The warning's included in the manual.So how long until someone gets a seizure from playing Killzone Shadow Fall and sues Sony because there wasn't an epilepsy warning at the start of the game?
Hell yeah! Fuck good user experience design, that ain't gonna sell shit.Saving 10 to 20 seconds is not a selling point.
Saving 10 to 20 seconds is not a selling point. I don't care either way and gamers need to stop being impatient.
Come to think of it, the last time we got games like this, it was during the nes days.. Even the snes had tons of intro screens.
We have Naughty Dog to thank for that .
no load times either !
Next-gen is here!
Saving 10 to 20 seconds is not a selling point. I don't care either way and gamers need to stop being impatient.
Actually SSM with God of War
We have Naughty Dog to thank for that .
So how long until someone gets a seizure from playing Killzone Shadow Fall and sues Sony because there wasn't an epilepsy warning at the start of the game?
Actually, I see Bink on PC and it gives me the urge to uninstall before my eyes are massacred by low-resolution, pixelated pre-rendered video from consoles.This makes so much fucking sense.
NO-ONE CARES that your game uses Scaleform, Bink, Autotree, what-fucking-ever.
If some dev wants that info they can see it in the credits, stop getting in the way of our games you cunts.
Precisely no-one looks at those fucking logo's and goes "oh fuck yeah! Bink!"
Should've been first post.
My mistake.Actually SSM with God of War
I forgot about that, you're right. Pretty much what the ladder sequences in TLoU were.Haha walk and talk loading? No thanks.
Actually, I see Bink on PC and it gives me the urge to uninstall before my eyes are massacred by low-resolution, pixelated pre-rendered video from consoles.
Every game needs to do this.
Out of curiosity, what takes the other 2 minutes and 14 seconds?"Realistically, I think a lot of people can do this... It's just that the initial chunk of 7.5GB is quite big. I think if we would have known exactly how everything would work... I think next time around we'll try to see if we can design something that doesn't jeopardise the game which will make it even friendlier. But I think all things considered, this being launch and we've got like 2 minutes 44 from disc to the first level and no installs, I think it's already a massive improvement over previous generations."
Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.
Thank our lord Cerny for this wonderful gift, now if only everyone else could do it too, I don't need to see the same 6 logos every time I start a game, at worst play them once then just disable them from then on.
Definitely one of the nice things about CoD is loading it up straight to the Multiplayer screen, no fuss, quicker I can get into a game the more time I have to play it.
Game is confirmed to be in 1080p right?
Saving 10 to 20 seconds is not a selling point. I don't care either way and gamers need to stop being impatient.
Fantastic.
But honestly, an epilepsy warning serves very little warning in credits. I know it's perfunctory and almost always unnecessary, but I'm allowed they were allowed to get away with this.
Out of curiosity, what takes the other 2 minutes and 14 seconds?