Some clarification needed. Did Jim Sterling actually encounter a bug in the game that prevented him from beating it aka similar to what Crysis 3 had which prevented several gamers from beating the finale sequence?
Does the game actually have the permanent death designed into it's narrative, which resets the narrative if you die certain number of times? If yes, did Jim encounter this instead of an actual bug?
It's using the concept of permadeath as a means of storytelling and to express the game's themes, not in the traditional roguelike idea of permadeath
Sterling did exactly what people should want him to do if he experienced what he did.
Seems people would prefer him to score it 8/10, not mention it and protect the developers bonus if the OT is anything to go by.
Rubbish. Calling it unplayable is simply not true. Why are you defending such bullshit?
Jim Sterling has a responsibility to be mature about his reviews, this affects peoples lives. He is was out of line here and I hope his credibility is affected by this in the same way he has affected the credibility of the game.
this affects peoples lives
The bug Jim encountered was that he needed a torch to light an area and the game autosaved so he could not go back and get one. This made it impossible to progress.
The permadeath is basically a bluff: http://www.neogaf.com/forum/showthread.php?t=1417152
Is it a bluff on PS4 as well? PlayStation Lifestyle ran an article giving gamers the tactics to follow to not encounter permanent death!
Game breaking? It wasnt unplayable, it seems he played most of the game which is more than some reviewers probably played. He could restart, his game is still playable. Lots of AAA games get a pass for similar issues because it isn't indicative of everyone's experience. My launch ps3 got a ylod a few years ago and there is no way I'd consider rating it a 1/10. I had to restart Final Fantasy Tactics when one of the last battles bugged out for me and I would have no issue recommending it to others. If something like that happened, I would make note of it in my review and knock it down a few points but a bug doesn't invalidate everything that came before it.A bug made it so that he was unable to continue playing the game. What other word do you want to use?
Seriously, Jim is 100% transparent about his experience with the game and even what score he would have given it if it hadn't broken on him. He's done his due diligence here; it is absolutely not his job to talk to the developers about how he should review the game they sent him.
Not sure I understand this narrative that Jim Sterling gives controversial reviews for "clickbait." His primary business model does not thrive on "clicks." In fact, quite the opposite. He makes money from loyal viewers who want to come back to his content time after time (via Patreon).
Clickbait works for people who make money with ads. JimSterling does not make (much) money with ads.
Game breaking? It wasnt unplayable, it seems he played most of the game which is more than some reviewers probably played. He could restart, his game is still playable. Lots of AAA games get a pass for similar issues because it isn't indicative of everyone's experience. My launch ps3 got a ylod a few years ago and there is no way I'd consider rating it a 1/10. I had to restart Final Fantasy Tactics when one of the last battles bugged out for me and I would have no issue recommending it to others. If something like that happened, I would make note of it in my review and knock it down a few points but a bug doesn't invalidate everything that came before it.
I am not buying this game and I generally like Jim but his score seems like click-bait, in this instance or perhaps he was super mad and was a little irrational.
Exactly. As a reviewer, it's not his job to contact the dev to fix in time for release.
None of those analogies is close to a gamebreaking bug.Really let's look at it from a different perspective. If you were reviewing a CD and you got shipped a cracked disk would you give the album a 1 because you couldn't play it? If you received a book that had big ink splotches all over the pages would you give the book a 1 because you couldn't read it? If you were reviewing a tv and the screen was broken would you give it a because of it? Or would you contact the publisher/producer and let then know about the issue and ask for a new product.
A responsible reviewer would contact the developers and ask them about the bug. If the devs can fix the issue before launch why dock them points for it? Does he have to do this, obviously not but it's incredibly obvious that he is trolling with his 1/10 review. If he wasn't then he wouldn't have to produce a video explaining it. The review would stand on its own merit.
Really let's look at it from a different perspective. If you were reviewing a CD and you got shipped a cracked disk would you give the album a 1 because you couldn't play it? If you received a book that had big ink splotches all over the pages would you give the book a 1 because you couldn't read it? If you were reviewing a tv and the screen was broken would you give it a because of it? Or would you contact the publisher/producer and let then know about the issue and ask for a new product.
It makes sense entirely, your being dense. It's literally whats equivalent to games in our medium.None of those analogies is close to a gamebreaking bug.
It's using the concept of permadeath as a means of storytelling and to express the game's themes, not in the traditional roguelike idea of permadeath
No they're not. We've already had the book analogy and it was widely laughed off. It does not equate to a gamebreaking bug.It makes sense entirely, your being dense. It's literally whats equivalent to games in our medium.
then again, it might just be a cheap selling-point ...
Giving a 1 over a bug most people wont get is wild but get that promo for yourself I guess
I was ready to pull the trigger until I read that it deletes your save file if you die too much. I'm a parent of a two year old and I don't have the time to be having my save files deleted and forced to start over.
It was never part of the marketing.
Sterling didn't mention that. That was total biscuit, who didn't even play the game.See this is why I hate the Sterling review. No one else really complained about it or found the difficulty to be so much that it was a real worry.
Screw that guy big time. I've read so many comments about people not buying the game because of that feature that hasn't really affected anyone in a negative way except that dude an only for attention.
Sterling didn't mention that. That was total biscuit, who didn't even play the game.
I watched Jim's video.
I can't tell you the number of times I've run into a bug while playing a game for a review. I'll get in touch with my PR guy who will get in touch with theirs, and 10/10, they send me a hot patch directly if not roll it out to *everyone*.
I've never encountered a problem that a developer outright refused to respond to. In fact, I'll say that the dev is responsive when it comes to these things. It's GOOD that a developer does this.
I also do not think that this game is guilty of the "rush to publish, fix later" philosophy. That is more of an AAA industry problem with games like Assassin's Creed or Mass Effect: Andromeda. Hellblade is an indie game that is drawing comparisons to HZD (female warrior protag with high graphical fidelity). We know the developers care.
This strikes me more of a game journalism problem. Gotta get those reviews out for the clicks before the other publication. 1/10 strikes me as a professor defaulting a your grade to a C because of a capitalization or punctuation error.
ANYWAY, someone else is reviewing this game on my team, but I do look forward to playing myself.
Yeah Sterling got what he thinks is a gamebreaking bug.Well, all complaining I was seeing around here was around Sterling's review. I thought that was his issue other than the bug. If not then it's my bad, I stand corrected, but still another influential critic shitting on a game for bs reasons that have caused issues for no one.
Yeah Sterling got what he thinks is a gamebreaking bug.
What would happen if, for example, his console is faulty and caused the bug. Would he still rate 1/10 taking into account something that is not in the devs control?
Not supporting shitty practices but bugs are hard to find.
What would happen if, for example, his console is faulty and caused the bug. Would he still rate 1/10 taking into account something that is not in the devs control?
Not supporting shitty practices but bugs are hard to find.
It's very easy for people to shit on what Jim did when they didn't experience the bug as he has... if you were 7 hours into an 8 hour game and were forced to start over due to what appeared to be a bug (he didn't even know why it was happening, just that it was), many of us would react in the very same way.
"6/10 - Game was a lot of fun for the first 7 hours but the game suddenly stops me from progressing any further... is this how it 'ends'? Is it an artistic choice? I'm not sure... but what I did get to play was fun to that point."
Yah... that would be even more fucked up IMO.
I said "what he thought" because I think he's going back to check it on his game.It is...
"Gamebreaking" doesn't need to be gamebreaking for everyone.
I'm honestly shocked he is the only reviewer to hit it, given the nature of how it happened.
.
Something similar happened to Prey. Dan from IGN encountered a game-breaking bug and gave the game a 3 or 4. After a patch was released to fix the bug, he changed the score to an 8.
I said "what he thought" because I think he's going back to check it on his game.
If Jim is indeed able to turn around from the auto-save, light the torch, and continue on, that would be great. I would say it is still a bug that needs to be fixed because 99% of the player base will likely not think to do so if it is a linear portion of the game.
For sure.If Jim is indeed able to turn around from the auto-save, light the torch, and continue on, that would be great. I would say it is still a bug that needs to be fixed because 99% of the player base will likely not think to do so if it is a linear portion of the game.
Think that's at a different part of the game.Someone in the OT said they had to backtrack because a certain door didn't open at one point and that they were able to backtrack just fine, so maybe Jim will be able to as well.