Well...a good chunk of the Animal Crossing staff also works on Zelda. The main lady who does the scenario writing in Zelda is also the main lady for Animal Crossing. If anything, I wish they put more AC inspiration into the NPCs in Zelda. But...you know, made it less cute and more, I guess, "dark," for lack of a better word.
I see we're back to unambiguously stating what defines Zelda for others.
Gosh, we need more footage.
SS didn't have an overworld. In fact, I would just say the three areas on the surface were dungeons themselves. There was nothing to connect any of them, no traditional open spaces, they were just linear puzzle corridors. The Sky would be the closest thing to the overworld SS has, but it is a pathetic excuse for one as its like less than half the size of WW's sea with even less interesting islands.
ALBW did "overworld with puzzles" just fine, not sure why people forget. That game had an expansive open world, but each branching sub area had a puzzle that required completing. That could even still be possible with this game.
What I find irksome is that EAD3 threw Zelda's heritage into the garbage bin and, gradually, transformed the series into a linear, 3rd person puzzle game, with animu aesthetics, meaningless fetch-quests, ridiculous amount of handholding, and boring, super-relaxed, worlds that probably belong in an Animal Crossing game
I doubt they care.
It has become obvious by now that, somewhere within Nintendo's over-managed and overly centralized structure, certain higher-ups, are more concerned about forcing on people what they, personally, think that people "should" enjoy, than giving them something that actually resonates with them.
When people deny my "Zelda is too fractured to appeal to everyone" argument in the future, please remember this bit of ranting craziness.
When people deny my "Zelda is too fractured to appeal to everyone" argument in the future, please remember this bit of ranting craziness.
The only game Kyogoku worked on was Twilight Princess. There is no overlap other than the normal EAD-employee pool sharing. Animal Crossing is EAD 2 (now making Splatoon), Zelda is EAD 3.
No disagreement here. I would rather read a libertarian interpretation of Tetra's Trackers than endure one person's scathing critique of a particular Zelda dungeon and how it betrays series heritage. Which is to say, I would rather imbibe actual poison.
Also...I hope money is important in this game. :S
Also...I hope money is important in this game. :S
Well, truly, Tetra's trackers is the purest representation of the Invisible Hand theory, as each of the links, in competition, are still furthering a goal that benefits the group as a whole. The pirates themselves are indicative of a free market, and each link, in searching out for the pirates, properly acts and behaves in a manner consist...
Whaaa? Really? The SS Iwata Asks had a bunch of Animal Crossing people I thought?
Welp, whatever. I still think Zelda could take some pointers from both Pikmin and Animal Crossing.
Also...I hope money is important in this game. :S
Why is it that when people complain about "what Zelda is today", they act like A Link Between Worlds never happened?
Why is it that when people complain about "what Zelda is today", they act like A Link Between Worlds never happened?
If zelda stayed like zelda 1 I doubt it would be poplar like it is today.
Why is it that when people complain about "what Zelda is today", they act like A Link Between Worlds never happened?
Why is it that when people complain about "what Zelda is today", they act like A Link Between Worlds never happened?
http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/6/0
Because handheld games don't count for some arbitrary reason. Console Zelda(TM) can only be like Console Zelda(TM) so that we can bitch about what we hated in the previous Console Zelda(TM) while ignoring that most of these things were already addressed in the Handheld Zelda(TM) which came out after that.
What?
The modern analogs to Zelda 1 (from an ambitious open-world perspective) are Minecraft and Skyrim, both of which are immensely more popular than Zelda is and ever has been.
Because even though ALBW was technically non-linear, it implemented that non-linearity in the shittiest way possible:
- Instead of actually tiering difficulty provide a rewarding experience for players who are brave and skilled enough to venture into tougher areas sooner, it made the difficulty relatively flat
- Instead of removing item-based barriers to progress, it simply shifted all of those barriers to the dungeons and shifted all of the items into a single shop (creating the laughable and not-really-fun scenario where, if you haven't purchased all the items, you can get to a dungeon entrance, but can't get inside)
- It still has joke combat, where most enemies will literally walk right into your attacks because they're scripted to keep advancing in a straight line toward you and tend not to deal damage until they get much closer than the reach of your sword
Minecraft is poplar not because it like zelda 1 , it poplar because it is lego the video game. Even then minecraft is more rogue like than zelda 1. and I dont consider skyrim to be a modern along to zelda 1. v
Why is it that when people complain about "what Zelda is today", they act like A Link Between Worlds never happened?
Becuase it's a forgettable game. IMO it was worse than Skyward Sword, but, then again, I never hated Skyward Sword like everyone else. I happen to think ALBW was close to being the NSMB of the Zelda franchise because it thrives dominantly on nostalgia-appeal and aside from the wall-stuff and excellent music I found everything else to be mediocre. The dungeon designs are very good but they're all probably twice as short as they should've been and Lorule and just about all the world building felt shallow and superficial.
I think ALBW is one of the better ones on the gameplay-side and music, but story-wise it's by far the worst one after Zelda NES which didn't have a lot of story. I think ALBW's story sucks because it tries to have story but what is there is subpar for Zelda. That, and the terrible use of non-linear dungeon order. There were no fun side-stories to discover to get to the temples, the difficulty was monotonous and in the end ALBW just felt like a relatively succesful experiment to me, but not an impressive one at all.
Perhaps if it hadn't recycled half of ALttP it would've been more memorable.
Well...a good chunk of the Animal Crossing staff also works on Zelda. The main lady who does the scenario writing in Zelda is also the main lady for Animal Crossing. If anything, I wish they put more AC inspiration into the NPCs in Zelda. But...you know, made it less cute and more, I guess, "dark," for lack of a better word.
Getting a letter sent to you in the middle of a dungeon...and having someone invite you over for dinner or something. That'd be great. And if you miss the dinner they stop talking to you. xD They should definitely have some kind of affinity thing going with several characters.
But yes! Turning the series into something less than legendary was a bad move.
Why is it that when people complain about "what Zelda is today", they act like A Link Between Worlds never happened?
Minecraft is poplar not because it like zelda 1 , it poplar because it is lego the video game. Even then minecraft is more rogue like than zelda 1. and I dont consider skyrim to be a modern along to zelda 1. Also both of those appear on system with higher install bases then zelda games
The player may freely roam over the land of Skyrim, which is an open world environment consisting of wilderness expanses, dungeons, cities, towns and villages.[3] The player may navigate the game world faster by riding horses, or by utilizing a fast-travel system that allows them to warp to previously-discovered locations.[4] The game's main quest can be completed or ignored at the player's preference after the first stage of the quest is finished. Non-player characters populate the world and can be interacted with in a number of ways; the player may engage them in conversation, marry an eligible NPC or kill them.
The player may freely roam over the land of Hyrule, which is an open world environment consisting of wilderness expanses, dungeons, and caves (cities, towns, and villages were added in later games). The player may navigate the game world faster by utilizing a fast-travel system that allows them to warp to previously-discovered dungeons (horses were added in later games). The game's main quest can be completed or ignored at the player's preference. Non-player characters populate the world and can be interacted with in a number of ways: the player may buy items from them, ask them for helpful hints, or attack them.
On Minecraft - Zelda 1 was very social. The world was very large, so people shared maps with each other to try to figure out its secrets. Minecraft is very much like this, only without a static world map - instead, people share entire worlds with each other. Of course, modern Zelda is not about sharing, but I'd love to see Miiverse integration where you can share map notes and go questing together.
Yeah. When Nintendo placed Zelda into the casual category it destroyed half the fanbase. Most of what made OoT popular was the ambition and scope. As soon as Nintendo gave up on that, half of the fanbase basically moved on to the next "ambitious" thing.
:0
A feature was recently revealed for Bloodborne that I feel would be great for Zelda: a procedurally generated dungeon exists in each player's game that can be shared with other players. So if you've got a particularly neat dungeon, let your friend explore it.
Although 3D Zelda dungeons aren't exactly similar to a Dark Souls area, so I'm not sure how satisfyingly they could be generated.
No, Zelda dungeons are not conductive to being procedurally generated. All it's going to do is create generic dungeons.
That's a fairly complicated matter, by virtue of being a moving target. When I tried WW back in the day I did not like it. When I tried it a second time around with the WWHD I thought it's as good a zelda as it gets. In 5 years I might change my zelda perceptions once again. Though if I'm to be honest with myself, the trend is more toward me growing patience with age, and thus being able to appreciate things that inherently take patience. That's why I'm super excited about a zelda where I roam a picturesque world on the back of Epona, get distracted with the occasional sidequest, and maybe, just maybe, get to finish the game's main quest line as well.Not sure if Nintendo will give me a happy medium.
Wait, do people not like ALBW? WTH! It seemed like everyone liked that game.
It has become obvious by now that, somewhere within Nintendo's over-managed and overly centralized structure, certain higher-ups, are more concerned about forcing on people what they, personally, think that people "should" enjoy, than giving them something that actually resonates with them.
Wait, do people not like ALBW? WTH! It seemed like everyone liked that game.
A feature was recently revealed for Bloodborne that I feel would be great for Zelda: a procedurally generated dungeon exists in each player's game that can be shared with other players. So if you've got a particularly neat dungeon, let your friend explore it.
Although 3D Zelda dungeons aren't exactly similar to a Dark Souls area, so I'm not sure how satisfyingly they could be generated.
Why are we concerned about the consistently highest-reviewed video game series in history?
Why are we concerned about the consistently highest-reviewed video game series in history? Zelda is the fucking bomb. Nothing else comes close. This will blow minds and drop jaws, of that I am certain. Nintendo is killing it recently, so let's just calm down.
Zelda is casual? You could have fooled me.
That's a fairly complicated matter, by virtue of being a moving target. When I tried WW back in the day I did not like it. When I tried it a second time around with the WWHD I thought it's as good a zelda as it gets. In 5 years I might change my zelda perceptions once again. Though if I'm to be honest with myself, the trend is more toward me growing patience with age, and thus being able to appreciate things that inherently take patience. That's why I'm super excited about a zelda where I roam a picturesque world on the back of Epona, get distracted with the occasional sidequest, and maybe, just maybe, get to finish the game's main quest line as well.
Wait, do people not like ALBW? WTH! It seemed like everyone liked that game.
Making the overworld truly big and "ambitious" would need more powerful hardware than what was possible on Twilight Princess, Skyward Sword and Wind Waker, wich were usin}g pitiful, archaic hardware compared to now, so the overworld had to suffer in some way.
Zelda U hopefully is an improvment not only on scope, but also on interesting things to do and see.
That's how I feel about it. I called it the "safest" Zelda in another thread and I still think it was easily one of the best games of last year.I liked it overall, but it did feel kinda "been there, done that" even for Zelda. Kind of like an NSMB of Zelda, if you will.
Still a good game, though.
What I find irksome is that EAD3 threw Zelda's heritage into the garbage bin and, gradually, transformed the series into a linear, 3rd person puzzle game, with animu aesthetics, meaningless fetch-quests, ridiculous amount of handholding, and boring, super-relaxed, worlds that probably belong in an Animal Crossing game
I doubt they care.
It has become obvious by now that, somewhere within Nintendo's over-managed and overly centralized structure, certain higher-ups, are more concerned about forcing on people what they, personally, think that people "should" enjoy, than giving them something that actually resonates with them.
SS is a compromise toward casual playstyles? Let's plunk grandma down and get her started.
I see the comparison between NSMB and ALBW but the latter has more personality in one house than the former has in however many levels that comprise itself. ALBW trades on nostalgia and looks a little plain but it doesn't achieve the creative bankruptcy of NSMB and its sequels.
As I've said, just take ALBW's gameplay and shove it in a new hyrule without relying on the references to ALTTP and you've got a dang good game.
(SS was the most expensive game Nintendo's made to date, but it actually lost sales compared to its immediate predecessor - you will never see a Zelda game again if that repeats itself enough times)
They apparently translated it with English voice acting and then decided not to bring it here anyways. :S
We could've had voice acting! xD
Oh and they gave Sue Belle boobs...