So you are ok with movie reviewers only watching the first 5 minutes of a movie, or book reviewers only reading 100 pages of a 1000 page book, but still reviewing it.
I think it depends. 65 hours of Skyrim or Witcher 3, 10 hours of playthroughs of a roguelike without actually reaching the end, etc., I don't think it's necessary to complete games like that. One can form valid impression of gameplay, polish, and so on without finishing
Short games, very narrative focused games (ie Inside, Papers Please, Walking Dead, Last of Us, and so on), should be finished.
No. That's bullshit. If he played Nier for 20 hours, saw the credits, and overall didn't reply like the game he's justified in giving it the score he sees fit. He's not obligated to play another 40 hours to stave off metacritic nerd rage.
Games aren't books or movies. 1/3 of games basically presents you with the overall game in a nutshell. Games usually just expand on that core element introduced in the beginning of the game. Like if you play the first third of Bulletstorm, the last third isn't going to be that different outside of more weapons, enemy types, and locations. The foundation hasn't changed. This is true for 99% of games, they tend have a cyclic design, following a specific cycle that is tweaked or expanded in certain ways throughout.I find it hard to escape this point. It's not the readers fault a game is long. I'd never read a book review of 1/3 of a book or 1/3 of a movie. I can't see why that would be acceptable anywhere else including games
Yeah, this is my view. He played 18 hours and saw credits roll? That's not enough? How many other games should be reviewed post credits? Can we get a Yakuza 0 review droped because someone didn't go through the Premium Adventure Mode (it offers expanded gameplay options!)
"This game isn't like that" isn't a valid criticism. Credits = completion, especially after 15+ hours. I say this as someone who's super pumped about Nier on PC and roughly 20 hours into Horizon.
Or maybe I don't care about the Metacritic score, and think the obsession surrounding it is ridiculous at best and toxic at worst.
Yeah, this is my view. He played 18 hours and saw credits roll? That's not enough? How many other games should be reviewed post credits? Can we get a Yakuza 0 review droped because someone didn't go through the Premium Adventure Mode (it offers expanded gameplay options!)
"This game isn't like that" isn't a valid criticism. Credits = completion, especially after 15+ hours. I say this as someone who's super pumped about Nier on PC and roughly 20 hours into Horizon.
Or maybe I don't care about the Metacritic score, and think the obsession surrounding it is ridiculous at best and toxic at worst.
'Saw the credits' is meaningless when the game is only 1/3 over. If I played a game by just running the credits from the main menu could I give it a 1/10? He literally only played 1/3 of the game. The credits have nothing to do with it
But they're not playing 5 mins, that's literally what I said. Also, comparing a movie which is an insanely compact experience vs. a game is really stupid.
Yeah, this is my view. He played 18 hours and saw credits roll? That's not enough? How many other games should be reviewed post credits? Can we get a Yakuza 0 review dropped because someone didn't go through the Premium Adventure Mode (it offers expanded gameplay options!)
"This game isn't like that" isn't a valid criticism. Credits = completion, especially after 15+ hours. I say this as someone who's super pumped about Nier on PC and roughly 20 hours into Horizon.
Or maybe I don't care about the Metacritic score, and think the obsession surrounding it is ridiculous at best and toxic at worst.
Not always. Ever17 was average to boring for the first 20 hours or so but the last 5 hours were fucking mindblowing. Glad I listened to the people telling me to keep playing to the true ending.If someone isn't enjoying a game 18 hours in, then I don't think slogging to the finish is going to change their opinion.
But they're not playing 5 mins, that's literally what I said. Also, comparing a movie which is an insanely compact experience vs. a game is really stupid.
If a book reviewer read half a goddamn book or less and put out a review, I'd never trust said person's reviews from that point onward.
If a movie critic watched half a movie and put out a review, I'd never trust any review from them from that point on.
People do not go to reviews of products/films they're interested in for half-assed impressions. Relying on the reviewer's feeling that they'd seen enough of a product to pass judgment on is incredibly foolish, and a recipe for buyer's remorse from those who do trust said person.
Roger Ebert:
"Caligula" is sickening, utterly worthless, shameful trash. If it is not the worst film I have ever seen, that makes it all the more shameful: People with talent allowed themselves to participate in this travesty. Disgusted and unspeakably depressed, I walked out of the film after two hours of its 170-minute length.
He's done this with about 5 or 6 films throughout his career.
If a reviewer hates something, they're perfectly within their rights not to get all the way through it. Granted, they're not very professional if they do this all the time, but in games above most other media, it's completely possible to form an opinion without exhausting all of the content. There is a tipping point beyond which nothing will redeem what you have already gone through, and if that becomes the case, there is no need to go on.
You can make the credits roll within the first 10 seconds of this game. Would that be an acceptable review to you?
Yeah, this is my view. He played 18 hours and saw credits roll? That's not enough? How many other games should be reviewed post credits? Can we get a Yakuza 0 review dropped because someone didn't go through the Premium Adventure Mode (it offers expanded gameplay options!)
"This game isn't like that" isn't a valid criticism. Credits = completion, especially after 15+ hours. I say this as someone who's super pumped about Nier on PC and roughly 20 hours into Horizon.
Or maybe I don't care about the Metacritic score, and think the obsession surrounding it is ridiculous at best and toxic at worst.
If you feel this way you should skip Nier.
He didn't though, he didn't play 10 minutes and he didn't play 30 seconds, he spent a significant amount of time with it.
Metacritic should put in some formulas to minimize the effects of gross outliers.
He complained about far more than just the story. If he goes through 20 hours of them gameplay loop and doesn't like it and isn't really having fun, that's a valid conclusion to come to.'Saw the credits' is meaningless when the game is only 1/3 over. If I played a game by just running the credits from the main menu could I give it a 1/10? He literally only played 1/3 of the game. The credits have nothing to do with it
I find it pretty gross that someone could receive a review copy from a publisher and not finish the game.
Games aren't books or movies. 1/3 of games basically presents you with the overall game in a nutshell. Games usually just expand on that core element introduced in the beginning of the game.
No. As a professional reviewer, you must see the whole product before review. The time it takes for reviews is some arbitrary number and you can't say 10 hour is okay, but 30 hours is not.
He didn't though, he didn't play 10 minutes and he didn't play 30 seconds. He spent a significant amount of time with it.
Wow, are you serious? So many assumptions, and one can basically argue the same for books and movies too.
None of Yoko Taro's games work like this.
They play with 'alternate timelines' and 'different' endings in the sense that certain routes are part of story progression.
For example, Ending A of Drakengard 3 is only the beginning of the actual story.
This is something I've debated a lot of times as a reviewer. Ultimately, I think you do NOT have to finish a game in order to review it. Take Persona 5 for instance: how many reviewers have 100 hours to dedicate to a single RPG? You'd be surprised how many games we have to review sometimes, and it's even harder now with video reviews to create. Big games are coming out every single week and not every reviewer is from IGN where there's a lot of staff.
What I think is you DO have to finish a game IF it's sub 30 hours. Like, I wouldn't think it would be honest to review Until Dawn if you only played half of it.
None of Yoko Taro's games work like this.
They play with 'alternate timelines' and 'different' endings in the sense that certain routes are part of story progression.
For example, Ending A of Drakengard 3 is only the beginning of the actual story.
I think it depends. 65 hours of Skyrim or Witcher 3, 10 hours of playthroughs of a roguelike without actually reaching the end, etc., I don't think it's necessary to complete games like that. One can form valid impression of gameplay, polish, and so on without finishing
Short games, very narrative focused games (ie Inside, Papers Please, Walking Dead, Last of Us, and so on), should be finished.
Roger Ebert:
He's done this with about 5 or 6 films throughout his career.
If a reviewer hates something, they're perfectly within their rights not to get all the way through it. Granted, they're not very professional if they do this all the time, but in games above most other media, it's completely possible to form an opinion without exhausting all of the content. There is a tipping point beyond which nothing will redeem what you have already gone through, and if that becomes the case, there is no need to go on.
I'm sorry but that's the developers fault... if they want people to get all the endings don't make them replaying the entire game to get them.
I agree. You can't force someone to sit through 65 hours of a game, especially if they hate it. Sometimes its just not someones cup of teas. People love some games. People like some games. People hate some games.