virtue of being the best antivehicle weapon in the series, aiding in the area that the games had been hurting the most in the last couple iterations.The Grenade Launcher was literally the single best thing Reach added.
I really want to play this game.Found a few new videos offscreen:
http://www.youtube.com/watch?v=vLYsJjzXZ88&feature=g-all-u
http://www.youtube.com/watch?v=KSNBNvEm9jc&feature=g-user-u
http://www.youtube.com/watch?v=DNGu52YXeoE&feature=g-user-u
http://www.youtube.com/watch?v=mgEl8FXGhrg&feature=g-all-u
http://www.youtube.com/watch?v=VoHQbIMCrD0&feature=g-all-u
The Grenade Launcher was literally the single best thing Reach added.
They did make it quite balanced, but this doesn't look like it. The guy barely aims, he sees someone up ahead and pulls the trigger, it's that simple.
How is that different from a weapon like the rocket launcher?
Only thing I don't like about this moment: the screen shake should come when the Phantom and first Banshees fly by. It's odd there's no screen shake for those, but it's present for the last two Banshees.
This has 8 shots? Kinda a big difference.
I really want to play this game.
They did make it quite balanced, but this doesn't look like it. The guy barely aims, he sees someone up ahead and pulls the trigger, it's that simple.
The screen isn't shaking because of the banshees, there is probably some distant explosion that causes it.Only thing I don't like about this moment: the screen shake should come when the Phantom and first Banshees fly by. It's odd there's no screen shake for those, but it's present for the last two Banshees.
You can do the exact same thing with the grenade launcher. It's pretty difficult to get the timing right though. It's not like the grenade launcher in CoD where you can shoot in a general direction and always get a kill.
The GL is my favorite Halo weapon, really.
Yeah, pretty disappointing because bouncing the grenades around corners and getting a kill is one of the few amazing things in Reach. It's what made the weapon so great. Wonder what the reason is behind not just keeping the Grenade Launcher.Do note this new 'Nade Launcher launches sticky 'nades.. indeed, you can see it sticking the enemy in the gif, then the "radar" screen start flipping open but the operator releases/re-pulls the trigger and the 'nade goes off. So it is a tad easier weapon than the Pro-pipe in Reach.
I like the idea of Spartan Ops. Derivative, but it sounds promising.
http://i.minus.com/ir7JZoASjfU7k.gif[/MG]
I don't like the death animation of the guy on the ghost. Why does he pop off like that? It would be better if he fell off naturally or else slumped over while remaining in the seat until someone came and pulled his body off. That would be a better animation.[/QUOTE]
The only animation that frequently bothers me is the lack of a fluid animation of getting your primary weapon back in your hand after finishing an assassination.
Yeah, pretty disappointing because bouncing the grenades around corners and getting a kill is one of the few amazing things in Reach. It's what made the weapon so great. Wonder what the reason is behind not just keeping the Grenade Launcher.
Speaking of Forge...where is it
Yeah, pretty disappointing because bouncing the grenades around corners and getting a kill is one of the few amazing things in Reach. It's what made the weapon so great. Wonder what the reason is behind not just keeping the Grenade Launcher.
Speaking of Forge...where is it