Titanfall's previews didn't start from "very positive", "definitely worth looking forward", "a new great take on the online shooter genre", they started right at "absolute utterly majestic fantastic killer app of awesomeness".
The concept that money didn't cross hands for this to happen is just as ridiculous as believing your secret Nigerian uncle is a prince, how this money crossed -menacing ad removal, or plain bribery- now that's more of a contentious argument. I have relatively little problem with advertising being pushed as "articles" when it's so obvious it's self-parody, but gaming journalism looks awkward when it tries to wear the advertising shoe in one foot and the journalism shoe in the other; putting together a paid preview of a game on one page and a skeptical preview of another game in another.
Almost as awkward as saying a user is a hardcore PC technician if he can connect a hdmi cable between his video card and his TV and push "big picture" on steam's interface. You're the specialist journalists, you're the ones that should teach your audience those amazing tricks, not craft artificial dumbness to match a pre-constructed audience stereotype, salvo bitch and moan when the real audience congregates on a forum like this one and mocks the entire game reporting industry.
Now, being realistic, i don't expect game journalism to stop writing paid or forced previews, that's how the game is rigged right now, but at least i do expect them to discover Minecraft a week before 4chan, i do expect them to hit the resolution-gate with the same strength as NeoGAF did, to detail what TV PC gaming is, and stop posting straight bullshit, like 720p is just like 1080p, DRM is harmless, the audience is powerless, and other complete fuckups the press has collected as of late.
If even this is "too much to ask", why exactly this whole "gaming journalism" thing exists?