I couldn't agree more.
7th Generation isn't over yet and Ps3/360 sales are outdated.
I couldn't agree more.
Errrh, are you aware that the more my ISS shots are big, the less they will look impressive and meanwhile they are bigger than that real life shot ?
For the Infamous2 shot, sorry but I took the pic that used to be shown in that thread.
And for the reality shot, I wanted to express the global mood of image (color fidelity, reflections...) and how it compares to ISS, the IQ is irrelevant in that case... And why to choose an 2K NY shot when everybody knows what real life looks like ?!
edit : oh, and why are you so angry ?
quote them, they're ungodly huge, not everyone is on mobile.
If people want to seem them in real size they can click them.
Don't try to hack your way with using notions you don't have and I won't have problems with your argumentation.
My argumentation was based on that demonstration :
Now, if you tell me that it's not how diminishing returns operates in videogames graphics, I'm ok, and I thank you in advance for the real explanation, always in the videogame context, not the economic one of course...
My argumentation was based on that demonstration :
Now, if you tell me that it's not how diminishing returns operates, I'm ok, and I thank you in advance for the real explanation...
It's not simply because graphics do not being and end with triangle counts. This picture demonstrates nothing except how a single untextured bust is rendered.
There is no environment, other character models, there is no overhead considerations of the hardware they use (since it's a static 1 frame render), no dynamic lighting to account for.
This image represents almost nothing about games.
My argumentation was based on that demonstration :
Now, if you tell me that it's not how diminishing returns operates in videogames graphics, I'm ok, and I thank you in advance for the real explanation, always in the videogame context, not the economic one of course...
You want everything spoonfed to you or something?
here's the link you can go there and get your own conclusion.
It's not about number of polygon output, it's about budget and ROI.
The Wow factor, "OMG IT'S LIKE REAL LIFE" or how good it looks is not at all interesting when you're talking about diminishing returns.
The important part is ROI.
That's a terrible thing to bring to this thread. That does not account for textures, motion, shading, or anything. And its a terrible model.
I know your link, Of course this is an eco context in its right definition, you learn nothing to anyone, and you try to look smarter than, but in fact, you are not capable to transpose that economic rule in a videogame graphics context in a raw manner, by conserving the global idea of that rule. That's where you fail...
Conversely, the same people will mention how they used to play games when they were like Pac Man or Space Invaders and then stopped when they became too complicated.
I had no idea that the playstation one destroyed the N64 so bad. Daaaaaaaaamn lol
I agree, once again, please, read my argument in previous page. I just think that people think there isn't big gap because they discern the problem backwards, they look back (last gen), when in fact, we have to look ahead (the target : real life).
They didn't stop, they're playing games on their smartphones. Almost every older adult (50s-60s) I know that owns a smart phone is playing something on it. That's where the simple to pick up and play games have gone. Of course modern gamers despise the format, but what they don't realize is that this simple stuff is exactly what gaming was like in the beginning.
I had no idea that the playstation one destroyed the N64 so bad. Daaaaaaaaamn lol
You are the one being obviously dumb on this one,
for your pic to be even close to the same you would have to have the same lighting and everything but just higher polycount.
That's just for you pic.
In a video game context, it have nothing to do with how the game ends up looking but how it would end up selling.
It's like arguing that evolution is wrong because it creates information and that's against some law of physic.
It's stupid, if you do not define properly your various elements you end up in this kind of dead end.
Define what is "investment", "production" and the rest in your case, or you're just misusing a term you've heard elsewhere and try to pass it off as something else.
Yup. It was amusing to read gamespot forums in the mid-2000's. People calling exactly the kinds of games they started on "non-games".
@ guido and the people arguing with him:
Stop the dickwaving contest, please? I don't think I've seen anything productive to come out of it, it's just "you're dumb" times infinity. Besides which squabbling over whether it's graphics implementation or budget that's suffering from diminishing returns seems hilarious because they're both subject to it.
Yes or we end up with some meaningless talk that means nothing.Ah ok, so you problem is that I don't call a dog, a dog... ?!
Ok, I'm fine, let's move on...
It's not about how far we are from last gen, it's about how close we get to real life.
Yes or we end up with some meaningless talk that means nothing.
And no it's not about how far we are from real life because really bring someone who doesn't about games in general and show them your infamous shots he won't see that much difference with your other shots while he'll instantly see the difference from real life (just the interface is enough anyway).
7th Generation isn't over yet and Ps3/360 sales are outdated.
My argumentation was based on that demonstration :
Now, if you tell me that it's not how diminishing returns operates in videogames graphics, I'm ok, and I thank you in advance for the real explanation, always in the videogame context, not the economic one of course...
They didn't stop, they're playing games on their smartphones. Almost every older adult (50s-60s) I know that owns a smart phone is playing something on it. That's where the simple to pick up and play games have gone. Of course modern gamers despise the format, but what they don't realize is that this simple stuff is exactly what gaming was like in the beginning.
The overall userbase per gen according to the image:
NES/SMS - 77 million
SNES/Gen - 84m
PS1/N64/Sat - 144m
PS2/GC/DC/XB - 210m
Wii/PS3/360 - 250m (GameTrailers pic, now +260m)
The unification of EU and NA don't explain the growth alone. Sony's marketing and the games available on the PS1/2, that were directed to young adults, attracted new gamers, and those who used to play on C64 and Amiga prior to that. The latter goes especially for Europe, where those platforms had a sizeable userbase....
Userbase? As in implying 260m+ "users" as in implying that not a single person ever buys more than 1 console?
Something I also have wondered about is failure rates. Does a person who ends up with a new console through a manufacturer replacement count as a "sale"? Normally this wouldn't be an issue but the failure rate of the PS360 -with emphasis on the suffix- was extremely high to the point that it would likely have a meaningful impact on the final gen numbers as well.
I don't think this is even about graphics. But I guess people on here think it's an important point.