I am interested in what JRPG fans enjoy about dungeons the most.
I've played a lot of JRPGs over the years, but I can't really say I've 'enjoyed' a dungeon, usually I just get through them. There are ones I've been laser-focused on though, for example some of the final dungeons in FF6/7/8 where I'm under-leveled and just trying not to get destroyed, so maybe survival is my pick. And I've played other games where the dungeons are just... boring or unmemorable- maybe if there was some challenge it'd be different.
What are some examples that do dungeons right (for you) vs wrong? Any that you've finished and thought "now that was a great dungeon!" ?
I've played a lot of JRPGs over the years, but I can't really say I've 'enjoyed' a dungeon, usually I just get through them. There are ones I've been laser-focused on though, for example some of the final dungeons in FF6/7/8 where I'm under-leveled and just trying not to get destroyed, so maybe survival is my pick. And I've played other games where the dungeons are just... boring or unmemorable- maybe if there was some challenge it'd be different.
What are some examples that do dungeons right (for you) vs wrong? Any that you've finished and thought "now that was a great dungeon!" ?