Jawmuncher
Member
Revelations being for action fans is quite the wild card. Since both games have really tried different things. While both trying to tone down the action as well.
And when this does half of 4,5, or 6 everyone's tears won't be so enjoyable.
I hardly think it's a "bold new direction"...it feels more like a "me too" direction since these kind of first person horror games have been a streamer's favorite genre for years.
Cry me a river and I'll drink it too.
It can still suck my asshole.
Gotta say, reading your posts have been amusing because it's clear you're deeply troubled by this game. lol
You're kidding yourself if you don't see that this new direction is based off what is popular in horror these days. Games like Amnesia, Outlast and PT. Which yes are very popular with Youtubers and streamers.
The action direction was Capcom chasing what was popular at the time and they are doing the exact same thing here.
Oh My Fucking God.!!!!!!!!!!!
They did it... they finally throwed those tired characters to the trash, an old wish of mine, to start anew with a fresh cash of characters, wich was needed a bit after how poorly have they handled them for years.
I'd love for this to happen. I want to be excited here, I mean, it's Resident Evil 7. 7. Instead I'm confused and cautious because it's current Capcom. I'll remain open minded until I see actual gameplay but for now I just don't trust Capcom completely.The funny thing is that I feel that in the long run this may satisfy classic needs more. I'm super beyond excited for that remake, but I think the first person view is really throwing people off and making folks think it's not gonna feel like Resident Evil and I think the exact opposite is about to happen.
This is a mystery. We're in the perfect climate for an Outbreak game and instead we have a competitive shooter. Ugh.One thing I'm surprised at is that Capcom hasn't announced an Outbreak 3 yet. With the massive success of 200,000 open world zombie survival online games you would think Capcom would smell the money from a possible return of what's essentially the grandaddy of that entire genre.
This feels like if kojima made mgs6, made it first person with a serious spy story like splinter cell and getting rid of all that Japanese humour.
I'm not talking about that, you said pewdiepie game in order to put the game down, you got up on your stupid sarcastic elitist high horse the exact same way classic fans did during RE4's day. That's why I said you're no better.You're kidding yourself if you don't see that this new direction is based off what is popular in horror these days. Games like Amnesia, Outlast and PT. Which yes are very popular with Youtubers and streamers.
The action direction was Capcom chasing what was popular at the time and they are doing the exact same thing here.
So you are saying that RE7 will be a hide-and-seek simulator.
After Revelations 2, i kiiinda trust them,very glad Capcom is doing things to mix and shake Resident Evil a bit, im sure there are still going to make games in the old formula (REmake 2 was confirmed awhile back, Rev 3 only a matter of time)but seeing them being confident in bringing horror and more meaningful enemies back is exciting.I'm just going to quote what I said in a different thread last night...
This interview doesn't really change that perception. He said there will be elements of Resident Evil like combat, and puzzle solving...but as cheesy as it is, I like the style of story telling in a typical Resident Evil game...I liked the action in RE4 and 5...it's just 6 that got out of hand, because they added some really shitty elements to it, and it had bad pacing, with not enough checkpoints. It needed to be worked on, but the RE formula didn't need to be scrapped completely. RE Revelations 2 showed me that those games are still fun as hell, and I will sing praises for that game as much as I have to. It had all the elements I loved about the series...this isn't what I wanted. It's not that I hate change, but...I don't like stripping away too much what people love about a series.
People acting like First Person scares are somehow fucking cheaper than a dog jumping through a window.
Sad that RE2make isn't here at the show, but hopefully TGS or PSX will show it in action.
You're kidding yourself if you don't see that this new direction is based off what is popular in horror these days. Games like Amnesia, Outlast and PT. Which yes are very popular with Youtubers and streamers.
The action direction was Capcom chasing what was popular at the time and they are doing the exact same thing here.
As one of the wierdos who's like all main styles of RE everything about 7 looks fantastic and I can't wait.
there is no much point in throwing the canon as there are still things unresolved and its easier to go back and "please" the fans if something goes wrong.Dude... you know deep down that the game is going to be full of references and Easter eggs. I don't know why Capcom did not reboot the whole thing. And yes I'm down with new characters.
The obvious influence from Amnesia, Outlast, and Alien: Isolation also brings some concerns for me. I like all three of those games, but both Outlast and Alien had the same problem of the main stalker enemy (the xeno and the big dude from Outlast) stopped being scary after awhile, and the games really ran out of steam towards the end. The quote where the director mentions a focus on fewer enemies would leave me to believe were going to be dealing with several stalker type enemies rather than your traditional RE monsters. Still not sure how I feel about that.
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I doubt they threw away the characters.
What I totally see happening is this game, as it's already doing seven months out from release, is making the long-time fans super uncomfortable. Hell, I'm feeling it too. I'm like, why am I here, who are these guys, how does this relate at all... but then I played the teaser, and my mind was changed a little. Right away I ran into a fuse box on the wall to the text "a fuse is missing." I don't give a shit who you are or what you think, that alone reminds me of originally playing Resident Evil for the first time. I'm in this seemingly abandoned place and there's mystery abound.
Fans are worried about the feeling of the unknown when it comes to the direction of the game, which is ironically one of the scariest, most effective things about horror. The fact that the game lends itself over to that on a conceptual level even before you pick up a controller already instills us with the fear that, you know, what if this isn't what I want, what if this isn't Resident Evil enough, etc. I was feeling weird about it at first, but when the teaser had this feeling of isolation, a missing fuse, item examinations, pressing triangle to open an inventory, and finding a photo lying on a dresser of a helicopter with the Umbrella logo faintly visible on it... I started to feel better about it.
The story and concept of the game are working in-tandem to instill fears and doubts in fans, and I think that's beautiful. Especially later in the game when you're surrounded by god knows what and Chris fucking Redfield shows up at the top of a cliff next to a giant boulder that, if he were to punch it, would roll directly into what's about to tear your ass open.
The story and concept of the game are working in-tandem to instill fears and doubts in fans, and I think that's beautiful. Especially later in the game when you're surrounded by god knows what and Chris fucking Redfield shows up at the top of a cliff next to a giant boulder that, if he were to punch it, would roll directly into what's about to tear your ass open.
So the only way it's connected to prior RE games is the name itself, eh? I can dig the theme it's going for, as this new locale serves as a new residence of evil, just like Spencer mansion did to start off the series. Just a brand new residence (of evil), with a brand new story and characters.
Either way, I really loved the demo and can't wait to see more.
Exhibit A of regular RE encounters working as first-person
so I don't really see how people can be that concerned about the camera change because this is pretty much how it went in the early games.
Calling it now... this game is gonna tank hard. It's gonna be praised by critics and gamers... and noone is gonna buy it outside it horror fans and hardcore fans of the series.. and it makes me sad to think about
Im not even mad really Capcom just gave me a Resident Evil last year that honestly was worthy of the 7 title.
Heck it felt more like a main Resident Evil in most story elements than 6.
Imagine if in a way this makes players feel as if they are getting to work with some of their favorite characters from the franchise. That would be a very cool spin. Always been fun controlling them but actually working with them from a POV perspective... OH MY LANTA!
Calling it now... this game is gonna tank hard. It's gonna be praised by critics and gamers... and noone is gonna buy it outside it horror fans and hardcore fans of the series.. and it makes me sad to think about
Im not even mad really Capcom just gave me a Resident Evil last year that honestly was worthy of the 7 title.
Heck it felt more like a main Resident Evil in most story elements than 6.
Calling it now... this game is gonna tank hard. It's gonna be praised by critics and gamers... and noone is gonna buy it outside it horror fans and hardcore fans of the series.. and it makes me sad to think about
It's in the same universe, same canon. Literally number 1 on the list, guys. Literally number 1 on the list
Yes. Sorry, I meant more of a personal level - they mentioned that no characters or locations (?) from prior games would be used/seen. So while it could be considered "next in line" in the series, it could also be an entirely new cast of characters and location, right?