The point I'm trying to make is that by not remaking all classic maps in the h2a engine. It's arguably pushing the issue that on a competitive playlist, h2a remake maps may well not appear in the playlist at all. Which in turn might put a lower ceiling on introducing newcomers to the classic halo 2 4v4 gametypes and maps. Maybe I'm being a little cynical thinking that people new to halo (in its original pre-reach form) won't fall in love with what I'm assuming will be something identical looking to halo 2 vista. But one would assume that it would impact the conversion rate.
Obviously I'm in a position where I have no idea how playlists will be implemented. I also live in a fantasy world where one of MCC main objectives is to slowly ingratiate the newer generation of shooter fans into the glorious depths of vanilla old school halo. A lubrication period if you will...before Halo 5 drops bombs and tells the new generation whats up and that Halo is truly back.
Why would the MLG community care about Midship being available in Anniversary?
They wanted the original maps, in the original engine
They'll be getting the maps in the original engine
Midship would have been a waste to upgrade to the engine as there's no real forging to be had on it and doesn't have enough room for most of the Megalo gametypes.