The Librarian
Banned
Nah, Bumper Jumper all the way in Halo 3. Beatdown is too important to tack your thumb off the stick to hit the button!
There can be both, dude.
Nah, Bumper Jumper all the way in Halo 3. Beatdown is too important to tack your thumb off the stick to hit the button!
I can't tell you the number of times I've been called out for having "Butter Bars" or "Noob Bars" in Halo 3.
Its so stupid.
Hard to say that they "fixed" anything. Most Halo games hold vertical view constant and change the horizontal view for different aspect ratios, and this is how CEA's widescreen works relative to CE's original fullscreen. It's wider, but in an "expected" way.I think they fixed the FoV for Halo CE Anniversary or maybe that was just widescreen.
Yeah, I think that's the idea; decoupling the game itself from the output device and settings.Wow, that's kinda cool. But at the same time, couldn't they have thrown that extra power on something cheaper and more effective like MSAA on a 480p framebuffer? But I guess that would be a lot more work.
But really, this method requires no additional work at all since the internal rendering stays the same (except maybe the HUD needing some redrawn bitmaps to better fit the smaller area) and the Hardware Scaler chip does everything for you.
I looked at it a little, and I again think it doesn't change with respect to resolution settings. Vertically, I suspect it's still using 640 total lines between the two views. Horizontal res would be an interesting question, but I haven't bothered trying to count it at all yet (my eyes don't like tracking those edges on the TV screen at all). Anyone got some raw Halo 3 split-screen screenshots at decent quality, particularly ones with some long near-vertical edges?I wonder what split screen does at 480p?
If it were expanded in the usual way, that would yield an FoV of ~109 degrees. Glorious.I assume Halo 3 MCC Splitscreen will just fill the screen, and that could have a ridiculously wide FOV.
I never played bumper jumper and I'm scared to change it.
a is aways jump for me![]()
I tried it many times and absolutely hated it. It didn't feel natural at all, even after 10 or so games I still found it gave me zero benefits.Bumper Jumper is glorious. I was skeptical back in the Halo 3 days but when I tried I never went back (like everybody else).
Jumping and aiming is a pretty nice benefit, not sure if that can be argued.I tried it many times and absolutely hated it. It didn't feel natural at all, even after 10 or so games I still found it gave me zero benefits.
I hope they block party chat from matchmaking
pls 343
I never played bumper jumper and I'm scared to change it.
a is aways jump for me![]()
Would love to finally be able to use classic Halo controls in Halo 3. Can't believe they forced that bumper shit on everybody.
Terrible idea
I hope they block party chat from matchmaking
pls 343
Bumper Jumper is glorious, if the only game you play is Halo. Switching from Battlefield to Halo bumper jumper is the most awkward transition ever.Bumper Jumper is glorious. I was skeptical back in the Halo 3 days but when I tried I never went back (like everybody else).
Maybe not for all of matchmaking, but I like how COD games block party chat when playing Search and Destroy. Maybe they could block it for some ranked playlists.
A to Jump and B to Melee is the only way I play Halo.
Halo 3 uses separate buttons to pick up dual-wield weapons and reload when dual wielding, so ya, the controls would need to be altered to be able to use a universal button layout across all four games. That would effect gameplay slightly, for example. if you pick-up a second weapon that was low on ammo in the magazine and your first weapon was down just a few rounds, then a universal reload button would reload them both, instead of just the one.
What?
Join-in-progress solved a very real and persistent problem with Halo. I'll never understand why people demanded to get rid of it - even after hearing the arguments. Of course everybody wants a full game, from start to finish, but obviously that doesn't always happen, and having no mechanism to deal with imbalanced teams when players are dropped or leave is not a solution.https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-6-19-14
"Halo: The Master Chief Collection Matchmaking will not feature Join-in-Progress."
Join-in-progress solved a very real and persistent problem with Halo. I'll never understand why people demanded to get rid of it - even after hearing the arguments. Of course everybody wants a full game, from start to finish, but obviously that doesn't always happen, and having no mechanism to deal with imbalanced teams when players are dropped or leave is not a solution.
So, no join in progress even for Halo 4 multi? Thats lame.
The biggest problem is join in process systems have never worked well in my experience, far too many times you get lumped into a game which has no chance of being turned around.
A to Jump and B to Melee is the only way I play Halo.
Bumper Jumper is glorious. I was skeptical back in the Halo 3 days but when I tried I never went back (like everybody else).
I may be misremembering, but that'd happen at most once, and once in, I'd be in subsequent matches from the beginning. If I bounced out of the hopper or switched playlists it could happen again though. I much preferred that to the alternative, but at least we both agree that it sucks to play in wildly unbalanced matches.The biggest problem is join in process systems have never worked well in my experience, far too many times you get lumped into a game which has no chance of being turned around.
Poor reason to whitewash competitive incentive from matches. Did those insults really bother you?
Yeah, that's the big thing I dislike about JIP. I agree that quitting sucks, but previous Halo games were better at making a match between two teams feel like a match between two teams.There is absolutely zero satisfaction in winning a match in which the opposing team had 10 random unique users dropping in/out throughout the match. It simply doesn't feel like a win.
This, as soon as I got used to it, it was a game changer.Bumper Jumper is glorious. I was skeptical back in the Halo 3 days but when I tried I never went back (like everybody else).
The lack of join in progress is easily the best news I've read so far.
There is absolutely zero satisfaction in winning a match in which the opposing team had 10 random unique users dropping in/out throughout the match. It simply doesn't feel like a win.
If a locked team of 4 loses against another locked team of 4 on a Midship TS from start to finish, the losing team has zero excuses. The better team won, period. However, If that same team dominated with a JIP system in place, the opposing team can simply spout some BS like, "well, we had 10 different unique teammates throughout the match so your win means nothing".
Locked team should be the norm in competitive shooters. If your buddy rage quit or "lost connection" in a 4v4, too bad. You still lost.
This is why I feel zero satisfaction after winning a Battlefield match. JIP is the worse thing to ever happen to competitive FPS. Totally acceptable for non-competitive shooters though.
And how is that less of a win than your team rolling over a half-manned enemy team?There is absolutely zero satisfaction in winning a match in which the opposing team had 10 random unique users dropping in/out throughout the match. It simply doesn't feel like a win.
That's going to happen anyway.As it is right now, it seems to practically "justify" quitting so that people just sort of stream in and out of games.
The lack of join in progress is easily the best news I've read so far.
There is absolutely zero satisfaction in winning a match in which the opposing team had 10 random unique users dropping in/out throughout the match. It simply doesn't feel like a win.
If a locked team of 4 loses against another locked team of 4 on a Midship TS from start to finish, the losing team has zero excuses. The better team won, period. However, If that same team dominated with a JIP system in place, the opposing team can simply spout some BS like, "well, we had 10 different unique teammates throughout the match so your win means nothing".
Locked team should be the norm in competitive shooters. If your buddy rage quit or "lost connection" in a 4v4, too bad. You still lost.
This is why I feel zero satisfaction after winning a Battlefield match. JIP is the worse thing to ever happen to competitive FPS. Totally acceptable for non-competitive shooters though.
Yeah, but it feels like it happens worse in systems where people feel like they're doing less wrong by quitting.That's going to happen anyway.
There can be both, dude.
Bumper Jumper is glorious. I was skeptical back in the Halo 3 days but when I tried I never went back (like everybody else).
Maybe a little off-topic, but is there one person that names stuff in the Halo universe? All the naming in Halo sounds so good; Forward Unto Dawn, Pillar of Autumn, The Covenant, etc...
Jumping and aiming is a pretty nice benefit, not sure if that can be argued.
The lack of join in progress is easily the best news I've read so far.
There is absolutely zero satisfaction in winning a match in which the opposing team had 10 random unique users dropping in/out throughout the match. It simply doesn't feel like a win.
If a locked team of 4 loses against another locked team of 4 on a Midship TS from start to finish, the losing team has zero excuses. The better team won, period. However, If that same team dominated with a JIP system in place, the opposing team can simply spout some BS like, "well, we had 10 different unique teammates throughout the match so your win means nothing".
Locked team should be the norm in competitive shooters. If your buddy rage quit or "lost connection" in a 4v4, too bad. You still lost.
This is why I feel zero satisfaction after winning a Battlefield match. JIP is the worse thing to ever happen to competitive FPS. Totally acceptable for non-competitive shooters though.
Madlibs
I hope Halo 3 MCC has something done about that FOV, it would awesome to be able to play it at the splitscreen FOV:
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Bumper Jumper is glorious, if the only game you play is Halo. Switching from Battlefield to Halo bumper jumper is the most awkward transition ever.
I was a staff captain most of my 4500 games. I was never able to get any trueskill above 29 in any playlist because by the time I got good I'd played so many games it just never caught up. But I wore it with pride.
I've never had a problem bouncing from Halo to BF3 to CoD.
Now, going from Halo 3/Reach to Halo 2 on XBC, that's a whole different story.
Man, I still hate hearing this rhetoric.
If you were good enough, you would have ranked up.
I've played 3500+ ranked games, at least 2900 of which were on dial-up where a 2 red bar connection with less than a minute in black screen was considered a good host and managed to get around lvl 40-44 in most playlists eventually getting that force colonel. Yup, them 3 stars and butter bars. When I finally was able to get a better connection (only a 3G connection but infinitely better than dial-up) and made some new friends, it didn't even take 50 games of Team Slayer or dubs to get to 50 without any form of boosting.
In 99.9% of cases, claims of "rank lock" were completely bogus. The only real case was a European team who played something like 200+ games of team slayer winning every single one and only getting up to level 16 or 19 or something to that effect.
I got rank locked at 35 and I know that for a fact because I made a second account and got to 43 in two days. The Halo 3 ranking system was flawed.
So you used the uncertainty of a new account to achieve a slightly higher rank than you otherwise would have been able to, congratulations.