My 1080Ti can't run Uncharted.
This guy seems like a bad fit for Sony.
It's pretty damn simple to increase your rendering resolution when you get a 50% faster GPU and a lot more memory bandwidth.
So, why make the Pro in the first place? This guy is an idiot.
Guys, seriously?
He's talking about graphics features, not performance.
A dev will develop a game so that it can run decently on the lowest spec in target. Then everything else gets a better-performing version.
But very rarely devs go back and add in better textures more models different kinds of VFX and lighting etc if they're supported only by a portion of their target.
It makes perfect sense, and PS4 pro isn't supposed to be the main PS4 machine - it's supposed to be the one for people who actually care about performance, which - if the last 25 years of development weren't clear enough - isn't really a priority for anyone.
Believe it or not, but i doubt sonyMS execs actually see much value in a 900p v 1080p situation.
If a developer or publisher wants to take advantage of the supposed power of the X, they will do that. If they don't, they won't.
What happened was that developers, maybe at the behest of publishers, developed up to the lowest common denominator and stopped there. And in very few cases took advantage of the additional horsepower of the PS3.
Now, Im a big believer of learning lessons from history. History doesnt always repeat itself. But if youre a publisher of video games, that is a perfectly commercially rational approach for you to take, he said. Because you only do one set of work. You dont do one set of work to get up to one level and then a different amount of work and consequently may need to go further.
Keep this monkey away from the mic pls.
"Jim Ryan is so wrong/stupid lol"
Meanwhile, AC Origins does exactly what he's saying and it's a game Microsoft bought the marketing rights to.
"Jim Ryan is so wrong/stupid lol"
Meanwhile, AC Origins does exactly what he's saying and it's a game Microsoft bought the marketing rights to.
Right now there is 12 millions ps4 pro right (1 of every 5 from 60 million ps4 sales) and 0 xbox one x.
When the game came out there could be 15 millions ps4 pro and still 0 xbox one x
Guess which console got the most priority?
That Unity rep also said dynamic resolution drops are indistinguishable to the human eye, Time and DF will tell.
I would be shocked if the XBox One X didn't have some advantages come launch day, whether less resolution drops or less framerate drops.
That Ubisoft rep also said dynamic resolution drops are indistinguishable to the human eye, Time and DF will tell. Wouldn't take anything as solid proof.
If it takes DF to inform people, then that kinda proves their point.
It can eventually.
Is Jim Ryan the next Mattrick?
Your math is way messed up.
20% of PS4s sold since the Pro came out in November last year.
There are ~2 million Pros in the wild.
But are they really better? They have higher resolutions in some cases but that's about it. That just comes with extra horsepower, not like the Dev has to do extra work for that. Some games will have one effect or two extra. They're pretty much identical most of the time.That must explain why PS4 versions of games weren't any better than Xbox One versions right?
Jim Ryan, stop talking.
Other than Sony mandating Pro support after October? Did you convinelty forget this?By his own logic, developers develop "up to the lowest common denominator and stopped there", so there would be no need for a Pro.
I don't think there's such a mandate since some games have launched without Pro support (e.g. Prey). The mandate was that the Pro version couldn't have exclusive features/game modes that weren't available on the base PS4 version.Other than Sony mandating Pro support after October? Did you convinelty forget this?