Iva Demilcol
Member
I think that it may take some time but thanks to Persona 5 we may get new turn based RPGs with UIs similar to P5's.
I hate ATB garbage, just give me true turn based ala FFX again. I loved FFX gameplay.
ATB is just not fun at all
Because it's been to done ad nauseam. Turn based for the sake of turn based isn't interesting at all, especially after 10+ FF games, not even counting the spin offs. At that point the interest in baed in nostalgia more than anything.
The best battle systems come from experimentation, whether it's draws from ATB or the realtime.
I hate ATB garbage, just give me true turn based ala FFX again. I loved FFX gameplay.
ATB is just not fun at all
FFX was probably the last great turn-based entry. That was 2001...
That's silly.
First Person Shooters have been done ad nauseum.
Third Person Action RPGs have been done ad nauseum.
Like...you can say that about literally any genre. Those genres are capable of retaining facets of themselves while still experimenting and doing new things withing it. I don't see, with games like Pokemon and Persona 5 coming out to great success, that's any different for turn-based RPGs.
I find it interesting that there are some folks that claim a turned based RPG cannot do well on console today no less and ARPGs are the only sensible solution for "modern progression" or whatever the hell that is supposed to mean.
Yet we have Persona 5 which came out with an overwhelmingly positive critical reception, a turn based RPG even.
So considering this, I don't think it's a matter of turned based mechanics being labeled as archaic, despite how weak that excuse is, it's just there are not enough of them nowadays to prove that it is still a viable means for combat when implemented properly while retaining adequate challenge and not being about mindlessly using the attack command with minimal strategy.
In terms of console released turned based RPGs for the PS4 / XB1 generation alone. I can probably count less then there are fingers on my hand, yet when it comes to ARPGs, when you factor stuff like The Witcher 3, Fallout 4, Shadow of Mordor, FFXV, Horizon, and easily a dozen others, there is more than enough ARPGs to go around.
I suppose after Persona 5 and Cosmic Star Heroine, I'll have to wait until Dragon Quest XI for the next anticipated turn based rpg to enjoy. It would sure be nice if there was more of them though.
Because it's been done ad nauseam. Turn based for the sake of turn based isn't interesting at all, especially after 10+ FF games, not even counting the spin offs. At that point the interest in baed in nostalgia more than anything.
The best battle systems come from experimentation, whether it's draws from ATB or the realtime.
I find it interesting that there are some folks that claim a turned based RPG cannot do well on console today no less and ARPGs are the only sensible solution for "modern progression" or whatever the hell that is supposed to mean.
Yet we have Persona 5 which came out with an overwhelmingly positive critical reception, a turn based RPG even.
ATB is so strange. It has 'active' in the name but you end up waiting more than in straight-up turn-based.
Just because everybody else is doing it, doesn't mean that's the only way to ever do it. With that logic, what would ever be the point in trying to innovate or experiment outside of convention?
Final Fantasy as a series is driven by reinvention and experimentation, in both the visual direction and game design. One of the reasons why the series has keep relevant this long.
And real time battle systems haven't been done to death? They pretty much constitute 99% of AAA games nowadays, and most of them are not particularly inspiring stuff either.
Why is it impossible to evolve or inovate within a turn-based system?
That's because Persona 5 is a more niche product, so it's allowed to be turn-based. We don't talk about Pokemon though, cause that's when the mental gymnastics start.
Lightning Returns is the best.ATB is so strange. It has 'active' in the name but you end up waiting more than in straight-up turn-based.
I never said it was impossible, and realtime based battle systems are relatively new to the Final Fantasy series.And real time battle systems haven't been done to death? They pretty much constitute 99% of AAA games nowadays, and most of them are not particularly inspiring stuff either.
Why is it impossible to evolve or inovate within a turn-based system?
Turn based doesn't suit Final Fantasy anymore. The tedium of XII's combat sometimes really highlights how any form of open world and any form of turn based don't work too well. The problem isn't that FF is in the business of reinvention, it's that FF is in the business of making semi accessible AAA games. Persona is still a baby in comparison. Less than 100 people working on P5 at a time generally, with tight budgets. A new Final Fantasy is like a new BioWare RPG in comparison.
Even in 2017 a new mainline FF is an event. Persona's current success is built on a lot of good will, cult status buzz and the fact that it scratches a VERY particular itch. There isn't space in the market for FF to become what is now the next biggest guy in a pretty crowded room. Turn based shouldn't just be done because "no one is doing it". There are 1000 ways to do turn based and most of them suck. FFX/X-2 had the last decent iterations of the system in the series and it isn't what SE wants to do in any capacity at all anymore. Final Fantasy is an ARPG series now, and it's been heading that way for a long time.
I'm not reaching at all, you're misreading me entirely. Final Fantasy as a series isn't as tied down to one type of identity when compared to other titles. The series owes it's staying power to reinvention, which is why the fan base is as big and as varied as it is....but everybody else isn't doing it.
That's the point.
I named like two series to show that it's possible to innovate or maintain some semblance of direction and evolution in that space while still being enjoyed by people.
You're reaching. Really really hard.
It already happened with cold steel 3 which is a shame because the UI takes more space than it should and in P5s case looks like a messI think that it may take some time but thanks to Persona 5 we may get new turn based RPGs with UIs similar to P5's.
Where are my games with Chrono Trigger combat?
I'm not reaching at all, you're misreading me entirely. Final Fantasy as a series isn't as tied down to one type of identity when compared to other titles. Which is why the fan base is as big as it is. The series owes it's staying power to reinvention. I encourage Square Enix to keep innovating and experimenting with new ideas and approaches to design. Since realtime is new territory for the series, I'd much rather they continue to explore that arena instead of resisting turn based.
I don't want anything from ff anymore. It's dead to me.
Maybe he wants a game that doesn't look worse than an RPG maker gameLiterally came out this week.
This is a weird want imo. Since none of the final fantasy games are related, why not just slap a "Final Fantasy XVI" sticker over the title on your persona 5 case? You really want chocobos or something?
.Maybe he wants a game that doesn't look worse than an RPG maker game
What does persona 5 do that is unique for turned based battle systems?
Maybe he wants a game that doesn't look worse than an RPG maker game
It's a rock paper scissor combat that exploits weaknesses at least that's how I see it.
What do you like more about P4G's combat over P5? If you don't mind me asking?FFXIII can be many things but it had a very good battle system although I gotta say that it is not a true turn based party system.
I just want more FFIX :c
In other news Persona 5 is awesome but I think I like P4G's battle system more.
It's a rock paper scissor combat that exploits weaknesses at least that's how I see it.
If you boil it down, basically. The real greatness about Persona 3-5's combat is how it ties in with the social sim elements.
Pretty much everything you do in the social sim part ties into the combat in some way.
P5 specifically brought back a lot of stuff from the SMT games that left in P3. P5 also several QoL improvements that make the game a lot less tedious. Combat also feels a lot faster than in P3 and P4.
Because it's been done ad nauseam.
You're asking me these questions as if I have the answers to all of them lol. Look, I just stated what I personally rather see from the series in the near future. What is or is not on the table is ultimately up to the teams at Square Enix.But why isn't experimenting to make turn based deeper and more stylized absolutely off the table? I don't get that... What I don't get is gamers enjoying one aspect of combat but totally hating another, that makes no sense to me. I love real time combat and sure I'll play many of them, even FF games with real time combat. But i can also say I love Turn based and I say if 1 out of every 2 or 3 final fantasy games are turn based that'd be awesome. But some of you are just hellbent on not even entertaining the thought.
And just because ff is experimenting with real time combat doesn't negate the fact that hundreds of games use real time combat and do it a hell of a lot better because it's what they simply started off doing.
Turn based and real time have both been around for 30 years. They both have their place, but games that were rooted in turn based should try to make it even better while retaining what made it special to begin with.
Is this an episode of "I think action RPG are a recent thing"?
It's a rock paper scissor combat that exploits weaknesses at least that's how I see it.