Thanks. Just going to listen to it three days straight and forget about it then for ever.
Platforming and combat were not like first Knack.Because it looked like they just added Co-op.
A lot of people seem to enjoy hating games more than playing them.
Is that true?It's really odd that a tech demo where the team was told to aim for a 70 metacritic at best, (and didn't even reach that), is getting a sequel. Who even remembers Knack besides the ironic propping up of it's quality on GAF?
Because it looked like they just added Co-op.
Knack does still have the aforementioned punches and kick, but he’s also learned a few new tricks. He can switch between a small version and large version of himself at any point (which comes in handy for platforming sections) and he has a shield for deflecting incoming projectiles or generally blocking damage. His other abilities include a dash, body slam, multi-punch, jump kick, and a few other basic combat moves.
Huh interesting.These moves also help in the platforming sections, which often involve switching back and forth between large and small Knack to get by, and also offer several hidden areas, where you can find extra Relic Energy or parts to build devices to earn new abilities or augments. The linear paths from the first game are now reserved for Easy difficulty, while the Normal and Hard paths are a bit more complicated. You’ll actually pass blocked off sections where the Easy path would be as you play through on higher difficulties, which is a smart way to literally divide the game into a version for younger or less experienced players versus one for people looking for a challenge.
The original Knack focused mostly on combat, but Knack 2 seems to emphasize exploration a bit more. I didn't get a strong sense of the story that will unfold in this sequel, but the gameplay is vastly improved, and if the remainder of the game showcases the level of variety I saw in two demo levels, Knack 2 could be a nice surprise for PlayStation 4 in 2017.
Excited, maybe not day 1 but close. Really enjoyed the first game for whatever reason.
Indeed. I've been tempted to start a poll thread asking what game draws the most irrational hate on GAF. Knack? Metal Gear Solid 4? Dragon Age: Inquisition? Metroid: Other M? It's a fascinating phenomenon but it gets old pretty fast.
Game of the generation. Here we go!GameInformer calls Knack 2 one of the nicest surprises of PSX: http://www.gameinformer.com/games/k...e-of-the-nicest-surprises-of-psx-knack-2.aspx
itshappening.gif
GameInformer calls Knack 2 one of the nicest surprises of PSX: http://www.gameinformer.com/games/k...e-of-the-nicest-surprises-of-psx-knack-2.aspx
itshappening.gif
Yep to both. The lava stage was beautiful.Did knack 1 have an ice or lava level?
Should have added that to make it have new locations
Another positive preview
I loved the game, one of the few game my wife played for a long time.
http://www.gamereactor.eu/previews/487203/Knack 2/
We'll also get to play around with new elemental abilities, including a metal Knack. One of its abilities is dropping small pieces of metal on the ground, which can be used to lead electricity. An ability that might come in handy when encountering an elevator with no power, closed electrical doors, etc. Variety seems to get a lot of focus this time around, and not just in terms of platforming and puzzles, but combat as well.
Both Knack and his enemies have improved their combat skills. Knack will now do different attacks depending on if you're pushing or holding the different buttons, and combining these will deliver different results. This will come in handy as different enemies have different strengths and weaknesses. One of the examples we came across was a Knack-looking creature that was able to block any attack, except the power attack. This is done by holding down the circle button. If you just were to push it, Knack would kick instead. Another example is the projectile throwing enemies. You now have the ability to shield yourself by holding the L1 button. Timing this perfectly will reflect incoming projectiles right back at them. If you find it to difficult it's also possible to just dash out of the way with the right analogue stick.
.We thought that the original Knack had some problems in level design and variation, but those seem to have been fixed now. The level design is more detailed and open, which gives room for exploration and more varied activities. Throw in the implementation of co-op, a deeper combat system, an upgrade system, and more replay value and you have yourself a game that will please fans, while also pulling in the doubters.
I'm guessing a buncha sour Nintendo fans because of:I would take the claims of people saying it looks improved over anyone saying it looks the same as the first one. Knack's a very easy punching bag for some reason I have never understood, the dislike for it is hilarious and hyperbolic. A pretty OK game that was neither terrible or great but which has room for improvement in a sequel. I can think of plenty of other games on PS4 I dislike more which receive nowhere near the same hate Knack does.
A lot of people seem to enjoy hating games more than playing them.
Another positive preview
I loved the game, one of the few game my wife played for a long time.
http://www.gamereactor.eu/previews/487203/Knack 2/
You know that you have to open you eyes when you watch the trailer. The trailer was full of new moves and capabilities.Really, cause that trailer was literally indistinguishable from the first game.
Hell I even saw like, 10-15 repeated environments in there.
Even if you put a complete different game into the trailer he will say it is the same... you know that.You know that you have to open you eyes when you watch the trailer. The trailer was full of new moves and capabilities.
when i saw the trailer i though they were announcing Pro patch for Knack, but then i was really surprised that it was Knack 2
i can't tell any difference between them, the game flopped so hard, why did they even make a sequel to it ?? maybe the sales were good but it's suppose to be because it's a launch title
Man I Hope when knack 2 is reviewed they just don't give it a bad review because it's knack and it got a sequel and other games didn't. I loved knack but that's just showing bias already lol
Platforming and combat were not like first Knack.
Did you at least played the first one???
The whole point is improving the base game, not sure whats hard to understand here.The only thing this IGN preview tells me is that the first Knack was even more basic than I thought. Am I supposed to be impressed by the inclusion of skill trees and upgrades?
Really, cause that trailer was literally indistinguishable from the first game.
Hell I even saw like, 10-15 repeated environments in there.
The whole point is improving the base game, not sure whats hard to understand here.
Until the logo spun around showing "2" I thought the same thing.
Nothing about that trailer indicated "this is a sequel" or "this is better".
I'm guessing a buncha sour Nintendo fans because of:
It's a charming quirky little B-game that doesn't try to be anything it's not (the kind of "b-title" that Gaf clamors for.) And we finally get a colorful adventure brawler platformer B-game, and gaf proceeds to shit on it.
¯_(ツ_/¯
Shenmue III though. You just need the right Meme voodoo.You do not actually believe this Gaf meme doesn't will games into existence. Solid sales (blah blah bundles this and that) do.