And how many buttons does the Balance Board and the Mario Kart Wheel have? They are accessories that provide ergonomic value to the Wiimote, that is really what they are.
???
The Mario Kart Wheel is LITERALLY a piece of plastic for the Wiimote, which makes racing in racing games even more enjoyable.
The Balance Board however had nothing to do with the Wiimote. It was a completely different beast.
And as I already said - the Balance Board is superb for some games, where you actually only need motion, in that case the motion of your whole body. For example Kororinpa (an awesome marble game).
I never said that the Balance Board should get used for everything. It would be stupid to do so. Same goes for motion controls. Same goes for traditional controllers like the DS3 or DS4 or Classic Controller.
The fact that Mario Kart or Wii Fit sold crazy numbers means nothing to this particular discussion about control methods since both used the built-in intuitive controls to play as opposed to requiring complex button inputs.
What are you talking about?
Wii Fit needed an additional controller, that is not even similar to the Wiimote. That was even really expensive. And that worked more than well. The Wii audience bought different types of controllers (or even plastic cases for the Wiimote) without any problems whatsoever.
That wouldn't have really worked on Playstation (see dildo controller), but it definitely worked on Wii. And as I already said - to me doing so makes sense.
And anyway - I already said that there are plenty of games on Wii, that needed "complex button inputs" and either only supported the Wiimote or Wiimote + Classic Controller. You don't want to seriously say that for example Metroid Prime 3 didn't require complex controller inputs? Resident Evil 4 Wii Edition didn't require complex controller inputs? Are you kidding? RE4 Wii actually controlled best on Wii.
There are even titles, that support Balance Board + Wiimote+Nunchuk / Wii U gamepad AT THE SAME TIME. Now that's what I call complex controls. I'm sure that plenty of so called "hardcore"-gamers would have a problem controlling such games.
The default Wiimote + Nunchuk combo is not a perfect solution but it is an intuitive solution that resonated very well with people who found something like the PlayStation Dualshock controller to be extremely intimidating. I'll point you at the Iwata Asks quote that I referenced above.
So? Doesn't make the Wiimote + Nunchuk unable to support complex control schemes.
The Wiimote worked that extremely well, because most people have experience with remote controls. The Wiimote felt just like one of those remote controls. It was intuitive to use.
How many units did Xenoblade sell while making full use of the Classic/Pro Controller?
Sure, it totally sold that badly because of the Classic Controller support and not because it was a niche-Japanese-RPG (and wasn't even released properly in US).
How many units did The Last Story sell?
Niche game. Nintendo didn't even want to release it in the US. Do you understand that?
You see, BOTH of those games supported Classic Controller, but also supported Wiimote + Nunchuk. Your argument falls flat. They didn't even require a Classic Controller (literally nothing was stripped, some people actually prefer Wiimote+Nunchuck for Xenoblade + Last Story), although both of those were also released as bundle editions.
Finally, complex games and complex (like DualShock or Classic/Pro Controller) controllers are not mutually inclusive nor are they mutually exclusive. You can have fairly complex games on a simple hardware but it still comes down to what you are willing to compromise on. I mean, we got Xenoblade, Okami and Muramasa the Demon Blade on Wii, doesn't necessarily mean that they all sold exceedingly well.
Funny that you mention Okami.
That game actually controlled best using the Wiimote (as soon as people actually read the manual and understood that there was a second paint button to do straight lines - sure weird choice, but whatever) and didn't support the Classic Controller at all.
And what do you know, it seems the PS2 version, that used the "complex" (lol) DualShock controller sold worse than the Wii version. The Wii version didn't even support the Classic Controller at all. Yeah, the game didn't sell that well in any case, but what do you know, that's because it is a niche game.
What actions were possible on PS2, that were stripped in the Wii edition, because of the "limited" Wiimote + Nunchuk controls? Nothing was stripped? Can't be!